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Niven Hedinger

5,201
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A member registered Sep 07, 2019 · View creator page →

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Exhilarating, pulse pounding and sensational experience! Made for a jam? Wow! 

The game peaked my interest because of the previous works of the developer. I didn't expect much, considering that the game was made specifically for a jam. Oh, I was so wrong. This short experience offers more than many high quality games do and I think the praise is much necessary and mandatory at this point - fantastic atmosphere, intriguing story, simple gameplay and that chase sequence - what a cheery on top. Awesome work! 

I can't wait for more games from the development team. Wish all the best and good luck with the jam. 
5/5 in every single category!

Exhilarating, pulse pounding and sensational experience! Made for a jam? Wow! 

The game peaked my interest because of the previous works of the developer. I didn't expect much, considering that the game was made specifically for a jam. Oh, I was so wrong. This short experience offers more than many high quality games do and I think the praise is much necessary and mandatory at this point - fantastic atmosphere, intriguing story, simple gameplay and that chase sequence - what a cheery on top. Awesome work! 

I can't wait for more games from the development team. Wish all the best and good luck with the jam. 

Thanks a bunch for playing! Glad that you liked it. Wish all the best to you and your channel.

Yes, that might have been a better way lol. 
Biggest thanks for playing and supporting my work. I deeply appreciate that. Cheers! 

Thanks a lot for playing. High School is rough, I agree. Glad that you liked this. Best to you! 

Many thanks for playing and showcasing my work. I appreciate that. Glad that you liked the game. Cheers! 

A beautiful tale of colors, horror and tragedy - masterfully crafted demo! 

I loved the color palette. The atmosphere felt heavy, creepy and exceptionally crafted. The sound design and the environment outside the temple (I assume) was marvelous. I honestly can't wait for the full release of this and even if the game is just a walking simulator and nothing else, I am willing to pay for it and enjoy the scenery - worth every single minute. 

Best of luck with this and many more future projects!

I rated this game 5/5, although it deserves a 100! What an excellence in horror! 

The premise is simple - collect, escape. But, what really grabbed me deeply was the intuitive design of the game and placing of the items, not to mention the self defense system and a very creepy AI. This might be, truly, the best maze themed game I've ever played on this platform and it says a lot, because I've played games here for 6 years. Yeah, just awesome! 

Best of luck with everything and I can't wait for your next project.

Fear inducing, claustrophobic and just what you need if you think that cave exploring is a good idea - IT IS NOT! 

I loved the atmosphere with this one. I've played other game similar to this, where you have to move slowly in a confined space, but with main mechanics makes it more engaging, scary and fun to play. I was not a fan of the ending, but I guess that's what happens if you seek adventure. Great job! 

Best of luck with the future games and the game jam.

I guess I rolled the dice on this one! 

Neat, short experience. Loved the vibe, the simplicity and of course the addictiveness. Great job! Best of luck with the future games.

For your first game, this was decent experience. 

The presentation of the game is high class. I loved the settings option and the menu, very neat. The mundane tasks very fun at first, but then came the realization of what the true meaning was and I think your game handled it well.
Only 1 complaint would be the interaction, because I had to press E and then press LMB for some reason, it felt really odd. Maybe just have 1 specific key for it and that would improve the immersion. Otherwise, good game. 

Best of luck with the future projects.

Hey there Niko! Oh yeah, the assets are perfection Sir! Unfortunately, I am trying to piece together some ideas for the next game and I didn't have time to sit down and find an idea for this one. Sadly, it takes time with these games and I want the game to be really good. I will make sure you know when the game comes out and you will be heavily featured in credits. All the best to you my friend 🤌🏻♥️

Fantastic game that explores horror and comedy perfectly - great job! 

From the start, the game looked and felt like it was made with heart. The humor elements definitely outdid the horror ones, in my opinion, but the atmosphere felt very intense once I "stepped off" the path and things got so, so weird. I loved the sound design, the voice acting (I hope it wasn't AI) and overall execution of the game - awesome. 

Best of luck with the future games! 

Wait, when I get corn and when I click on totem it goes back to the island, strange. I can't go back to the cinema, after I enter the island part. Also, I've read the note in the beginning yes, but it doesn't help with the chest. I will try it later.

Hi, again. If I forgot the recipe, how would I've known about "corn" 🌽? Seems to me I did everything right and the recipe says (at least how I interpret it) to bring the corn to the totem, in the sky, that's how it should be, but when I click on the guy with the corn it sends me back, so what is it?

Also, there is a chest on the other island and I can't seem to pick it up as well, some other clue or secret? 

Like I said, I followed every step, but those last seem a bit obscure. 

Hi.
I really liked the game, amazing premise and very intuitive execution. Although, I got stuck with the "corn" sequence. I get the corn from the farm and when the "ship" appears I try to carry it up there, but unfortunately I get sent back. Even thou, the "corn" still stays with the totem looking thing. Is there a bug or should I be doing something else? 
So far, all the clues were on point, but for some reason, there is no direction for that one. Looking forward to your response. 

One of the most twisted and indeed creepy games I've ever played.

After finishing the game I was in shock, really. Usually, game jam projects are very basic, sometimes difficult and definitely "unfinished", yet this game looks like a full, legit contender for the best game of 2025, honestly. I loved the art style, loved the story, loved the execution - superb  job!

Best of luck with the game jam, I do hope you win.

Effective, creepy and definitely worth a play - awesome job!

The jump scare worked, because of how immersive the game was and that's a huge bonus. The simplicity of the level and the uniqueness of the gameplay won me over and I had an amazing experience.

