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StuffByIsaac

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A member registered Aug 21, 2019 · View creator page →

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I am a big fan of Love, Death & Robots (although some times a bit grim lol) so being compared to it is a such a great complement! Point taken about the Godot logo and  i kind of agree too. It was originally meant to be a placeholder but as with game jams, i ran out of time and it became permanent.

I definitely want to keep on building on this after the jam since i am really invested in this world and idea now! It may take a while though as I am at the point where my technical abilities as a programmer and artist can't keep up with all the things i want to implement which is kind of frustrating. 

Also, you can revisit the first (or second) isle to tick off the remaining images by making use some of the things you've learnt in the second isle ;)

Thanks for playing and taking the time to share your ideas and feedback! It's honestly so wholesome to see comments like these and make the jam worth while.

This is such good feedback and gives me a lot of ideas for future iterations too! I did have a very grand story and ideas of puzzles but i realised by the 3rd day working on this that my original scope is way too big for a game jam lol. The logic for checking for a "correct" photo is simply matching the player position and camera angles. It's very crude and limited what i could do in terms of ratings. I do have some ideas on how to make this better so hopefully i will have time to add it to this game after the jam. Thank you for playing my game and taking the time to leave such great feedback and ideas!

I definitely took some visual inspiration from BotW and TotK!  I agree with all your feedback on the controls. I spent so much time on the visuals (still learning shaders!) that i really left too little time one the game play element. Thank you so much for playing and spending the time to comment!

An interesting take on the mask theme. I found the switching between mouse and wasd movement a little disorientating  but got the hang of it after a few tries.  I liked how the controls felt very tight and snappy. Had fun with this one!

One thing I noticed is that you matched your itch.io page background colour with the mask colour of the game so it blends in nicely. Very nice touch and well done!

I really like your art style! I saw you post your art work on discord early on in the jam and wasn't sure how they would be used in a game but you've done a really good job here! The dialogs are well written too and full of character. 

As others have said, a history or some sort of recipe book would have made the game easier. Other than that, I had good fun with this one. Well done!

Fun vibe with some very chilled music. I've never played papers please so hard for me to compared but have heard a lot about it.  What i can say is I really enjoyed the dialog and interacting with the different characters, they are full of personality! As others have said, some additional mechanics to add to the challenge would make this more engaging to play but its not bad at all the way it is now. Good job!

What a fun take on the theme! I really liked the whole vibe of the game. It's playful and sets up a sense of mystery at the same time. The only thing i found was that you can mask every line and still get an S rank so perhaps some mechanism to punish over masking  would be good.

Overall, really enjoyed this one. Well done!

As others have said the sound design is so good! I'm not usually one for clicker games but i enjoyed this one and played it all the way to the end.  I can see this being built out into a full blown game with more upgrade options and goals.

I did come across a bug where the menus (options, instructions, selecting upgrades, etc) would overlap if i tried to open a new dialog without closing the previous. Other than that, the game ran really well and felt polished!

This really has potential to be a full on game. I found the skill tree very addictive to try and push as far as i can in one direction. I really liked the aura buffs and spent a few runs trying to explore that side of the tree. Really well done in such a short amount of time!

Some very interesting ideas and mechanics in this! I really liked the idea of controlling a ghost to help the player progress. It reminds me a lot of the gameplay in the Planet of Lana if you've played that game.

I also appreciated that there is a skill element (with timing the jump and how "hard" you jump) to the game too and not just purely puzzle solving. 

I did come across a bit of jank when trying to mask out walls whilst the character was inside the same area. Sometimes the ghost would push the player out depending on which squares are selected.

Other than that, really good job on this one!

This was fun. I really like the retro style graphics and it brought back some memories! I also really liked that you put some verticality into the level design to keep things interesting. 

A minor thing that made me restart the game on my first try was that the scene transition when i went through the first door made me think the game had crashed. May be it's shaders loading for the first time? A loading screen could help with this! I am playing in the browser in case that helps debug.

Other than that, i enjoyed this one. Good work!

Wow this feels so polished and I love the concept! Everyone on the team should be proud of this!

There is so much to good things say but the 2 things that really stood out to me is the voice acting and the artwork. Opening with a narrated scene was a really smart choice to keep me engaged and hooked. 

