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A jam submission

Masking DepartmentView game page

You're a new hire in a shadowy government agency. Your job? Censoring classified documents.
Submitted by LLxD — 12 hours, 59 minutes before the deadline
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Masking Department's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24.5174.517
Theme#64.2074.207
Controls#63.7593.759
Overall#63.7683.768
Fun#133.5523.552
Audio#143.5173.517
Accessibility#213.1033.103
Graphics#273.7243.724

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Game Description
Censor classified documents in a shadowy government agency.

How does your game tie into the theme?
You are constantly masking out information of documents.

Source(s)
N/A

Discord Username(s)
llxd

Participation Level (GWJ Only)
6th jam!

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

This was a really good take on the theme.

There's a bug where once you complete the game, if you try to play again, you immediately get the Final Call when you submit the first document.

Submitted(+1)

What a fun take on the theme! I really liked the whole vibe of the game. It's playful and sets up a sense of mystery at the same time. The only thing i found was that you can mask every line and still get an S rank so perhaps some mechanism to punish over masking  would be good.

Overall, really enjoyed this one. Well done!

Developer

Thanks a lot for playing and for the feedback! Originally, I had an idea to penalize if the obfuscation of the document was too high, as you suggested, but I ended up shipping without it due to time constraints haha.
Glad that you liked it! See ya :)

Submitted(+1)

This is a really cool game! Only note I have is it basically allowing you to completely redacting everything with no point deduction because of that. Other then that its Awesome

Developer(+1)

Thanks for the feedback and glad that you liked it! Initially, my idea was to do a "Obfuscation Percentage" which would also impact your grading. Unfortunately, I didn't had time to make it fully functional before the deadline, but, I'll make sure to add that too!

Submitted(+1)

Nice game! a very satisfying and simple loop. Sweet sfx and music choices. I enjoyed it :)

Developer

Glad that you liked it and thanks for playing!

See ya!

Submitted(+1)

The game is oddly satisfying. I caught myself feeling way too comfortable [REDACTED] stuff for the state. Would happily come back and ██████████ more files like a good obedient citizen :D

Developer(+1)

Thanks a lot for playing and glad that you enjoyed it! I'll make sure to add more stuff to [REDACT] later on :)

Submitted(+1)

Great idea and such a fun take on the theme. 

No notes, love spook stuff! Nice work!

Developer

Glad that you liked it! Thanks for playing :D

Submitted(+1)

Whatttt this is genius! Such a cool take on the theme! The style is chefs kiss, and the mechanics as well. Really great job :D

Developer

Thanks a lot for the comment! Glad that you enjoyed it as much as I enjoyed making it.
See ya! 

Submitted(+1)

This was really well done - a nice take on the theme and quite a meditative experience for the most part - RESIST always....!!! the art was on point and, although I felt like the tape placement was a little high I managed. Thanks

Developer

Thanks a lot for the comment, and glad that you enjoyed it! Added the tape placement to my bug-fix list and RESIST haha :)

Submitted (2 edits) (+1)

The tutorial text could use better layout so that it doesn't jump up when the "press button to continue" prompt pops up. It's really cool that you were able to add a tutorial.

It'd also be nice to have text not reflow in the middle of showing more text.

The redaction tape felt a little low when I first started. I kept starting the redaction too high so I had to go over it twice. After a little bit, I adapted, but it'd probably help to put a virtual cursor with the height of the redaction to make it easier.
I experimented a bit more and it seems to mostly be a case of the shader warping the screen. If you did some reprojecting of the mouse cursor that might also help. (If you click the bottom point of a capital M it places the tape differently when it's on the top of the screen vs the bottom in the first screen after the tutorial.)

One thing I thought about while I was redacting is whether I should mark wide enough height wise to mask the bottom of a 'g' even when there wasn't one just to make it harder to decipher when someone reads it back. Not sure if you're detection is that strict, but something to think about.

The music fits pretty well with the feeling of the game. The timer sound was a good touch and it did make me speed up the last few to make it in time.

The shader does look a little wonky at certain resolutions like when it's embedded and not fullscreen (I'm using a 1440p screen). It looks good when fullscreen.

I like the detail on the documents and how they're written. It's good enough that I was immersed in the world. 

Overall I like the direction you took the prompt in and executed it well. I'd play more if there was more.