I wish all the best with the future projects and good luck with the game jam. 

Very atmospheric, very unique, but not great. 

As a huge fan of "Bunker 73" and a true supporter of your work, I was curious about this and went in with some expectations, even thou I realize this was made for a game jam. The visuals and atmosphere - solid. I loved the environment, the sound design and overall movement. Sadly, I was not a fan of direction nor the mechanic showcased in the game. 

From the beginning, it took me a while to find the book. I would suggest, for the future games to have some sort of path or direction, so the player won't wonder off. In addition to that, the main mechanic of the game was confusing. Yes, unique, but very confusing and mildly underwhelming. Some words were mixed and it just really took me off the game, instantly. 
Overall, the game offered a decent experience. 

I wish all the best with the future game and updates. Good luck! 

 

Decent premise, eerie visuals and creepy atmosphere, yet the "multiple endings" part felt off and there was the lack of direction. 

The visuals of the game are eerie. I liked the simplicity of the mechanics, the well optimized application for UE. Most games have poor execution, but this one definite shines from the rest. I was intrigued with the story and it felt very creepy going around the area when it got dark. Good sound design, good effects, but I was disappointed in the end.

With atmospheric games, I do love the free choice of roaming around, looking for clues and exploring the story on your own. But, sometimes you do need a sense of direction from the developer, which is important. This game has an absence of direction. Not to mention, even if there are multiple endings, I do think every ending should have its own conclusion. This can be easily fixed with giving more clues. Overall, the experience was not bad. 

Good luck with the future games! 

Before playing this, I thought to myself - could this get any better than "Cauzage" - oh yeah, it definitely did! 

Solid horror experience. It was short, straight to the point, just dripping with tense atmosphere and dimly light environment, which created couple of legit scary moments. Great job Vinil! 

Best of luck with the future projects! Recommended 100%! 
On another note, I did send a request on your discord, maybe you can respond to it so we can talk about collaboration, if you want. Cheers mate! 

Hi. Would you mind explaining how did you get the numbers on the second level? There is no given context to the puzzles. Not to mention, the first set of numbers I did completely different, yet it still worked. It definitely shows the flaw of the design. But I am curious about the second one, please share your approach.

What's the context? 

When you are making a puzzle game or somewhat a genre related to puzzle solving, you should always consider giving context to the player, a direction of what they are supposed to do. Making a simple experience is more important.

On another note, I really liked the design, sound effects and movement. Otherwise, very poor execution. Good luck with the future projects and I do hope that next time if you decide to have puzzle elements in the game, it would not be alienating to the players. 

Huge thanks for playing! Appreciate the feedback. All the best to you and your channel.

For someone, who is not a "challenge me guy", this was delightful and addictive! Loved it. 

The premise is so simple, yet the uniqueness of the experience is pretty impressive. I did stumble over couple of stairs and I was unable to understand what I had to do in that situation, but otherwise, this was superb. To be honest, the devlog was hilarious and it hooked me into playing this. 

Great job mate! Best of luck with the future projects.
Also, I got in top 4 (so far at least)

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I'm glad to see this reaction. Usually people get upset about me being very direct and I have to say if this was your first game, solid 10, but I know you can do better and I've played 3 of your games, so, there is a room for improvement. Wish all the best to you and yeah, gave you a follow for future games. Make the best of it!

A well developed game with a story that leans too much towards ambiguity, not bad. 

The atmosphere with you game is something special. I love the detailed environment, the sound design and the overall feeling of immersion is superb.  The controls, set-up and execution is quite decent. Although, there are these huge story gaps, which can not be filled and it just leaves the player with this void and ambiguity - not a fan. 

I've seen this being done with your other games as well and I sense the pattern, which can be resolved by giving players more info about what is going on, in terms of story, visuals, notes. I like the choice of having multiple endings in the game, but each ending should feel like a conclusion, rather than an afterthought.

Overall, solid game. Best of luck with the future projects and I do hope those games can explore themes of neglect, loneliness with more depth or give a general, simple explanation of a story. 

I'm so sorry, did we interact? I guess not, so, the comment I made is for the person intended with given context, sorry, it is not your business.

The best demo of 2025, period!

I was very impressed with this game. The originality, the tone, the atmosphere, everything was top notch! I loved the unique monsters, environment design, sound effects, different tasks and animations - solid, professional job, I have to say this looked more like a triple A game than an actual triple A game. 

Wishlisted game on stream and I can't wait to play a full version. Best of luck with the development. Cheers! 

Huge thanks for the response. I am currently working on an idea and I will definitely get this and notify you about it as well. 
Best to you mate, really love your work!

Thanks for playing. 

Hi MCSTEEG!!!
Huge fan of yours, big time follower! I've been using your assets in my games, character and nature packs and I am super pleased with the product. 
Now, I want to purchase your Bundle for an medieval horror themed game, which I am trying to make. I have couple of questions and I would love the answer, because I will definitely purchase the bundle, but like I said, just want to clarify things. 
I've seen independent packs of "Skeleton Monsters", "Villager NPC", "Armored Knight", etc. My question is, if I buy this $10 Bundle, will this include all of those packs individually or have just some assets from those packs? For example - The Knight pack you have is sold individually and it costs $4, it includes different animations, different textures for the knight and additional archer character. Does THIS bundle include the same or just the knight character and no animations? 
I hope I explained it well enough. Will be looking forward to your answer. Thanks in advance.

Biggest thanks for playing and supporting my work! I deeply appreciate that. All the best to you!