Amazing art, I wont lie though I couldn't figure out the puzzle, I though Noki was what walks on four legs... or that the minotaur is what blocks your pass? wither way, couldn't find the clue for the second slot anyways. Still, the art and general charm of the environment and controls made it enjoyable!
Tyler Goodman
Creator of
Recent community posts
Wow that is astoundingly polished! art, SFX, animation is all so high quality. Only notes are that the wrench repairing spikes is a tough lesson to learn, since it happens right Infront of you it just means a smack in the face at least once. Also I feel like the pickaxe and wrench could have a couple extra frames so they don't vanish outright, just wiggle room like iFrames
amazing game!
one of the better implementation of this idea I've seen so far, but I don't think the hud works, and when I died the game didn't end I had to alt f4, that aside, pretty well done. The biggest usual issue of this kind of recursive player input loop is that the camera doesn't support it, but this is actually pretty solid.
one of the better implementation of this idea I've seen so far, but I don't think the hud works, and when I died the game didn't end I had to alt f4, that aside, pretty well done. The biggest usual issue of this kind of recursive player input loop is that the camera doesn't support it, but this is actually pretty solid.
I actually jumped the first I got shot, the enemies dashing is scary as hell, it totally fits the vibe I love it. the shader or custom pass whatever you got going is really nice too, the controls seem unintuitive for me, trying to switch between tab and shift is weird, E, R, or F would be nice I think as alternate controls
I actually jumped the first I got shot, the enemies dashing is scary as hell, it totally fits the vibe I love it. the shader or custom pass whatever you got going is really nice too, the controls seem unintuitive for me, trying to switch between tab and shift is weird, E, R, or F would be nice I think as alternate controls
Wow i love the pixel art so much, large scale like the cat hands is always so impressive to me, the game is great too! I wish there was a little more feedback on some of the powerups, like hte soy sauce or chili oil just seemed to spill right under the bottle which was positioned on the right side of the screen and i couldn't figure out how to move it, but that might be a me issue
the controls take a bit but once you figure out how to stay relatively still and spam shoot at the same time, you cna rack up damage pretty quick. the fact the boss acts directly proportionate to how often you damage it, this gives a fair learning environment.
the spikes are too much though, and it seems almost impossible to actually beat this game, but it could be a skill issue. Great work though!








love the new version, the enemies are way more engaging now wit their interesting abilities, I like being able to place up to five tiles, but it kind invalidates the free buff, as from what I can tell, you can never play more than five