Probably you. Just because a character has a grey hoodie (which is actually more white) doesn't make them look like Simon. You can say that the character looks like Desmond Miles from Assassin's creed too, it's just a matter of perspective 🤷♂️
Edit: Also, how did you enjoy the free copy of Forsaken? Hope you liked it.
Niven Hedinger
Creator of
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A thought provoking psychological experience.
The game had me thinking for a while after that ending. There is a uniqueness to this that I've not seen since "A Beginner's Guide", which is a phenomenal exploration of art, game development and the struggles of trying to create something unique. I did love the section with "ideas and thoughts". The atmosphere was brilliant. Fantastic job!
Can't wait to see more from you. Best of luck with the future projects.
On the surface a well made, fun and addictive game, deep down - total darkness and sadness. Wow!
Before playing this, I did wonder, why does a fun, simulator game has a horror tag. I thought, maybe because of the themes of alcoholism, maybe something rash would happen and I went on with it. Once I discovered the truth - it changed my perspective on the game. This is a good example of how you can subvert the expectations and deliver great conclusion - solid game!
Best of luck with the future project!
The cooking was delightful! Might want to put some new recipes in the future with "green stuffs"!
I liked this. For what it was, the game showcased a simple, yet addictive mechanic of slicing food, placing them and making an order for a customer. I wish there was more spooky elements in this, but the jump scare got me, so, a win for a game like this.
Best of luck with the future games!
Thanks a lot for being interested in the game. This was a remake of the original game jam project, so not really much to work with around. The concept is not low poly, rather PSX. Low poly games/assets have a single color coded visuals, they do not have distinct shadows and neither do they have multiple shaded textures. Just a clarification that this is not a low poly.
Best to you and thanks again.
Yet another banger game! This intrigued me the most thou.
Out of all your recent projects, I have to say this hit different. The story and set-up, the environment and everything else was phenomenal. Not to mention, the monster design was very creepy. I liked this a lot and really wish to see a bigger story, more stations to visit and lore behind Lesley.
Best of luck Daniel! You are a very inspiring developer to me. Cheers!
Interesting premise, but unplayable game, I do suggest fixing it.
once you interact with the environment, there is a conversation with the secretary. She goes on and on about her dream and the rain. I am sure it is not intentional, because I was unable to either skip or move away from the dialogue for 5 minutes. Not to mention. I did not talk to her the second time I launched the game and sit in the chair. When it said to press "q" to get up, I did press it - no response.
Highly suggest fixing the game. Good luck.
I got it. Found the starting point for the first Shrine (even thou it is super dark and very difficult to see).
Moved on from that and, yeah. Like I said, not a bad looking game, but the map function is uncomfortable to use, because the player has to pause the game and look at the map. I would be easy to have a certain key binding, like with the cross to hide/unhide the map - much easier.
Found the monster - decent looking and creepy, sadly, instant kill.
Once again, good luck with the game, I do hope 2 major suggestions about the darkness of the game and the map will be considered. Best to you!
A masterfully crafted horror game delivery - YES, I TAKE THAT!
What a start of 2025 Lachlan! Had the game bookmarked to play for a perfect day and truth be told, the day got even better! You still, do this day, after years of making games and me playing them, still continue to surprise me. This was a well balanced, well put together game and I was immersed in every single minute. Just awesome!
Can't wait to see what you do next. All the best to you and as a side note, wanted to say that you are really inspiring developer and I wish all the best to you!
The setup and the environment is great, but I can't move more than 10 seconds without the knight AI attacking me and restarting the game.
There is no clear indication how or when the antagonist will appear behind you. I kept looking behind, steering around, but no matter what I do, there is the jump scare and the level restarts.
Hope it gets fixed. Best of luck.
The game looks great, interesting premise. Yet, sadly, it is just unplayable.
I did read the instructions with the map and using the cross, but there is no clear indication of how you are supposed to move from the "invisible wall block", literally every step I take around the 360 degree radius, I get blocked by a wall and it won't let me pass.
I hope this gets fixed and maybe the next player can enjoy the game. Good luck.
Hi.
I just checked out your work and looks very impressive. I really want to purchase the assets, but just want to clarify an important detail. Is the texture for the character asset singular or are there multiple textures? Like, does 1 model have 1 full body texture or separate parts - head, hands, legs, torso?
Looking forward to your response.