Hi!
Just wanted to drop a comment about your game being in top 10 best games list. There was a heavy competition and personally for me, your game stood out and it was very different for many. Thanks for making this and good luck with future projects!
Niven Hedinger
Creator of
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Excellent atmosphere, great execution, might have used given more time for the player to escape thou.
The game surprised me on many levels. Even thou, I've played your previous works and had a moderate expectation of enjoying the game, I was very please by it. The visuals were very "open", which made me a bit paranoid and nervous. The sound design was subtle. Overall - solid entry!
Gave you a massive follow. Hope to see more games. Best to you!
I felt the spirit of Christmas Terror with this one - superb job mate!
The game had a real personal touch, which reminded me of my first time working on a game and having a voice over. I asked my wife to voice a character in a game as well, long time ago and that support feels amazing. I can't complain about this game, no issues whatsoever, just a chilling, masterfully crafted experience - solid game.
Best of luck with the future projects and Merry Christmas!
For a demo, I think this clearly showcases the detachment of the quality from your previous game and at the same time, it's good that there is a space to fix things.
First of all, the visuals. Somehow, the previous game kept that consistent PSX vibe with the investigation and story, where this game is all over the place. The main complaint thou is about collision system - your camera has it enabled, which makes walking difficult and it bugged on me multiple times. Inside the house, when you get close to the chair, the character starts floating - I assume that's because the walking speed and collision system, again, aren't properly managed. And, with the addition to that, the sensitivity is too high.
I would highly suggest looking for those things and fixing them. On another note, I did notice that you used the assets from the previous game as well and I am not particularly complaining about it, but I did offer help and guidance with the future projects, but seems like you are not maybe willing to work and that's fine too, I just really want Copper Cube 6 games and the developers to evolve and feature better games.
Take this review with a grain of salt, but I do think you are talented and just need more work on those projects. Best of luck with the full game Bryan.
All I can say is, the game had a fantastic premise and could have been good, but it's a poorly made AI generated mess.
It is up to you to decide how the develop a game, but I highly suggest NOT using AI. I would've loved the game if it was written with simple words, because clearly all the rest is good, but using AI for the art and story is a no for me, sorry.
Good luck with the future projects and I hope you won't be using AI again. That's just my personal preference.
The best thing I can say about the game is how unique the environment looks and how the monster is superbly made, but the rest - I'm very disappointed.
I've read the page's content and the development log. As a game developer, I understand the hardships of making a decent game and I can relate to making a first big project and just because of that, it's not very bad. Although, it has massive issues.
To start with, the main interaction in the game is needlessly complicated. Sometimes, a simple "click to object" or "press a certain button" is enough to have a great experience with the game. This entire click to grab and then press E to obtain was awful, it truly made the game unplayable and at times broke the immersion. Especially, during the altar sequence, where you have to put the candles, the matches and the plate with meat on it. While playing and then encountering the monster (which is very fast) I could imagine this game being simple and more effective, but like I said, it left me a bit frustrated. Another little thing to mention is the sound design - it's good, but the ambience loop was very noticeable.
Overall, not bad for the first big project, but I do encourage you to try and make the next project a bit more simple.
Best of luck.
As someone, who has played the 2 entries in the "Fragments Of Fear", I do expect a lot more next time. "Not Alone" was fairly simple and effective game. This one is a bit different, yet unfortunately flawed.
The mechanics of this game are well put together, I had no issues with the well crafted environment, sound design, characters, all well put. But, I did have frame rate issues during the "Laundry Mart" part, once you arrive on the bus. Compare to the rest, the game really slowed down and went to 10 FPS, for some reason. The bus sequence I think need to have more light, because I was not able to see anything and the major flaw, that took my immersion off the game was the code - Sum is 14. I think you should give another directive to the player to realize that there are 3 numbers and the sum of those numbers is 14. Furthermore, I was not able to find any indication to what these numbers were.
In the end, this was an interesting experiment. I highly encourage you to look into the issues and maybe update the game. Best of luck with the future projects. I do think that this really has a potential.
