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Niven Hedinger

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A member registered Sep 07, 2019 · View creator page →

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Alright, I did not want to continue with the conversation, but here is the issue: 

After you wrote the comment "if you wanna (1na) solve it you just have 2 read the wall writing very carefully" I immediately went on, downloaded the game AGAIN, played it and found out the code. Basically, it is the combinations of the letters and if there is some letter like "for" it means "4" and it just bugs me even more. 

No offence, but this is just straight forward criticism, which must be said, because clearly you are a good developer, but lack the comprehension of someone else's perspective. And trust me, I made the same mistake numerous times. As a developer, no matter the genre, you must be able to convert your ideas, even if they are complex, to the basic level and build it up from there. You can't possibly ask a player to think the same way you are thinking and blindly guess that some letters fully correspond to the number, but some are just "half-numbers". It is insane to me, because I bet there are people, who wanted to showcase your product and share it (like me), but the issue is just that you give 0 explanation to the player up front on how to maneuver the puzzle and at what level should "thinking outside the box" come in play. Even the hardest puzzle games like "The Room:4" or "Rusty Lake Hotel Series" give players the indication for the puzzle and then, of course, then the player must think on their own. Your game just has the code and your perspective on how to solve it, that's it. If you had not written that sentence, I would have been clueless. Nevertheless, I still don't want to continue the game, just because it would mean to play the game and try to figure out how "your perspective" is. Sorry. 

Edit: I would also assume, if you pardon me, that your game has low downloads and the reason is very clear. You might think my criticism is not important, but it is if you want to develop and improve something. I like every single thing in the game, literally everything is superb, but the main core aspect of puzzle solving has to be changed or modified.

Wish you best luck with this. Good day. 

Brilliant short game! 

The atmosphere was fantastic, the performance on the PC and animation for the antagonist was spooky. I did enjoy my time with the game. Good work. 

Best of luck with the future projects. Cheers! 

Well, it might be a surprise to you, but I actually tried to solve the first puzzle and I saw the writing on the wall roght away, maybe it is a game developer in me or something. Yes, many possible combinations, but none of them worked. It is not as easy as "0081" or "1800", the rest went over my head, because there is no indication of what exactly you want the player to detect. Is the code in the text, which corresponds to the letters on the digits? Tried that too, but nothing. 

It is not about the challange, but rather thinking, why is the code that specific number/combination. And there are only 4 numbers, so you can't make up more than 4 digits. Nevertheless, there is no point in playing again, sorry. Wish you best luck with this. 

I've had a chance to play tons of games, which were the first projects for the developers and I have to say this is one of the best so far. 

The game truly captures the simplicity of horror - you have a task, you have to complete the task, you have to avoid "it", done. Perfect execution! The atmosphere was definitely spooky, the character was fun to play and the scares were actually solid. Surprised this is your first game, because you did an amazing job with it. 

Best of luck with the future projects. Keep up the good work! 

Fantastic!!! Thank you so much! 

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When the game combines puzzle and horror elements, there is a safe balance that needs to be sorted out first. I love the idea of 1 minute stress inducing gameplay, which this particular piece has. The atmosphere is great, sound design and neat, visuals are raw and creepy. Yet, the main aspect of it - gameplay - needs a fix up. 

To start with, I tried to interact with the keypad, as told via a short text/tutorial by pressing E and for the first 2 tries it did not work. The movement is a bit dizzy, in terms of a character leaning towards one direction. I tried to fix that by tilting the screen a bit, which was fun to do actually, but still, there is tilting, which personally was not my cup of tea. But, the main issue is definitely the first puzzle, which I did not complete and after couple of tries gave up on the game. Now, I don't say I am an expert in puzzle solving, although I've had a chance to play some unique games with puzzle elements and the main key about it is to challenge the player without them being frustrate. The complexity sometimes breaks the immersion and you don't want that with the game, considering that this also is a horror game. 

