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A jam submission

Wrestle RoyaleView game page

Ricochet lil dragoons into rival fans, who will bounce into more rivals. Fans will convert sides with enough moshing!
Submitted by EverAnh (@EverAnh) — 22 hours, 37 minutes before the deadline
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Wrestle Royale's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#263.8403.840
Gameplay#263.7203.720
Creativity#483.8003.800
Overall#583.3443.344
Ambience#1092.8802.880
References / Humor#1292.4802.480

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
1) The core mechanic is a physics interaction similar to billiards/pool. The player knocks one unit into an enemy, which can continue to knock into another unit, and so on.
2) When a unit loses all of its hit points, it changes from one team to the other. That means the player can use their newly converted unit to convert even further enemies to their side, and so on.

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

I had to actually stop myself because I was playing this for too long. It's addicting. 

Submitted

Fun game! It was enjoyable having to ram friendly Dragoons into the Wisps. The physics was fun, and I like the dramatic zoom-ins with a big hit. The artwork was cute for both sides.

The game feels like it can take forever, as I would constantly re-convert enemy Dragoons. I couldn't manage to clear all of the enemies before they reconverted one of my units.

Submitted

Does the game have audio? I couldn't hear anything, fun game tho! super creative!

Submitted

Very fun game. I can see a lot of ways you can expand on this and turn it into a full game.

Submitted

good stuff, played for a while, actually! The boss is very hard haha

Submitted

At first sight I didn’t think it would actually feel this chain reaction-y but surprisingly a good setup caused a real nice chain reaction! Props for the implementation on that!

I wish there was a way to adjust the volume after having heard the music/sfx instead of only before!

I ran into 2 minor bugs which don’t matter all that much but I’m letting you know so you can fix them if you intend to release a post-jam update.

  1. If 2 opposing characters are close enough, you can select your guy and wiggle the mouse and it will keep dealing 1 damage forever to the other guy.
  2. Sometimes the turn will end before all characters have fully stopped and the collisions that keep happening after that will count for the wrong team.

By the way I have to say I really appreciate the very intuitive gameplay!

Submitted

The AI was so much better than me lol, but I really liked it, especially how the AI can capture your Dragoons.

Submitted

Start: I shall pummel the wisps!
End: Have mercy big wisp, it was a joke!