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Tyler Goodman

109
Posts
16
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13
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A member registered Aug 23, 2022 · View creator page →

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got over 1000 points hell yeah amazing art, nice sounds, satisfying explosions... a very good game! and a very good idea!

Solid game, some hitbox issues but other than that it was a smooth and fun experience, until the victory crash... which i guess isn't smooth, but it does mean I won so I'll take it!

i lack the skill..... but the game is amazing

amazing game! nice story, one small bug i noticed is that the end of room hitbox seems to be a bit bigger than the locked gate hitbox as sometimes you can run through them 

Controls are a little finicky, the small white text at the bottom of the screen is tricky to read, some more UI would have been nice. The art is crazy impressive, im a huge fan of the voice acting, Oh no theey hit the second pizza...

Cool game! i like the audio and art a lot, Adding feeding when something fails to tell you why is a must have in my eyes, as it makes the game feel like it is bugging out

Holy amazing, love how much personality is in every corner of this game, had a very fun time playing it, so impressive for a jam. Amazing work all!!!

Very NIce! Simple Idea well executed, had to lock the fuck in on hte last level, its a bit tough, but we did it in hte end! The eFlower motif is nice, I like the UI a Lot, amazing art, audio, and it runs very well!

Great sounds, great models, i like that each obstacle has unique effects, good job!

I don't full understand what them turning yellow means, but it disables their hitboxes and i don't know why, found that kind of frustrating. Otherwise its a very cool idea to build puzzles around and impressively executed.

The UI and systems for the planning stage / execution stage, being able to delete specific clones, it was all great and felt more than i would expect from a game jam

I'm not sure if the game ends naturally, the clock got passed the marked "hour" and i was still in it, the Dino game has no speed cap so that becomes a quick time event but its pretty fun to be honest, the real Dino game should remove the speed cap too.

the photos were a very nice touch, 100/10, i liked all the cats and birds

yes, there is a parry mechanic tied to space bar, but sadly i didnt have time to get a tutorial working. Thanks for the kind words!

All the unique mechanic puzzle blocks are a super interesting take on an old classic.

My biggest issue is that you have to move numbers into the special pieces, and moving the special pieces onto numbers doesn't work, it took me a bit to get used to, but it isn't exactly game breaking. Would be nice if it worked both ways though.

Amazing art, I wont lie though I couldn't figure out the puzzle, I though Noki was what walks on four legs... or that the minotaur is what blocks your pass? wither way, couldn't find the clue for the second slot anyways. Still, the art and general charm of the environment and controls made it enjoyable!

Super cool idea, getting level share working in 96 hours is incredible!

Large scale pixel art is always impressive, the audio is spot on as well, I do think the game is very harshly balanced, a tutorial or something more interactive than a wall of text for a how to play section would make it a lot easier to learn. Good work!

Very fun puzzle! The best execution of looping player inputs ive seen this week. the controls scheme is weird to me, having space as dash and W to jump is hard to learn, and I think Coyote time would also improve the game a lot. Still though, great game!

Wow that is astoundingly polished! art, SFX, animation is all so high quality. Only notes are that the wrench repairing spikes is a tough lesson to learn, since it happens right Infront of you it just means a smack in the face at least once. Also I feel like the pickaxe and wrench could have a couple extra frames so they don't vanish outright, just wiggle room like iFrames

amazing game!

This is a REALLY impressive production! I got mixed up a bit on my first try but I made it my bitch (excuse the pun) on my second. the failed attempt did make a beautiful artwork though! The sound design, art, and really all of it just works

one of the better implementation of this idea I've seen so far, but I don't think the hud works, and when I died the game didn't end I had to alt f4, that aside, pretty well done. The biggest usual issue of this kind of recursive player input loop is that the camera doesn't support it, but this is actually pretty solid.

one of the better implementation of this idea I've seen so far, but I don't think the hud works, and when I died the game didn't end I had to alt f4, that aside, pretty well done. The biggest usual issue of this kind of recursive player input loop is that the camera doesn't support it, but this is actually pretty solid.

I actually jumped the first I got shot, the enemies dashing is scary as hell, it totally fits the vibe I love it. the shader or custom pass whatever you got going is really nice too, the controls seem unintuitive for me, trying to switch between tab and shift is weird, E, R, or F would be nice I think as alternate controls

I actually jumped the first I got shot, the enemies dashing is scary as hell, it totally fits the vibe I love it. the shader or custom pass whatever you got going is really nice too, the controls seem unintuitive for me, trying to switch between tab and shift is weird, E, R, or F would be nice I think as alternate controls

Wow i love the pixel art so much, large scale like the cat hands is always so impressive to me, the game is great too! I wish there was a little more feedback on some of the powerups, like hte soy sauce or chili oil just seemed to spill right under the bottle which was positioned on the right side of the screen and i couldn't figure out how to move it, but that might be a me issue

Some more feedback to how far the frogs can jump would be nice, every time they move just far enough to hit me before I can move out of the way, but aside from that its a solid game! I like the kind of roguelike elements a lot

I love the music, the pressure is so real. the animations are all really fun too, a generally super charming game, with a nice idea well executed. the touching your own lives to die is kind of messy with the sporadic over the shoulder movement system, but it still works!

Im so beating this boss, game is fun as hell, simple in the exact right way, (brj spin themes too lol)

Thanks!

(1 edit)

HYPE FOR THE STEAM PAGE!!!

it was trade 3/3, froze the moment i placed the second tile, which was conjure, into the slot

love the new version, the enemies are way more engaging now wit their interesting abilities, I like being able to place up to five tiles, but it kind invalidates the free buff, as from what I can tell, you can never play more than five

anyways, the game did crash at this moment in the screenshot

all your art is so good that whenever a new pack drops i get inspired to make a whole game around it, i wish i had the time.

just the shader is so cool. game is great too

it was a little unclear why you would spin or what spinning did until the final boss, the difficulty is good, if a little too easy, but it is a game jam so that's a good thing, great work, the cutscenes and the boss deigns are really good

the balancing isn't perfect, you have to recharge a lot but the visuals are pretty cool and the feedback is good, which is very important

looking forward to using this one

this is a really cool game, no idea how to reload or get a new gun? so i couldnt make it very far into the first boss, but y'know, its a good concept

this is a really cool idea really well executed, Love the feel of it, very responsive. each boss is unique and very cool, that stasis of the whole game, one screen, nothing ever leaves or appears, you have the pinball machine there the whole time, its really cool.

this is a really fun game, dont really see how it relates to spinning at all, but its still nice

this a cool and intuitive system, I only made it to phase two but this a pretty cool design. its a good idea that's well executed! great work