I liked it! Game visuals are good. I completed it on my first try as the knight, though the early levels felt too easy for me. The field system is cool, but I wish there was more interaction with it, there are cards that reveal enemies, but none that show traps. It often happened that I could choose an interesting book, but since I didn’t have a weapon, I had to take one instead.
In terms of strategy, it seemed much more beneficial to clear each level rather than rushing to open the door and move to the next floor. I think it would be interesting to have gameplay where, instead of killing enemies, you try to sneak past them (maybe a separate class for this?).
Also, at first, it wasn’t clear that food and armor cards just need to be clicked rather than dragged onto the character. I lost a few cards because of this, I thought it was a bug.
In my opinion, the relics in the game have very weak affordance. For example, the very first item, the pickaxe—it’s completely unclear that it reduces hunger. If you look at "Slay the Spire", the purpose of relics is much clearer there. Yes, it’s hard to guess what an item does without a description, but after reading it, you think, 'Oh yeah, the way the item looks is connected to its effect,' which makes the description easier to remember.
I hope my feedback helps make your game better.