Developer

Thanks a lot for playing and for the thoughtful comment! I'll take a look at the position relative to the cursor later, also, the detections for the word are super forgiving right now, so if you mask it just a little, it should say you got the word right.

Glad that you enjoyed it :)

Submitted(+1)

I redacted everything they asked of me. Then in my weekly 1:1 my manager asked if I wanted to "comply" or "resist" and the resist button was too pretty not to click so now I'm out of a job >:(

I played with the CRT shader on MacOS (later saw you had warned about that in the description) and it made the text a little hard to read but it was worth it because it looked cool. I didn't notice the timer until I ran out of time on one of the levels, maybe it could be more visible?

On second play it looks like you can redact entire documents without penalty haha xD Maybe there should be a limited amount of ink or something?

I enjoyed the experience overall, the interactions felt good and the basic activity of reading and redacting is cool. A great interpretation of the theme!

Developer

Thanks for the compliments, and glad that you had fun! There's an option in the menu for you to turn off the CRT, but it's way cooler with it hahah. For future versions, I'll try to make that work properly on macOS too!

Submitted (1 edit) (+1)

Perfect use for the theme.

But I'm not really in the mood for reading recently, so this is kinda a niche game.

I would love to somehow unmask the word, maybe I'm missing something

Good work 

Also, play our game if you can: Spectral Mask

Developer

Hey! Thanks a lot for playing and for the feedback, and currently, you can't unmask the word, but I'll look into adding that in the future!
I'll give your game a check too :)

Submitted(+1)

I thought this was genius! No idea how I'd even begin to approach something like this, great work!

Developer

OMG, thanks a lot for the compliments. I think the word censoring detection was really the hardest part (and probably is not even 100% bug-free), but, super glad that I was able to create a cool experience for you!
Thanks and see ya :)

Submitted(+1)

Love the implementation of the theme here! Very cool style as well! As another person mentioned, I really like the CRT look. A few more puzzles/mechanics and I'd be playing for awhile. Excellent entry!

Developer(+1)

Thanks a lot! I had a few other mechanics in mind and, in case I develop this further, I'll make sure to add some more content to it as well.
Glad that you liked it and thanks for playing :)

Submitted (1 edit) (+1)

That was the most creative idea I've seen so far, most people (like myself) go for literal masks, some go for masking the environment on a platformer, but this one is a unique idea. Good aesthetics and music. 5 stars on originality. Great job!

Developer

Thanks a lot for the compliments, and super happy that I was able to get the message across. See ya!

(1 edit) (+1)

Top notch music and style. What a creative take on the mask theme!

Developer

Thanks for playing! Super happy that you enjoyed it :)

Submitted(+1)

This is such a clever take on the theme! The design is top-notch and you really capture the feel of government bureaucracy and red tape perfectly through every document. I loved slowly uncovering of the corruption beneath it all.

I ended up choosing to resist in the end, even though I was leaning toward compliance (resistance seemed like certain death). But the ‘resist’ button was just too tempting - it looked too fun to press!

Super original and such a joy to read and play through. Kudos!

Developer

LOL, I had to make it especially cool to resist hahaha :)
Thanks a lot for the compliments and for playing. It was super fun to make it, so,  glad you had as much fun as I did.

Submitted(+1)

This is such a cool take on the theme, both in your mechanics and your story! And a lot of fun to play! Really good job :)

Developer

Thanks a lot! So nice to hear that!
Glad that you enjoyed it as much as I enjoyed making it :D

Submitted(+1)

Quite the experience, Really enjoyed the style. thought the whole idea was really fun! 

Developer

Thanks a lot! Glad that you liked it and thanks for playing :)

Submitted(+1)

Fun and excellently minimalist! I liked the unraveling story and the meta-aspect of it. I think there could have been a bit more traps like words that fall into a similar pattern as those to be redacted but are to be left in. For example, names are almost always to be redacted when it would make sense to leave some in to trip the player up... and story wise, to set up a fall guy?

Developer

Thanks a lot for the feedback! For future versions of this, I was thinking of adding more mechanics, maybe refactoring some of the texts would be great too!
Glad that you enjoyed it, and thanks for playing!

Submitted(+1)

pretty cool take on the theme you got the feeling just right with the CRT  

really cool game :)

Developer (1 edit)

Thanks! Glad that you liked the CRT effect haha :)
Thanks for playing!

Viewing comments 23 to 4 of 23 · Next page · Last page