In short, a simple update could fix some of those things and I definitely am interested in what the game can offer to the players. Best of luck with the project. Cheers! 
Edit: The foggy effect is great btw. 

Thank you so much! This is awesome and exactly what I needed. Cheers!!

Highly disturbing, uncomfortable and creepy, which means that the job is well done with this game. 


The most bizarre aspect of this game is attention to detail. There are certain thing you have to do in order to "collect" parts, but some interactions are too much disturbing and what makes it work better is the sound design. I was not a fan of the atmosphere, because it felt very blend and I think that can be worked on for the future update, in case you continue with the game. For the game jam project, this is solid. 

Best of luck with this ✌

Wow! That ending was shocking at best! I really did not expect that. 

Somehow, the game managed to be simple and complicated at the same time. The tension is superb. The atmosphere is spooky, definitely spooky, but that last part - I did not see coming. Brilliant project for a short game jam. Bravo! 

Best of luck with this. Cheers! 

The end had a twist...

For the game jam project this was truly sublime. The atmosphere was very extraordinary, daunting and creepy. The visuals are not for everyone to enjoy, but the sense of dread follows you throughout the short gameplay. The last ship sequence was cherry on top.

Best of luck with the future games and this jam. Cheers! 

Huge thanks for playing. Your video was amazing. Best to your channel and twitch as well 🎇

It mostly depends on how far I want to go with the story and how available I am, because I do have a job and a family to look after. If I decide to make something, I announce it the week after I made up my mind. But, recently I've been working on 3 games at the same time and it's been more than 3 weeks so, there is no short answer to that question.  Again, usually I spend 1-2 weeks on the game. 

Thanks a lot for playing my game. Your continues support means a lot to me man. I've watched the video, it was hilarious. I'm glad you enjoyed the game. Best to you! 

Thank you so much. I'm glad you enjoyed the game. Copper Cube 6 is my engine to go, pretty cool yeah. Thanks once again. Cheers! 

Hi, once again,
I was not able to add you, maybe you can try, niven0314. Thanks in advance.

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Fantastic atmosphere, gruesome action sequence and raw visuals, with an unfortunate issues, which can truly distract the player from immersion.

Now, coming from the amazing game "Eerie Enigma", I had high hopes for this. The visual style was unique, visceral, at times beyond the horror - legit good. The atmosphere felt fresh, the character designs were neat and the overall Teke Teke lore I did find disturbing. Performance was fantastic, as well as the game mechanics, which were user friendly and basic. 

Although, I did have a lot of issues with the game. I've talked about it in my review, so I will definitely keep it short here. The beginning article is too long. I would suggest making it a bit short or maybe removing the sequence with the old lady, who basically explains the same thing over again, it truly felt a bit irritating. The car sequence, it was great, but I did not see any necessity and it added less sense to the plot rather than making it more mysterious (again, judging from the ending, which I've got. Maybe the second ending ties to that car somehow). And finally, the grocery store sequence - you got to direct the player towards the items they have to get. It is very difficult with pixelated style to see certain items, so I had to look for the Dish Soup at least more than 10 minutes. Furthermore, you can't look or pick up the items while the old lady talks to the cashier, so that was another minor issue for me. 

Overall, besides those issues, the game is great. Having a small update would definitely help, in my opinion, but of course that's my subjective criticism for the game. I really enjoy your games and can't wait to see something better next time. Best of luck with the future projects. Cheers! 
Edit: Video took a while to load. 

Phenomenal game!

It was super cute. The skeletons were more friendly rather then threatening. I loved the atmosphere and set design. For a game jam, this is very neat and sublime. 

Best of luck with this game. You did a good job. 

For a game jam project, the game looks promising indeed. 

I played a little portion of the game, which I guess is all that the player can do. The atmosphere is superb, very liminal and spooky. The environment design is unique as well, although there was not much indication about what to do and I was able to go up and the "antagonist" did nothing special. Of course, because this is a jam game, I fully understand the development issues, which might occur, but hopefully it gets an update and emerges as a longer experience with a bit more story and menu.