The art work felt so unique and beautiful too. The way you can mix and match the different parts of the masks was fun and no matter what combination I tried, it always resulted in something very visually pleasing.

Finally I think the UX/UI was really well done. Snappy and to the point. All the subtle shader effects also played it's part too!

I really enjoyed this one. Great job!

The game ran really smooth in the browser which was a surprise. Good job on making something performant. 

Movement felt good and you have a good start to something here! Hope you have time to finish it

The game ran really smooth in the browser which was a surprise. Good job on making something performant. 

Movement felt good and you have a good start to something here! Hope you have time to finish it

I like the concept but as others have said it's a little underbaked. I hope you find time to work on it more as i can see it becoming a very charming game!

Thank you so much for playing my game! You weren’t imagining the rain and the leaves :). I probably should have made the rain effect more obvious! Apart from the first photo you can actually do the photos in any order :)

Also sorry about the photo recognition bug. The game current tracks the camera angle and player position to determine if a photo is accepted or not. As you can imagine this can be a bit janky. I want to implement a more sophisticated approach when I have time.


thanks again for checking out my game!

The music was so intense lol! It reminded me alot of the old final fantasy games, which is a really good thing. I would have loved a bit more content or a few more levels. Good job!

You mentioned you were just learning Godot, what a great project this is! Very impressed with the number of mechanics and features you managed to fit into this as a game jam game. As other commentors have said, i also found aiming a little difficult but otherwise good job!

This must have been an interesting game to implement technically! I would love to see a gallery of other players work, perhaps something for further iterations. Well cone!

very fast paced and fun vibe. May be using some procedural generation can help with replay ability.  Good job regardless!

I like the art style, it reminds me a bit of bomber man. As some other commenters have said, the difficulty is a bit hard. Other than that I had a good time with this one!

I like the concept and the art style really helps bring out the idea! I use quite a big monitor and when i go full screen the UI doesn't scale with the rest of the game so the instructions were a bit hard to read, may be worth looking into after the jam!

I enjoyed this one. Not sure how you had the time to implement so many mechanics in a game jam! The controls felt good and snappy, especially the wall jump. I also liked the masks being characters, very good story telling device. Well done.

your comment made me realise i should have called it something like "out of memory error"!

Thank you for playing, really appreciate the feedback and glad you enjoyed it!

I took a lot of inspiration from Pokemon Snap (the original on N64!), hence the photo mechanic and on-rails navigation. Agree with you about the narrative. I had so much more i wanted to do but unfortunately was limited by time (and my skills!). Thank you for playing and the feedback! 

This project really forced me to learn a lot about shaders and generally making a 3D scene look consistent. Who knew it takes so much work! Anyway, thanks for playing and glad you enjoyed it!

not yet but the remastered version has been on my list for a while. Sounds like I need to bump it up on my list of games to play! thanks for playing my game and taking the time to leave feedback!

The ? Is meant to tell the player that they need to figure out how to activate the mask by looking at clues dotted around the map! I definitely could have sign posted it better but ran out of time. Thanks for playing my game and leaving feedback! 

The theme hits a little too close to home! Enjoyed it nevertheless!

thank you for playing, I really wanted to do a photo mode too but unfortunately ran out of time! Will try to fix the bugs in the next iteration, appreciate the feedback!

thank you for playing!!

thanks for the feedback! 

Thanks for playing! I definitely spent way too long on the algorithms and didn't leave enough time for the actual game play and juice!

Nice to see another game about plants! Really like how it's an RTS game but it took a little while and some experimentation before i understood the mechanics. The visuals and music were top notch!

Love the polish and the chill vibes! The concept of being a light ray avoiding black holes and lighting up stars is fun too!

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quite an addictive game! I like the music and how quickly I get feedback on the combinations I try. The idea having to fight the failed combination was also very refreshing.  I did find it a bit easy to spam and summon multiple heroes once I found one working recipe. At one point I had to many that spawning new enemies will push them out of bounds. Had fun with this one nevertheless! Great job.

That is a wonderful idea! Definitely something I would look to implement when I work on it after the jam!

Really happy to hear that! I was aiming for that chill vibe so I am glad you manage to feel the intention behind the game. Thanks for spending the time to check out my game!

thank you for the kind words! Glad you enjoyed it!