So glad you liked it! I’m really happy the puzzles turned out fun and not frustrating. Thanks for the feedback!
TripleJ Dev
Creator of
Recent community posts
Glad you liked it, thanks for the feedback! On your point about the keys - I they are pretty core to the puzzle element. They affect the player’s size, you can throw them, and also use them to launch. What do you think about the player being able to choose which item they launch next? I considered adding this feature and I thought it might address your issue while still keeping the puzzles the same.
The concept for this game is a great match for the limited shapes and limited theme! The cell-shaded graphics were very nice too. My main feedback would be that the game is a bit too hard. I think dialing down the input sensitivity and reducing the amount of bounce from obstacles would go a long way in making the game more accessible. And then you can always make it harder as the game progresses. Overall, nice job and congrats on your first game!
Wow I had a lot of fun with this game! I liked that the upgrades felt really powerful and eventually I was strong enough where I could just leave my mouse and let the game do the rest. Well done with the power-ups as well, I liked that there were some variety. The graphics and audio were very basic, but definitely got the point across. Overall, well done and congrats on making this whole thing on your phone??
Really liked the art on this game, well done! The gameplay was interesting too and did a great job at matching the theme. I liked how each level introduced a new mechanic. It did seem weird that the levels keep progressing even when you lose. On one hand it's nice that the player can experience all the levels (especially for a game jam), but on the other hand it felt like I wasn't learning the right strategies while the gameplay was simpler. Anyways, great job!
I really like the design of the characters and world using only circles! Also nice job adding a boss fight with some cool mechanics. I liked how the enemies got more difficult as the game progressed, but it would be great if the player got some power ups as well to make the gameplay more interesting. Nice job with this game!
This was a fun little shooter that matched the theme really well! I thought the bubble sprites looked great and the wave effect when you shoot the edge of the bubble was pretty cool. I would've loved to see some variety in the gameplay, like maybe some power ups that the player can pick up. It did get pretty hard towards the end and sometimes seemed a bit unfair when you spawn in and get bounced around immediately. Overall nice entry though!
Bouncing the ball against the walls of the pentagon was so fun - great mechanic for the theme! Both the art and sound were clean and minimalistic in a good way. My main piece of feedback was that it was hard to tell why I was losing health. I might've missed it in the tutorial but having a more visual indication would've been helpful. Overall, great job with this game!
The art for this game was really cool - the retro wireframe effect works great for the limited shapes. Gameplay-wise I would've loved a tutorial to get the basic gameplay, but after reading the game page I was able to play. It would also be great to have some visual indicator that an enemy has been targeted, and some more juice when destroying enemies. Nice submission though!
Great concept! I liked doing the unique missions at each pentagon - it kept the gameplay fresh and interesting. The style was interesting and there were some fun animations that elevated the experience a lot, like when beating a mission. The tutorial at the beginning was definitely helpful but it took me a second to realize I had to find the matching pentagon color to do the missions. Gameplay-wise it would be nice to have some sort of warning indicator when an enemy was about to shoot. Overall, great job!
You've got a simple effective game loop here that fits the theme perfectly! I saw a couple comments about showing the next color, and I agree. It would give the player more strategies that would make the gameplay much more interesting. Some sound effects would've added a lot more polish too. Overall, nice job and congrats on your first solo game jam!
Nice job implementing a tower defense game with all these systems in a one week jam! The art was very clean too. I would have loved to have some tutorial or a way to introduce the mechanics to the player over time. It was a little confusing, but I did get a setup that worked pretty well at defeating the enemies. Overall, nice submission!
Cool idea to make the controls pentagon shaped to match the limited shapes theme! It was pretty fun to use after I got used to the controls. The graphics had great style and the music choice was great fit as well. I wish there were a few more sound effects for when you get hit or when you grow the circle. Overall, nice job!