Best of luck with the game jam and future projects. Cheers! 

Intriguing set design, which has a huge potential. 


I did enjoy myself going through the experimental level. It had great ambient sound design, good atmosphere, the car signal did scare me, I admit and overall, if this were to go somewhere, I would definitely be interested. 

Best of luck with this. Cheers! 

Hi Nikezop. 
I am Niven. I've played your game. Just a warning, this uploader stole your game: 
https://xanlei.itch.io/haunted-hotel
So, might want to report them. Good luck. 

I have to agree this game scared the living soul out of me! What on earth was that mate!

The game has a brilliant premise with a unique idea - flashing the light, literally, instead of having it turned on. The sound design is beyond me, it is extremely loud and scares me every time. Everything in the game is well designed, except I would say that the monster appearance and overall "how it works" is unclear. I've read the description of the game, as well as followed the rules provided in the game, but still I get caught by this devil most of the time. 

I would say the best part of the game is the creature and the anticipation of the jump scare, because no matter how hard I try and focus, I still expect to be jumped around the corner - that's solid horror for me. 

Best of luck with the future developments. Cheers! 

Impressive work with the visuals and story, although from a technical point, it might benefit from updates and fixes. 

The atmosphere in the game is great. I enjoyed walking around the town. The ominous ambient sound design truly captures the horror vibe and the controls are very user friendly. 

Yet, there are some minor issues, which can be fixed. Judging based on your first work and the fact that the game is being developed by a number of people, I would suggest fixing the mouse capture as soon as possible. When I started the game, I double checked everything, restarted it again and still, there was mouse just hovering over the screen all the time, which made is difficult to play. Furthermore, the performance has a bit of lag, maybe because the sensitivity is too small or again the mouse capture issue. Nevertheless, those are 2 issues I've faced in the game. 

Best of luck with the future updates and overall game projects. Cheers! 

Hello Puko.
Just wanted you to know that your game was stolen by this uploader: 
https://hanokoo.itch.io/mimic - make sure to report them. Cheers!

Welcome back once again mate 🙌🙌🙌
Thanks for playing and I do hope you enjoy the upcoming stuff as well. Cheers! 

Thank you so much. I also redownloaded the CC upgrade for the terrain sounds. 

You know, the variables are not my strongest suit. I did understand part of it, but maybe making a tutorial or a sample file would help more. I understand you are very busy, so there is no rush mate, take your time. It's just that practically I've tried using this and could not make anything. Mostly my fault lol, but yeah. Cheers!

Thanks you so much. You literally do the most work with this complex, helpful and very neccesary plugins. The footsteps one is just beyond great. I will be using it for my upcoming experimental project. 

As for the stamina, looking forward to your reply. Cheers!

I've read some of Nikolai's work, for sure. I genuinely enjoy that type of literature, but personally, Lovecraft is the goat for me. 
I did not finish the game, unfortunately, but it was a good experience nevertheless. 
Best of luck, once again. Cheers! 

Creative premise with a neat story, yet some execution details can be fixed to avoid oversaturation. 

The premise for this game reminded me of the Netflix's Tv-Show episode "Pickman's Model", which is an adaptation of a short story by Lovecraft. I felt the same eerie vibes from the atmosphere. The tension between going to bed and checking on the portrait was intense and frustrating at the same time. It was as if I was literally going to sleep and surprisingly that portion of the game had me going forward. The visuals were neat, minimalistic and the rest was good. 

However, I did not enjoy the second half of the game, where the player has to go "down" and investigate "something". I kind of felt lost and then the corridors dragged, which not only lost my interest but also the fear, which was implanted by the first part of the game. Furthermore, the sound design can be worked on, because some of the sound effects were extremely loud and some of them super quite. Although, that's a minor issue. 

