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"With the hangman sequence, what else is the clue? You can’t even talk to that character."

That one’s actually an anomaly without any real hint. Most interactions with the characters aren’t clues — only the ones that directly point you to the right door.

I don’t want to spoil everything, but I can mention a few clear examples. Sometimes a random lamp will blink a certain number of times — say, three — meaning door number 3 is the right one. The flower near the correct door might dry up. Random painting might show the number of the right door.

No worries, I totally get it. I released this demo mainly to see how players would react. Thanks a lot for the interest!

And yeah, I have no idea why some people downvote comments :(