I like the pixel art in this, the game mechanics are fine and I really like the overal feel of the game, I hope you can continue working on the game after the jam is over, I rate graphics, control and fun on top but really all is cool, also, if you have some time, please, rate my game too, thanks!!
Play game
Jeff the darth Goblin's itch.io pageGame's Take on the Theme
The character attacks by spinning towards the mouse arrow
Did your team make the majority of the art and music during the jam?
No
If not, please link to any asset packs or resources used here.
Sprites made by Elthen: https://elthen.itch.io/ Music and sound get from OpenGameArt.org: Ice and Electricity Magic by Iwan 'qubodup' Gabovitch http://opengameart.org/users/qubodup Spell 4 fire by Bart k https://opengameart.org/content/spell-4-fire The rest is CC0 from openGameArt.org
Comments
Really cool. I love the idea of the attack also functioning as a dodge. Also really nice and consistent graphics. Glad I found this one!
Cool game!
A good idea with some kind of coliseum where you fight against bosses over and over again. Quite simple and nice graphics and animation, nice movement. Good ability of opponents. In general, all aspects of the game are at the same good level.
I really liked the strategic component of having to learn the mechanics of the bosses to know the precise moment to attack (at the beginning, I tried to go fast and died many times xD). It's a hard game since you only have one life, but it's fun. The bosses' attacks are varied and interesting, and the fact that the enemies appear in a random order adds a lot of variability to the game. I really liked the music; it reminds me of some RPGs I've played during the moments when you have to fight! Greetings!!!!
Like the music and the art but are you aware of that your page says you make this game for a game jam dated in 2024. :-)
Interesting little game! It's quite fun to use the attack (that doubles as a dash), and the bosses have a large array of attacks to dodge, plus the random factor makes them very unpredictable and fun.
One criticism I have is the bosses felt way less like bosses, and more like normal enemies most of the times. I like when bosses are not damage sponges, but here I think they could use a bit more health, and more "impact", I don't really know how to describe it.
And another thing, I noticed that some bosses didn't seem to attack me, at least actively (like Violence, who was for the most part floating around in the arena passively).
The goblin is cool😎
Ow man, thank you for the review, i'm really happy about you and people in general liked the game, but i'm sorry that I transmited you that sensations. And you have a very good point. I have made them that fragile with the idea of the player taking them out easily, the first 3/4 bosses are just an introducction so I wanted them to be easy to slay, but thats true they could feel t0o weak to be bosses.
About they beeing pasive, you are right, I haven't seen it before because I know every behavior that they have, but after seaching for that feeling I can understad it. And it's strange because every boss is going for the player except for herobrine, he is trying to get a good spot to shoot at you. And I see wendigos feels pasive, because they are too slow and they stop sometimes to rest (this boss needs a big improvement). Herobrine feels like he is running away from you, and that is exactly what he is doing, but I didn't wanted to make the player feel just that, I wanted to make them feel like he is seaching for a place to attack.
Thank you for the coment
Very cool game, I really liked the core idea! The visuals and voice acting lifted my mood! The only thing that’s a bit frustrating is that all attacks one-shot you—it could use a sort of "last chance" mechanic to escape a dead-end situation. But overall, a really good game! Great job!
Fun game, I liked it. You could possibly add a shop to buy lives in the future, I think it would be interesting.
the archer comes out the gate shooting which is a bit rough, once you get into the later bosses it gets really fun though, i like the fast player speed, responsive.
You don't need to click the allow fullscreen by pressing a button or something when uploading. There are now two fullscreen buttonse one of which doesn't work as intended.
The game looks fine apart from the default ui. Wendigos were a little too easy. I would've also preferred if you didn't spin back after spinning forward. Like if I try to spin away from a laser and hit an enemy, I will bounce back to the laser and die. (that wasn't a hypothetical) Otherwise it was a fun game.
Thank you very much for the review and sorry for the mistake, I don't remember when was the last time I made a web game.
I'm proud that you liked the game, but it's true that the wendigo is an easy boss, it was the last boss I made and the idea I took as a base I haven't managed to make it work as well as I wanted, at least not to a very high level.
I'm sorry that you didn't like the bounce mechanic, but I differ on that, although it is true that it can cause that accident (I have suffered the same during de debugging a lot of times), it seemed to me that it gave greater depth to the game, making you have to have more control of when you decide to use it, in fact the appropriate thing would have been to calculate the bounce angle, but I was in a hurry and I'm quite bad with physics.
That was difficult, but man was that fun, idk why but I've never seen a game where the player is that fast. It felt so fun to be able to zoom around the bosses, also that attack is buttery smooth and so nice. Absolute 5/5 on controls.
One HP is brutal, I died every time to the humans. But the game is really fun! I also loved the sound of the bosses. Great job!
Controls feel great, i like the shadows and small vfx too, fits the game! Wish there was more variety in player and boss movement and attacks though. Also dying after 1 hit feels a bit too punishing?
I would have liked to add more bosses and more variety, but it have been a hard month at work and I had like a week to make the game, soo I went a little fast. And yeah, is a little bit to much dying on 1 hit, because that can stop you from achieving a big score, 3hp would have been better. Thanks for playing my game
Leave a comment
Log in with itch.io to leave a comment.