Overall, great game, I did like the idea behind this and I do wish all the best with your future projects. Cheers!

If this is your first horror game, I would say you have done solid my friend. Corny, hilarious and fun experience! 

I do mention in the review that the game is impressive, because it has so many endings and it just gets crazier and crazier each time. I guess the horror leans towards the comedic side more, than the usual serious stuff and I actually enjoyed that more. The character was fun to be around and the environments were spooky.

My only minor issue would be to add checkpoint system. I understand how hard it might be for the game like this, because I am a developer myself and always avoid multiple endings, just because you need a checkpoint somewhere in the middle, it is not an easy task.

In general, good game. Best of luck with the future games. Cheers! 

Thanks for playing. Liked the video 🙌

Hi.
I wish it was my fault. I would 100% never make such a mistake, I've been recording games for over 4 years now.  I always double check the volume before playing the game, not to say I stopped the recording for this specific game, during playthrough and checked the volume, unfortunately the issue is on your side. I understand it is your first game. you can easily fix it and make an update. 
Best of luck mate. 

A thousand thanks Purple Edge. Your support is priceless. All the best in everything for you 🎇

Thanks a lot for playing. The commentary was superb! Best to you! 

A decent premise, immersive environment, but without the sound it loses the player instantly. 

I noticed the lack of sound only after the door closed and it did not have any sound whatsoever. I though the idea was good, the monster quite spooky, but once again, without the sound it had no impact. Adding that can improve the game by a lot. 

Best of luck with the future games. This was good.

The Grim Reaper was quite eerie and that did spook me for a moment.

I really liked this. It was short and not challenging. I would suggest adding more difficulty and maybe changing the environment, making it more dark. For the jam project, it was solid good. 

Best of luck with the future games.

Fun, short little game. 

The atmosphere felt solid from the start. I enjoyed the NPC interaction, although the enemy seemed too strong at first and unfortunately I was not able to find other endings as well. I did however liked the game for what it was. 

Best of luck with the future projects.

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Hello Robo. My name is Niven. I've been watching lots of your tutorials previously and I am a huge follower of your work, you do an excellent job with the Copper Cube 6 engine and I just really wanted to underline this statement as you motivate many developers using Copper Cube 6. 

Well, what I am humbly asking is that if you can showcase the most simplistic stamina behavior, which can be used in game. Now, I know you would directly say the "Hadooken Health Bar" and pin-point me into that direction, but because I know your work, I am really asking if you can provide me with a generous sample of that or maybe if you can make a tutorial for it. It has been a while since I've been working on it and just can't figure out the right way to create that type of behavior. 

I purchased this behavior and it is very useful, the reason why I am asking you specifically to make the "stamina" thing work. Thanks in advance. Cheers! 

Edit: FYI, I don't want to sound weird, but just in case if you don't believe me about being a fan and a follower (which would be odd, because we have been chatting before) here is a screenshot of this specific behavior being purchased 20 days ago and me following you on this platform:

I've played the game...IT WAS SHOCKINGLY GREAT! 

I would dare to say, that you have achieved the best results in creating a truly scary atmosphere with this one. Somehow, this seems more like a movie than a game, with camera work, unusual angles, creepy character design and story. I loved "new" Smiling Man, the hat was a bit silly in the first one, but this definitely created an uncanny valley effect.

I can't praise the game enough. I did have a special review for the game  in the video, which I hope helps. 100% solid game Diego! 

Best of luck with the future games and keep Copper Cube 6 proud, just like you always do. Thanks friend!

IT HAS ARRIVED!!! PLAYING IT RIGHT NOW!!

Such a great game made in only 24 hours? I got to give the credit to the amazing Lachlan for supporting the project.

It was short and spooky. The atmosphere was neat, nothing too scary, although the game had its moments. I liked the monster design and the gameplay was great.

Best of luck with the future projects Kyle. Cheers!