The game is well made. It could have used a reset-spawn point option because I got stuck at the same spot as ToughKittywampus with 5/7 masks. Or if that path was inaccessible until you had the necessary mask powers.
Nuhauskis
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I like the mask variation.
It was hard to tell what each node on the skill tree would do. I figured the top row was for ammo capacity and the row below that for reload speed, but I didn't know what the fire or blue arrows were for. A short description or even a name like "Ammo" or "Reload" under the icon would have really helped.
I loved the ambience from the sounds and the rain.
The only issue I noticed is that the text seems to be blurry at high resolutions while the game art remains crisp. From what I can tell, it's caused by the Stretch Mode being set to viewport instead of canvas_items. Alternatively, maybe a font designed for pixel art would work fine on the viewport setting.
The speed increase from consuming nectar was quite substantial, but it may have been difficult to notice due to a lack of visual feedback. The ground was a solid color so if you had already collected all the flowers around you, you wouldn't have a positional reference to notice the difference in speed. We certainly needed more audio feedback and some BGM. Thanks for trying our game!
Thanks for trying my game!
For the issue you mentioned, were you directing the middle ray at a mirror that was already reflecting a different ray?
- If so, I wasn't able to implement more than 1 reflection per mirror so that could explain it.
- If that wasn't the case, then I'll need more details to investigate the bug.
Thanks for finding that bug! Using raycasts like this was a new adventure for me, so I was certain there would be some issues with the implementation. I will look into this particular bug so I can squash it next time I need to use raycasts in a similar manner.
Edit: The bug happens only when moving a laser from the focus lens directly to a mirror in one physics tick. The laser power on the lens is normally reduced when the laser is moved away, but I didn't account for moving the laser directly from one receiver (lens) to another (mirror). So, the laser power keeps adding up if you position the bottom mirror such that you can wiggle the right-most mirror to move the third beam directly to the bottom mirror or lens without hitting a wall.
I had a busy weekend and daylight savings made me think the deadline was later. But, I still wanted to share my work so let me know what you think!
https://nuhauskis.itch.io/trijam-294
Edit: It has been added as a proper submission now :)
Thanks rocknight!




