At first sight I didn’t think it would actually feel this chain reaction-y but surprisingly a good setup caused a real nice chain reaction! Props for the implementation on that!
I wish there was a way to adjust the volume after having heard the music/sfx instead of only before!
I ran into 2 minor bugs which don’t matter all that much but I’m letting you know so you can fix them if you intend to release a post-jam update.
- If 2 opposing characters are close enough, you can select your guy and wiggle the mouse and it will keep dealing 1 damage forever to the other guy.
- Sometimes the turn will end before all characters have fully stopped and the collisions that keep happening after that will count for the wrong team.
By the way I have to say I really appreciate the very intuitive gameplay!