Very addictive, a bit difficult, but I managed to get the cheese 🧀
I'm loving your new releases! Have to say, this got my heart pumping for the day. I really liked the simple look, very effective and the sound design as well - top notch. Although, I do think "David Is Blind" has a better gameplay and more unique set-up, but again, I had a great time with this, that's all.
Best of luck with the future projects Daniel!
Interesting premise, I was really looking forward to the story, but sadly, I couldn't even get to the next corner - fell of the map, multiple times.
First of all, it has become a common issue now and I don't know why, but the game has no direction whatsoever. Maybe you can put an indication or a map or at least a 2D overlay text of where the character has to go, because I was wondering around the block and couldn't progress.
Second - like I said, I fell of the map. There was an invisible wall on the right side, but I fell off the map before reaching that wall. Then I started walking and turned to the left side of the street, once again fall off the map.
In short, good luck with the game and just because this is a demo, I wouldn't rate the project really, but I would say it definitely gets 1/5 for me, sorry. Fix the game please.
I'm sorry, but a game, which fails to establish the basic environmental instructions can't be simply dismissed as "oh that's okay". When I download and try a game, I invest time. It is my choice to play the game, that's true, but it is also an obligation from a developer's side to properly market/publish the game. You can't just feel like I was wrong, just because you think I was "harsh". I've played thousands of game jam projects and I've been involved with game jams too. Failure to establish the guidance for a player is a major flaw. And we are talking about masses of people, who don't even care about if the game is made in 7 or 5 days, those people just want to play the game and judging from their perspective, again, just simple add 1 line of text, all this can be avoided.
And you know what, if the developer/developers cared about the project they would actually respond first and be more open to the issue. The lack of any response proves my objective point even further, that they didn't really focus about the main "gameplay" aspect of the game. Sadly, they don't even care.
FYI the pointers from the start of the game didn't help at all. I don't know what version have you played, but main had nothing of sorts and I had to figure things out for almost 15 minutes.
Highly contagious gameplay and masterfully executed atmosphere - got a weekend to beat the game in the future!
I can't be more proud of the developer, who has managed to come this far, making their own high quality content and just enjoying it - great job mate! You are truly the GOAT and inspiration for me, personally. The game had so much going for it, I feel like I cheated by downloading this for free. I honestly can't wait for more!
Best of all as always Lachlan!
To my unfortunate surprise, the game isn't great and the primary issue with it lies within the most unclear instructions I've ever seen, ever.
I understand the pressure of making a game jam project with limitations, time constriction, it is a monumental work to do it. Yet, the game jams are specifically made (in my humble opinion) to stretch the developers' skills, learn to work with given less and in the end, the most important thing is to create a working game.
Now, the game does work, yes, it runs well. It had good visual presentation and the sound design was up to the standards. The only, major complaint, which ruined the game's purpose were the lack of instructions. I spent nearly 10 minutes looking for what to do in the game. Note the fact that most players just download the game and they don't bother reading the long description or watching the gameplay (which isn't great to put up, because that directly speaks to the developer not being able to present the mechanics to the players), people just download the game and expect it to work, have guidance and enjoy it. This had no mention of in-game instructions, no mention of nothing. For me, major bad decision and in the future I would suggest to prioritize gameplay guidance over anything else in the projects. I've been making games for almost a decade and the most important part is to direct the player and give them the correct instruction, otherwise they will not get immersed in the game and quit half way.
It was really unfortunate to experience this and I do hope, if the game gets updated after the jam, it will include basic instructions for others. Good luck with the jam and future projects.
Hi.
Well, if you watched my video, I did specify couple of things a suggestion. I would love the story to be less ambiguous and I didn't point that out directly, because it is a demo and I understand how the game is supposed to peak interest without giving everything away, so I do hope the full game would have a more clear story of the logistics company and the package and maybe the shadow figure. The rest is excellent, like I said.
Good luck once again!