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Not Another Bubble Shooter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Style / Visuals | #31 | 3.219 | 3.219 |
| Gameplay / Fun / Engagement | #36 | 2.750 | 2.750 |
| Theme | #41 | 2.906 | 2.906 |
| Overall | #43 | 2.625 | 2.625 |
| Audio / Sound Design | #54 | 1.625 | 1.625 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
You have limited space, the bubbles will continuously move down the screen and your bubbles also fill the space. If any bubble crosses the line, it is game over!
Anything else you'd like to share about your game or development process?
!!Post your score in the comments!!
My highest is 28,490 :D
This was an interesting project - had I just done normal unity things, it would've taken at most 2-3 hours. However, it is built using the command bus pattern, and there are only a few monobehaviours - bubbles are not gameobjects, there is no Unity physics, it it the most lightweight game I could make. The challenge of doing something so completely different and optimised was really interesting! Post-mortem: https://wayfarergames.itch.io/nabs/devlog/1031238/not-another-postmortem
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Comments
Great submission. Simple but fun game play.GJ
Nice game, a bit too simple and for now just a bubble shooter. For what I've understood you self imposed a limitation on yourself to make this game as lite as possible. Although impressive, I don't think it can justify the lack of content and the presence of bugs (bubbles of different colors getting wrongfully removed and lag when popping larger clusters of balls). So, for now, I cannot rate this project.
P.s I'm curious to know how big are the project files, I always love optimizing workπ―
I got it down to 6.4mb post-jam! I'm not sure what you mean about bubbles of different colours getting wrongfully removed though - it correctly matches the colour and plays a pop animation, then any bubbles that are no longer attached to the top fall off. That's intended, and it's how you get higher scores!
As for the lag, it was a lazy bit of jam code and I'm really annoyed with myself for it π I fixed that straight away: https://www.crazygames.com/preview/bc56318b-77bf-4646-aca9-c3f5012f4b70
Hey. I like your bubble shooter and that it has an option to pick the color of your bubble -- something I've not seen in the ones I've played yet. I recall other people talking about a lag on Discord. The only one I saw was that sometimes it often took a second for the bubbles to disappear after the bubble hit them. (Maybe you've long since resolved this, bit that's the point I noticed a lag.)
I got 16.015 after I cleared it. Is that the end? Also I am not sure about the balatro part you mentioned. It ended so quick, I think it would be nice to make the bubble generate endlessly and faster as time goes by. This can also work great in mobile. There is no music nor sound so it feel stale. The graphics is simple and good with nice color choice. You did good work.
Nice, fun shooting game! Had been following your updates on discord, so im really interested where you take this post the jam! In terms of gameplay, i dont have much to add other than what many of the commenters have said.. I like the color scheme and the little animations as the bubbles pop. Once you add sound effects, will really make it addictive :)
Also im really interested in learning the tech you used behind this, which significantly optimized it. I will be reading your postmortem! Good luck on this :D
I've just updated it to include a section about optimisation, that apparently I missed when writing it up last night π thanks for the reminder! And the feedback π
The highlight for me is the minimalist, clean design of the game. Great work on that! I'm sure you had more planned that didn't make it to submission, but congrats on getting something out there before the jam ended :)
Soo I think just about all my comments will be stuff you are already aware of, and from your Discord comments it seems like there's some really impressive stuff going on under the hood, but the game itself is a bit underwhelming. It would have been super cool to see some of the roguelike powerup elements you mentioned, if the jam deadline had been a bit more cooperative. The functionality of the bubble shooter itself feels nice, and coupled with little bits of polish like the dotted line animation of the aimer and the touch of highlight on the bubbles makes for a satisfying experience. I really dig the minimalist aesthetic you have going on, the color choice is great too. Obviously, sound/music, a win/lose condition, etc would help make the game more fun and complete, but you are already aware of all that. One minor critique is that it got annoying to re-select the color bubble after every shot; I would have preferred the next bubble being auto-selected, and then if the player desired being able to select one of the other colors. I think you've got a good foundation for a balatro inspired bubble shooter, and wish you the best of luck if you continue with it, nice work!!
No endgame? Did I break it? I mean it is what it is... and it works. So, it's not bad. It's just missing stuff . Like maybe a rainbow colored bubble that's a bomb or star shaped bubbles that randomly flash over the screen and if you hit it with the right color, the bubbles that are inside it drop? Something to make it more exciting? I think it's a start that would do well as a mobile game.
I like the trolling with the css so it wasn't a square. Gave extra points for that. Smart*ss! ^^ hehe