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At first sight I didn’t think it would actually feel this chain reaction-y but surprisingly a good setup caused a real nice chain reaction! Props for the implementation on that!

I wish there was a way to adjust the volume after having heard the music/sfx instead of only before!

I ran into 2 minor bugs which don’t matter all that much but I’m letting you know so you can fix them if you intend to release a post-jam update.

  1. If 2 opposing characters are close enough, you can select your guy and wiggle the mouse and it will keep dealing 1 damage forever to the other guy.
  2. Sometimes the turn will end before all characters have fully stopped and the collisions that keep happening after that will count for the wrong team.

By the way I have to say I really appreciate the very intuitive gameplay!