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It seems you've been lucky with your runs and encountered fairly simple anomalies! There are currently 22 anomalies in the game. Thank you for playing!

To someone who's a fan of this genre I have a question: what are your thoughts on my concept? I've tried to put a twist on the classic formula. The key change is that when an anomaly occurs, you can't just run back. Instead, you have to find the correct door. So, how does that sound to you?

And what's your favorite game in this genre?

(+1)

I played through the game three times in a row last night. I felt like I didn't see everything, but there were no new anomalies. Maybe I forgot to mention something or described it poorly. The numbers include things in paintings and on the ceiling, for example. The only thing that could be annoying were the plants and stools, but I realized almost immediately that they weren't involved, and then it became very easy. I don't have a favorite game in this genre. Your concept, in my opinion, is worse, because in reality, I don't have to look for an anomaly (look for an anomaly is more difficult). I have to look for a door, and until I find it, I'll search the room. And after 10-20 tries, I'll be sure I won't make any mistakes again.