This is insanely polished for a GDevelop game !
Oxey405
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Hey! Congrats on winning the game without using registers because I can tell you some levels are practically unbeatable without $A, $B and $C… I’m impressed! You can always flatten out conditional jumps but we reasoned it was not worth the effort more often than not… I think we’ll add a score system that will be a mix of number of code instructions, number of jumps and number of lines executed taken total. move <x> was thought of but we decided to go against it for now to incentivize loops. Thank you for playing our game!
Cool concept ! For those who didn’t understand ; the character hangs on the white loops and slides around them which is very cool! I think this would make for a cool arcade game! Would play it on my phone or my computer and with the level editor that would make for infinite content which is something to explore!
Very cool idea. One thing if I may, if you’re gonna release this in full, try making the “rotating around the tree” more obvious because at first I thought I was just moving out of the way :) I love the lil voicelines of the monkey it’s overall a very cute game!
-# (if you enjoy programming, may I suggest trying our game in return please ? :D)
Cool game! Gets a bit hard very quick but I find the orbiting planets mechanics nice and it really adds an incentive not to stay in the same place all day. I think the freeze-frame really sells the damage effect but maybe make it a bit shorter cuz it feels like I’m gonna die every time :D Overall a very polished experience that I think can be turned into a fully-featured game after the Jam quickly and that will find its audience.
5/5 Stars enjoyment
(on another note, if you like programming challenges, I hope you’ll try our game)
Very cool concept. The puzzles feel a bit finicky sometimes but overall I like the concept. I think the music is made with Beepbox which I can only appreciate as a fellow Beepbox user ;) GG on the music and on the artwork it’s very cool.
(Sorry May I ask you play our game too if you like programming challenges? :D)
Very simple but very cool! Nice execution even though the music gets a bit too repetitive too quickly and should be used lightly. Platforming decently handled but some jump angles are a bit weird and I think that for a slime there should be a platform edge gripping feature. You used GDevelop so iirc there is a behavior/option for that.
Hey ! We should probably show it in the GUI but you are not supposed to change the code mid-execution :) We can work on that and making it more logical.
We’ll rework the some textures post-jam if needed. The plates and switches are different but we’ll make sure that everything else is as easy to understand for everyone!
Thank you a lot for your precious and detailed feedback and I’m glad you liked the game! we’ll make sure to improve the game based!
PS : I did work on the sound design and the teleporters’ sprites so I’m the one to blame ’°_°.
A very cool project that left me really amazed. I couldn’t go past the tree level (I managed to create the tree and validate it) but really cool anyway. The concept is nice I would just recommend “polishing it a little” to make the game less “pixel-perfect” and be a bit more lenient but otherwise this has the potential to turn into a cool puzzle game and that’s exactly what game jams are for!
Deltarune explosions + computer science concepts like the halting problem is a very cool combination. Now tbh the 2nd level doesn’t really explain why it loop 255 -> 0 but with a bit of reading I understood and could continue. Didn’t play the full game but first couple of levels are fun and ask some serious thinking
A really cool game it’s hard to start but once you’re in the flow it’s very nice ! I think that there should be some leniency to the corner-grabbing like if the mouse is not quite on the handle it should still try to pick up but otherwise very cool ! Also maybe a timeout progress bar for when the combo expires but yeah otherwise very dope very cool !
The game is hard to get into at first especially since it’s a bit frustrating that you can fall for no reason and it’s not immediately clear that you should ask for resupply like the first nano-second after spawning.
But otherwise I love the orbiting mechanics and I think it could end up becoming a fully-featured “Roguelike” explorer game !













