I played through the game three times in a row last night. I felt like I didn't see everything, but there were no new anomalies. Maybe I forgot to mention something or described it poorly. The numbers include things in paintings and on the ceiling, for example. The only thing that could be annoying were the plants and stools, but I realized almost immediately that they weren't involved, and then it became very easy. I don't have a favorite game in this genre. Your concept, in my opinion, is worse, because in reality, I don't have to look for an anomaly (look for an anomaly is more difficult). I have to look for a door, and until I find it, I'll search the room. And after 10-20 tries, I'll be sure I won't make any mistakes again.
burning_LEGION
Creator of
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I've played a dozen of these games and made one myself. You just have to be attentive :) There are literally up to 10 options: arrow, number, hand, smoke near the door, head near the door, number of pieces of paper. The only difficult ones are the eyes pointing to the door and understanding which door is on the left or right if the hint doesn't clearly indicate which side. With this spoiler you will pass in a couple of attempts
hi, it seemed to me that nothing depends on the player at all. the music and sounds do not go together for my taste. and also when I wanted to see how many points someone gave me I did not have enough time, and other times when I did not want to watch anything the delay of a couple of seconds was annoying
Hi! I'm new to gamedev and have already completed a few small projects - mostly in a week or less. I'd really like to get some feedback: what works, what doesn't, and how I can improve.
Sometimes it's hard to stay motivated, especially when almost no one visits the project page. I'm thinking about a bigger game, but I'm not sure if I should move in that direction without feedback.
I'd appreciate any advice, criticism, or just a few words - it really helps me move forward!
https://burning-legion.itch.io/last-mile

Link
https://burning-legion.itch.io/role-cipher
What is the game about?
In this experimental indie game, you play the role of a psychotype analyst. You will have to observe characters in three life situations and, based on their responses, determine which **social roles** are closer to them: empath, leader, manipulator, and others
The final goal is to analyze the personality: will one of the key **archetypes** be expressed in it, or will it be a mixture of all?
There are 200 situations in the database. Three random ones are shown in each round. The same situations can be encountered again, but in different combinations. A round takes a couple of minutes, how many of them to play is up to you.
Future plans
If the game resonates, there will be:
- Localizations
- More situations
- Mods that complicate the analysis
- A larger-scale project on this topic
Your feedback is very important - is such a game needed? What did you like? What can be improved?


