got over 1000 points hell yeah amazing art, nice sounds, satisfying explosions... a very good game! and a very good idea!
Tyler Goodman
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I don't full understand what them turning yellow means, but it disables their hitboxes and i don't know why, found that kind of frustrating. Otherwise its a very cool idea to build puzzles around and impressively executed.
The UI and systems for the planning stage / execution stage, being able to delete specific clones, it was all great and felt more than i would expect from a game jam
I'm not sure if the game ends naturally, the clock got passed the marked "hour" and i was still in it, the Dino game has no speed cap so that becomes a quick time event but its pretty fun to be honest, the real Dino game should remove the speed cap too.
the photos were a very nice touch, 100/10, i liked all the cats and birds
All the unique mechanic puzzle blocks are a super interesting take on an old classic.
My biggest issue is that you have to move numbers into the special pieces, and moving the special pieces onto numbers doesn't work, it took me a bit to get used to, but it isn't exactly game breaking. Would be nice if it worked both ways though.
Amazing art, I wont lie though I couldn't figure out the puzzle, I though Noki was what walks on four legs... or that the minotaur is what blocks your pass? wither way, couldn't find the clue for the second slot anyways. Still, the art and general charm of the environment and controls made it enjoyable!
Wow that is astoundingly polished! art, SFX, animation is all so high quality. Only notes are that the wrench repairing spikes is a tough lesson to learn, since it happens right Infront of you it just means a smack in the face at least once. Also I feel like the pickaxe and wrench could have a couple extra frames so they don't vanish outright, just wiggle room like iFrames
amazing game!
one of the better implementation of this idea I've seen so far, but I don't think the hud works, and when I died the game didn't end I had to alt f4, that aside, pretty well done. The biggest usual issue of this kind of recursive player input loop is that the camera doesn't support it, but this is actually pretty solid.
one of the better implementation of this idea I've seen so far, but I don't think the hud works, and when I died the game didn't end I had to alt f4, that aside, pretty well done. The biggest usual issue of this kind of recursive player input loop is that the camera doesn't support it, but this is actually pretty solid.
I actually jumped the first I got shot, the enemies dashing is scary as hell, it totally fits the vibe I love it. the shader or custom pass whatever you got going is really nice too, the controls seem unintuitive for me, trying to switch between tab and shift is weird, E, R, or F would be nice I think as alternate controls
I actually jumped the first I got shot, the enemies dashing is scary as hell, it totally fits the vibe I love it. the shader or custom pass whatever you got going is really nice too, the controls seem unintuitive for me, trying to switch between tab and shift is weird, E, R, or F would be nice I think as alternate controls
Wow i love the pixel art so much, large scale like the cat hands is always so impressive to me, the game is great too! I wish there was a little more feedback on some of the powerups, like hte soy sauce or chili oil just seemed to spill right under the bottle which was positioned on the right side of the screen and i couldn't figure out how to move it, but that might be a me issue









love the new version, the enemies are way more engaging now wit their interesting abilities, I like being able to place up to five tiles, but it kind invalidates the free buff, as from what I can tell, you can never play more than five