Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tyler Goodman

96
Posts
16
Followers
13
Following
A member registered Aug 23, 2022 · View creator page →

Creator of

Recent community posts

Amazing art, I wont lie though I couldn't figure out the puzzle, I though Noki was what walks on four legs... or that the minotaur is what blocks your pass? wither way, couldn't find the clue for the second slot anyways. Still, the art and general charm of the environment and controls made it enjoyable!

Super cool idea, getting level share working in 96 hours is incredible!

Large scale pixel art is always impressive, the audio is spot on as well, I do think the game is very harshly balanced, a tutorial or something more interactive than a wall of text for a how to play section would make it a lot easier to learn. Good work!

Very fun puzzle! The best execution of looping player inputs ive seen this week. the controls scheme is weird to me, having space as dash and W to jump is hard to learn, and I think Coyote time would also improve the game a lot. Still though, great game!

Wow that is astoundingly polished! art, SFX, animation is all so high quality. Only notes are that the wrench repairing spikes is a tough lesson to learn, since it happens right Infront of you it just means a smack in the face at least once. Also I feel like the pickaxe and wrench could have a couple extra frames so they don't vanish outright, just wiggle room like iFrames

amazing game!

This is a REALLY impressive production! I got mixed up a bit on my first try but I made it my bitch (excuse the pun) on my second. the failed attempt did make a beautiful artwork though! The sound design, art, and really all of it just works

one of the better implementation of this idea I've seen so far, but I don't think the hud works, and when I died the game didn't end I had to alt f4, that aside, pretty well done. The biggest usual issue of this kind of recursive player input loop is that the camera doesn't support it, but this is actually pretty solid.

one of the better implementation of this idea I've seen so far, but I don't think the hud works, and when I died the game didn't end I had to alt f4, that aside, pretty well done. The biggest usual issue of this kind of recursive player input loop is that the camera doesn't support it, but this is actually pretty solid.

I actually jumped the first I got shot, the enemies dashing is scary as hell, it totally fits the vibe I love it. the shader or custom pass whatever you got going is really nice too, the controls seem unintuitive for me, trying to switch between tab and shift is weird, E, R, or F would be nice I think as alternate controls

I actually jumped the first I got shot, the enemies dashing is scary as hell, it totally fits the vibe I love it. the shader or custom pass whatever you got going is really nice too, the controls seem unintuitive for me, trying to switch between tab and shift is weird, E, R, or F would be nice I think as alternate controls

Wow i love the pixel art so much, large scale like the cat hands is always so impressive to me, the game is great too! I wish there was a little more feedback on some of the powerups, like hte soy sauce or chili oil just seemed to spill right under the bottle which was positioned on the right side of the screen and i couldn't figure out how to move it, but that might be a me issue

Some more feedback to how far the frogs can jump would be nice, every time they move just far enough to hit me before I can move out of the way, but aside from that its a solid game! I like the kind of roguelike elements a lot

I love the music, the pressure is so real. the animations are all really fun too, a generally super charming game, with a nice idea well executed. the touching your own lives to die is kind of messy with the sporadic over the shoulder movement system, but it still works!

Im so beating this boss, game is fun as hell, simple in the exact right way, (brj spin themes too lol)

Thanks!

(1 edit)

HYPE FOR THE STEAM PAGE!!!

it was trade 3/3, froze the moment i placed the second tile, which was conjure, into the slot

love the new version, the enemies are way more engaging now wit their interesting abilities, I like being able to place up to five tiles, but it kind invalidates the free buff, as from what I can tell, you can never play more than five

anyways, the game did crash at this moment in the screenshot

all your art is so good that whenever a new pack drops i get inspired to make a whole game around it, i wish i had the time.

just the shader is so cool. game is great too

it was a little unclear why you would spin or what spinning did until the final boss, the difficulty is good, if a little too easy, but it is a game jam so that's a good thing, great work, the cutscenes and the boss deigns are really good

the balancing isn't perfect, you have to recharge a lot but the visuals are pretty cool and the feedback is good, which is very important

looking forward to using this one

this is a really cool game, no idea how to reload or get a new gun? so i couldnt make it very far into the first boss, but y'know, its a good concept

this is a really cool idea really well executed, Love the feel of it, very responsive. each boss is unique and very cool, that stasis of the whole game, one screen, nothing ever leaves or appears, you have the pinball machine there the whole time, its really cool.

this is a really fun game, dont really see how it relates to spinning at all, but its still nice

this a cool and intuitive system, I only made it to phase two but this a pretty cool design. its a good idea that's well executed! great work

(1 edit)

the controls take a bit but once you figure out how to stay relatively still and spam shoot at the same time, you cna rack up damage pretty quick. the fact the boss acts directly proportionate to how often you damage it, this gives a fair learning environment.
the spikes are too much though, and it seems almost impossible to actually beat this game, but it could be a skill issue. Great work though!

Very good game, i love the visuals, its pretty hard, there's a lot of things that 

this feels very dark souls, the controls are a little slow and clunky in my opinion, but its just not built for me. the art is really good, its very responsive aside from the speed, and the boss patterns are cool!

that this was made in rpg maker is very impressive, and its pretty fun, i dont really get how spinning factors into it, though you do end up making a spinning motion for most of the game. good work

wow thats impressive, definitely a team of 20 lol

I think there's a lot of bugs, as far as I could tell I got softlocked a few times and had to reset to get passed those chunks of the game. aside for that its very cool, the art is great, though there are some weird scaling issues.

simple controls are always good, the game is kinda slow which makes it less tempting to replay when you loose a few times, even just a player dash would make it a lot better I think, good work though you should be proud.

this is a really good game, well done! 

I wish you could shoot faster, I can't tell if there's cooldown/delay on the dash or not, the guard is pretty difficult, i cant tell if its bullets or homing or not but its really hard to dodge.

the archer comes out the gate shooting which is a bit rough, once you get into the later bosses it gets really fun though, i like the fast player speed, responsive.

cool game, the controls feel  a little unresponsive and the depth is very challenging, looks less picky than it is. attacking the hands is really hard

cool game, the controls feel  a little unresponsive and the depth is very challenging, looks less picky than it is. attacking the hands is really hard

damn the controls are hard, fun enough tho, the bosses have a lot of health!