good stuff, played for a while, actually! The boss is very hard haha
DeathToBoredom
Creator of
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I would've liked something more in terms of "chain reaction". Like for fever time to instead be a reward for every 10 combo you make, for example. While an argument could be made that comboing is a form of chain reaction, it's the bare minimum. However, BOMB Aesthetics! I can tell your artists put a lot of work into this! Idk if the UI artist was the same person that made the characters, but if they were, very impressive!
Hey I've given it the old college try again and this time I'm able to drag it, however
notice the right side, how the rate gets cut into the game. This makes things inconvenient, as well, I end up highlighting the game when I try to drag around that area.
About the actual game itself though, it's too difficult even at the zatsudan level and even though I bought the auto-recycler it didn't auto recycle. I still had to manually empty it myself.
It's a great overall concept and well-executed nonetheless! Those comments I made are all easily fixable and adjustable at the end of the day. Great work!
I like your game, but for the game jam, I can't say it fits the theme. You nailed down the atmosphere with the art, direction, and the gameplay is simple and pretty easy to understand how to play!
Why I gave it low stars though is because it just felt unintuitive and doesn't fit the theme of corruption. I've hit at least 30 balls and still couldn't get a homerun, but you had something going!
Very cute and love the aesthetic lighting and Gura's expressions. I lost with the bomb card, I believe, but it told me to draw a card? And the controls stopped working.
After starting the game up again, I could see now that "ending turn" really means to restart the game. I thought I'd see red Gura, but nope. Either way, this gets a plus from me.


