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I enjoyed this one. Not sure how you had the time to implement so many mechanics in a game jam! The controls felt good and snappy, especially the wall jump. I also liked the masks being characters, very good story telling device. Well done.

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Thank you! I am saying this to the programmer as well - but they don't believe me. :D I just told them "Seeee!?!" after you posted this comment. We tried to be very careful with the MVP scaling, but there are still things we left out. The monster in the key collection room is actually a completely scope creep monster (I drew it for fun), and that was how it was named in the engine too for a while. Just a fun anecdote for us to share. Thanks for the feedback and for playing our game!