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A jam submission

WindsweptView game page

Ride the loops to launch into the points! Create & share custom levels
Submitted by Sky, mosstalgia, JustRob, Pietris, W.H. Arthur (@Aryl_Ether), Joe Shanahan (@JoeShanahan), Adam Tingley // Wrecker — 1 hour, 26 minutes before the deadline
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Windswept's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9764.0104.010
Enjoyment#24363.2763.276
Artwork#24923.4293.429
Narrative#51902.0862.086
Audio#71111.9051.905

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Using loops to gain speed and different connectors to modify how the player moves around the level. Create and share custom levels too!

(Optional) What would you like to be called if GMTK features your game?
The Dandelions

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Comments

Viewing comments 74 to 61 of 74 · Next page · Last page
Submitted(+1)

I really like the concept. I like the simplicity of it, a very small and limited ruleset that allows for crazy combinations and deep puzzles. It's unfortunate that the game is not quite finished. The thing that's missing the most in the current state is QoL features: moving objects after placement in edit mode, things like that. Also, at first it's not clear what to do, and object naming is inconsistent between pre-made levels and editor. At first I thought "launch" button was to start simulation, turns out it's the name of "ejector" block. I think all block-placement buttons must be visually grouped and separated to distinct it from simulation-controlling buttons (in pre-made mode).
What I disliked a lot is that you have to build from starting loop: you can't place loops mid-air in pre-made mode, and you can't place connectors mid-air in any mode. This makes impossible the approach of "place ejector here to launch there, then build loop way to it". Instead I have to build the entire way and hope I end up in the right place, or rebuild it all again, one block at a time. If I could place objects anywhere (mid-air connectors can be just disabled but shown), and was allowed to move placed objects - this would make the game so much more approachable. Right now, the absence of QoL is what gatekeeps players from fun. 
I really like that you implemented level sharing in a veeery approachable way - just by exchanging pieces of text with ctrl-c ctrl-v, that's actually super great. Also I must note that sometimes physics is inconsistent, same level may play differently when person grabs the loop or flies past at high speeds. 

Overall it's a good game with great potential. Good job, I am pleasantly impressed!

Developer

Not being able to place loops anywhere is an intentional limitation! You’re meant to plan the path as you place it! Do you have any examples of the physics being inconsistent? That’s the first time it’s been reported, so far we’ve seen it be pretty consistent in general.

Submitted

I guess it's rare, but here's a short level for demonstration. You can get 1st or 2nd star by random chance:

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Submitted(+1)

Your game is really beautiful and engaging. The jam theme has been implemented wonderfully, and I also really liked your art style. Great job!

Submitted(+1)

Love the concept so much, the levels were fun, and I was able to build some very satisfying levels myself with the different connections and launching between loops. Awesome work, so much potential to grow with more levels and editor items!

Submitted(+1)

Very cool concept! I think theres a ton of extensibility. With only a few different attachments its already taking a lot of critical thinking so its clearly well designed in principle. Would love to see this extended! Nice work!

Submitted(+1)

It took some thinking, but I did it!

Well done, cool concept and fun puzzles!

I really liked the cute characters, well done! :D

Submitted(+1)

The concept is amazing, there is so much potential with the puzzles! It would have been great if the loops automatically inserted a swap when placing them at intersection points. Overall good game!

Submitted(+1)

Cool concept ! For those who didn’t understand ; the character hangs on the white loops and slides around them which is very cool! I think this would make for a cool arcade game! Would play it on my phone or my computer and with the level editor that would make for infinite content which is something to explore!

Submitted(+1)

Cool game, finished level 3! Moving placed elements instead of undoing would be nice, but I understand the time constraint. Btw, you can check and rate my game "snek" :)

Submitted(+1)

Fun loopy game, I bet the character is having a good time! Lvl 3 was too tough for my lil bird brain, SO good job!

Submitted(+1)

Pretty fantastic puzzle mechanic ideas here, once the binary gate was introduced I realized that there's so much potential for crazy components that would make really unique puzzles. I especially love how the players are affected by gravity so you can gain momentum which can be used as a puzzle element. Just so much depth overall. Puzzle 3 took me a long while but the solution was so simple and elegant it made me feel dumb lol. Wish there was more content. Amazing game!

Submitted(+1)

Super cool idea, getting level share working in 96 hours is incredible!

Submitted(+1)

Really neat concept! The pre-made levels were really nice and the level editor is awesome.  Would be amazing with some audio though!

Submitted(+1)

Awesome concept!

Submitted(+1)

Nicely designed puzzle game and I like how you have your own level editor. I just wish there were some music to go along with it.

Viewing comments 74 to 61 of 74 · Next page · Last page