My favorite game of the jam, I love it!

| Criteria | Rank | Score* | Raw Score |
| Ambience | #6 | 4.444 | 4.444 |
| References / Humor | #19 | 3.889 | 3.889 |
| Overall | #22 | 3.791 | 3.791 |
| Gameplay | #25 | 3.733 | 3.733 |
| Creativity | #56 | 3.689 | 3.689 |
| Theme | #75 | 3.200 | 3.200 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
A game about reaction speed. And you must chain them consecutively, even within the same round!
In terms of story, we reveal that the entire sequence of events was just a huge misunderstanding. The “gunslinger” was actually a sheriff, and Dokibird’s little prank caused this entire mess.
Showcase / Streaming Opt-In
I give consent.
As a top 1 % reactions speed holder, this game was so easy Is what I would say if I wasn't slow :P -- the only concern I think is that a game entirely about reaction speed will be statistically skewed towards specifically young people and setups that can remove latency, but otherwise it's a cool game, the art and aesthetic are amazing!
Great art and story. Music and audio design is fitting as well.
Gameplay is fun until Doki's duel. The distraction is makes the fight a lot harder than it should be and Doki's reaction time is very fast.
I managed to beat the game once in Easy mode after trying a bunch of times in Normal but I had turned off the dialogues so I missed the whole ending. Then I played again with dialogues but pressed the "skip" button to go faster.
Managed to beat the game a second time but noticed a bug with the dialogues playing twice now. And when I quit to the menu, both the menu and the dialogue showed at the same time. (see screenshot)

I feel Doki's duel could've been tuned a bit more to the easier difficulty (on her reaction time), since the distraction adds a lot of difficulty to that duel. It would be interesting to record play data from multiple people (at least a dozen, from different skill levels) to see what's the average reaction time when there's a fake signal and use that for tuning.
The game is supposed to be fun for the players, but when it's tuned too hard it's just frustrating and leaves a bad taste. Remember not everyone has quick reflexes but everyone wants to enjoy a fun game! :)
Overall, it's a nice game. Good job, team!
Thank you for playing our game! Unfortunately, the jam is about to end, so we wouldn't be able to fix the dialogue bug in time...
In terms of doki's difficulty, you are right about doki still being pretty hard on easy mode. I intended easy mode to be easier, but not a free win. I wanted the player to adapt and learn how to deal with the fake signal. However, I should've made her much easier, 0.55s is still pretty fast. I forgot to make easy difficulty easier.
I think my interpretation of the playtested data was biased, as the majority of the testers I know are in their prime / early 20s. Doki's win rate on normal seems to be around 40% from my team/testers/friends, but this definitely doesn't reflect our player base if we look at the comments. If we could've tuned our difficulty appropriately for doki, maybe our game could've left a better taste for our players.
Thank you for the detailed feedback!
Dokibird’s fight is so hard. But I somehow managed to get a hit and a strike at the same time? Doki lost hp and I still got a strike somehow? This was distracting enough that Doki got me. I got to the final round against Doki on normal, but I think every “tie” is complete bs. Then I switched to easy, where it was extremely easy in comparison. Then I clicked outside the window to access options to enable the dialogue, but the dialogue got bugged and I got the dialogue for multiple different situations at the same time. After winning the final round Doki gave me her winning quote and a retry button appeared. If I hadn’t came here to post this comment I wouldn’t have seen comments talking about an ending and realized I didn’t actually get the win for whatever reason. I had to refresh the page to get it the work again. I beat the game on easy in the end.
Very pretty game, the character designs and the portraits are super nice.
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