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Oxey405

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A member registered Dec 14, 2019 · View creator page →

Creator of

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This is insanely polished for a GDevelop game !

Hey! Congrats on winning the game without using registers because I can tell you some levels are practically unbeatable without $A, $B and $C… I’m impressed! You can always flatten out conditional jumps but we reasoned it was not worth the effort more often than not… I think we’ll add a score system that will be a mix of number of code instructions, number of jumps and number of lines executed taken total. move <x> was thought of but we decided to go against it for now to incentivize loops. Thank you for playing our game!

Oh that’s why! PyInstaller is commonly falsely flagged because some use it to package poorly-made viruses but that doesn’t mean your game is malicious don’t worry. Look it up on google “PyInstaller false positives virus” you’ll see what I mean.

Good luck out there!!!

Cool concept ! For those who didn’t understand ; the character hangs on the white loops and slides around them which is very cool! I think this would make for a cool arcade game! Would play it on my phone or my computer and with the level editor that would make for infinite content which is something to explore!

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Thanks a lot for your transparency! (Can I ask what you used to make the .exe file ?)

I’m impressed with the 2.5D effect achieved with Pygame! Looks promising.

One thing though, I don’t know why but your game flagged VirusTotal… would you mind open-sourcing the game after the jam maybe ?

I really liked the wario-ware like style of gameplay! The humour is on point and overall I really enjoyed playing the game! I wish there was a browser version :)

You’re welcome! The bugs didn’t cause that much of an inconvenience don’t worry :) If you haven’t may I suggest that you give our game a try too ? (if you like programming challenges)

Thanks a lot for your review!!

Very cool idea. One thing if I may, if you’re gonna release this in full, try making the “rotating around the tree” more obvious because at first I thought I was just moving out of the way :) I love the lil voicelines of the monkey it’s overall a very cute game!

-# (if you enjoy programming, may I suggest trying our game in return please ? :D)

Cool game! Gets a bit hard very quick but I find the orbiting planets mechanics nice and it really adds an incentive not to stay in the same place all day. I think the freeze-frame really sells the damage effect but maybe make it a bit shorter cuz it feels like I’m gonna die every time :D Overall a very polished experience that I think can be turned into a fully-featured game after the Jam quickly and that will find its audience.

5/5 Stars enjoyment

(on another note, if you like programming challenges, I hope you’ll try our game)

Very cool concept. The puzzles feel a bit finicky sometimes but overall I like the concept. I think the music is made with Beepbox which I can only appreciate as a fellow Beepbox user ;) GG on the music and on the artwork it’s very cool.

(Sorry May I ask you play our game too if you like programming challenges? :D)

I had my doubts at first but it turned out to be a pretty enjoyable experience :) I liked it and even though the controls are a bit weird and the art minimalist, the puzzles are simple yet clever and the animations are cool. Truly a good game jam game GG!

I can’t believe how polished this is for a GAME JAM GAME !! GGs! Just one small problem sometimes the coin’s sound effect cuts off and the music abrubtly stops after 10mins of gameplay. Nevertheless I played this game to completion and I can only give it my highest praise!

Very simple but very cool! Nice execution even though the music gets a bit too repetitive too quickly and should be used lightly. Platforming decently handled but some jump angles are a bit weird and I think that for a slime there should be a platform edge gripping feature. You used GDevelop so iirc there is a behavior/option for that.

Nice and easy! I like music and this little rhythm game was very satisfying

I’m a fellow fan of Zachtronics’ style. I took inspiration when designing the game but the rest of team also did amazing work on the level design in my opinion. Thanks for your kind words!

Hey ! We should probably show it in the GUI but you are not supposed to change the code mid-execution :) We can work on that and making it more logical.

We’ll rework the some textures post-jam if needed. The plates and switches are different but we’ll make sure that everything else is as easy to understand for everyone!

Thank you a lot for your precious and detailed feedback and I’m glad you liked the game! we’ll make sure to improve the game based!

PS : I did work on the sound design and the teleporters’ sprites so I’m the one to blame ’°_°.

Thank you :)

Thanks! RandomCMD (member of our team) worked a lot to make the tutorial levels gradually teach the player how this “Assembly” work. It’s very nice to hear that it paid off!

thanks to you! (if you like programming may I suggest you try our game too? We’d love some feedback ;) )

Duck 🦆 (very cool game very funny)

At first I didn’t really get why I was stopped every x seconds and then I realized that the subtle green ring indicates how far you can go at once! A very clever and beautiful game impressive for something made in 4 days.

A very cool project that left me really amazed. I couldn’t go past the tree level (I managed to create the tree and validate it) but really cool anyway. The concept is nice I would just recommend “polishing it a little” to make the game less “pixel-perfect” and be a bit more lenient but otherwise this has the potential to turn into a cool puzzle game and that’s exactly what game jams are for!

Assembly for the Win!

understandable yet I hope you enjoyed the few puzzles we prepared ;) Take a break and take care!

Don’t worry we also had our fair share of headaches with some of the programming and design but overall we’re all happy and proud to have published this. Thanks a lot for the compliments!

Thanks a lot for the kind words ! I was personally responsible for both the sound design and the instructions manual ! I’ll make sure to forward your compliments to my friends ;) !

Also “unintended solutions” are still solutions it’s just that they are funnier :D

A very cool and engaging game that fits the theme. While this could have been yet another generic loop of die-and-retry the take of a looping level is very good and honestly it’s hard to find games that just absorb you like that.

Thanks ! If languages like assembly is also your thing may I recommend you play my game ? (we’re a team of 3)

Deltarune explosions + computer science concepts like the halting problem is a very cool combination. Now tbh the 2nd level doesn’t really explain why it loop 255 -> 0 but with a bit of reading I understood and could continue. Didn’t play the full game but first couple of levels are fun and ask some serious thinking

thank you a lot for your kind words ! I can maybe give you some other hints if you need to :)

Stay tuned we’re planning on updating the game after the jam to tweak and add yet unexplored ideas and levels ! Thanks a lot for the nice comment !

Nice and easy, weird rules that add diversity. It’s a cool game. Only thing is that the UI isn’t always helpful but other than that this could be the next balatro!

Hey ! Thanks a lot for the kind words! Your solutions were certainly not what we expected but the beauty of this game is that the puzzles are guided but still open-ended! I do love the game you made it’s quick, addictive and efficient

Thank you so much for your kind comments! I’ll share that to the whole team !

A really cool game it’s hard to start but once you’re in the flow it’s very nice ! I think that there should be some leniency to the corner-grabbing like if the mouse is not quite on the handle it should still try to pick up but otherwise very cool ! Also maybe a timeout progress bar for when the combo expires but yeah otherwise very dope very cool !

I really like the concept of programming a fighting robot. I did struggle a bit because it’s kinda hard to pick the correct actions and you can get stuck easily but I think that with a bit more polish this can be turned into a fully-fledged steam/itchio release ! GGs

Hey no not really but the stored pieces’ placement is a bit weird sometimes because they overlap. But overall very cool game ! (also may I suggest you try the game my team and I made please :))

The game is hard to get into at first especially since it’s a bit frustrating that you can fall for no reason and it’s not immediately clear that you should ask for resupply like the first nano-second after spawning.

But otherwise I love the orbiting mechanics and I think it could end up becoming a fully-featured “Roguelike” explorer game !