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A jam submission

The Temple's LoopView game page

Submitted by Team Bean, matt, WoesOfSlimes — 10 hours, 7 minutes before the deadline
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The Temple's Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#16513.7083.708
Creativity#33243.4173.417
Audio#36422.8332.833
Enjoyment#45452.7502.750
Narrative#67631.7921.792

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to do multiple loop to complete each level

(Optional) What would you like to be called if GMTK features your game?
Team Bean, Woes of Slimes and INVmatt

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Comments

Submitted

The platforming is great! I like the way the levels were created to introduce you to the different powers, although I ran into a bug where my selected powerups stopped working (I was no longer able to become mini despite selecting it). Other than that, it's a very good take on the concept of using your past selves!

The initial impression was very positive. The game has good platformer controls and nice visuals. A pet peeve of mine was that the ability selection screen requires the use of mouse which completely breaks my gameplay flow. However, by the later levels, my positive feeling dissipated. Suddenly, abilities started having side effects when I died and the activated powers stopped working, requiring me to die multiple times before I could flip gravity again, for example. (Side note: not sure if it's intended that you gravity flip is more powerful than in VVVVVV because it is possible to flip gravity again before touching the ground, essentially allowing flight). What broke the proverbial camel's neck was the dark level and the lantern. I don't find forced player blindness to be a very fun concept.

Developer

Thanks for the feedback, we'll try to make the power selection screen also usable via keyboard and we'll see what we can do about the dark levels, maybe just remove then and rework the lantern power 

Developer

Had this idea just now, what do you think of making the lantern light up some invisible blocks that you can only stand on when they're in the light?

I remember a similar mechanic from Indiana Jones and the Emperor's Tomb. I like it a whole lot more than total darkness!

Submitted

The graphics are sooo good! And I love the level design too – the little storytelling with bodies lying around. The character feels nice to play. Well done!

Submitted(+1)

Cool game! I really like the way you used the theme, especially the idea of using your previous body as a platform. You came up with a lot of interesting powers, and the visuals and sounds are great. Great job!

Developer (1 edit)

Thank you for the kind words ^^

Submitted(+1)

Loved the idea, the art and sound were cool, however I think the controls for the powers were unintuitive

Developer

Thank you for the kind words, I had a lot of fun drawing up stuff for this ^^

(+1)

Nice idea, power system ui is not super  intuitive, inputs are too reactive. 

Developer

Thanks for trying out our game, it means alot ^^
We might make things more smoother to play after the game jam ends, not sure. 

Depends on how the rest of team is feeling lol.

Submitted(+1)

The concept is simple but well executed. I think that the fact to restart a level, reselecting powers is quite annoying. I think the camera movement is too brutal and too fast.

Developer

Thanks for playing our game! ^^

I agree with you on alot of these, We may have made the scope TOO big and overwhelmed things lol

We might smooth things out after the game jam though

Submitted(+1)

Hmm I hated how I had to select the power every time I restarted the level. It was very frustrating, because there wasn't even an option to not select it, so why not just give the power. On the mini level the jumps were inconsistent and I twice managed to make one jump impossible by doing on the spike above it so after that I rage quit lol. The artwork was cool though and the idea of making use of your earlier bodies was exciting although not fully realized in my opinion.

Developer(+1)

I agree with on this lol

I think we're going to be fixing some of these after the game jam ends, not sure.

And thanks for the kind words, I had a blast with the art ^^

Submitted(+1)

Good luck on that! Btw if you don't mind could you give my game a play?

Developer(+1)

Of course! :3

Submitted(+1)

This is really fun and creative - I love that the death count ends up as a sort of "par" for a level like golf for myself.  It was also just really funny to keep running into spikes on purpose to make a bridge; I wonder if you could lean into how funny that is by giving your new body special bonuses when they stand on your prior body based on how they died.  I.e. flat on spikes = speed boost while on top.  Very cool!

Developer

That is actually a great idea an we'll consider it after the jam is over 

Submitted(+1)

Very nice game, I would remove the power-up choice every time you die when there is only one choice available.

Developer(+1)

That's a valid point however we wanted the player to be able to read the powers effects at least once, as mentioned in another comment we wanted it to save your previous power selection but we had to cut it because of time

Submitted(+1)

Creative and fun idea, really slick and got that Binding of Isaac visuals with the main character and the death.
At some point I had to keep the character piling corpses on top of themselves, but it kept saying what power did I want - I only had one choice and it did it EVERYTIME, a little bit tedious to work with, but otherwise great submission.

Developer

True, we considered having it save the powers you picked in your last life but we didn't have enough time to do so

Submitted

nice game! I enjoyed the art, it was very well done. The game idea was interesting, but I in some levels it seemed like the powers I had didn't actually work, for example, I took the power that was supposed to make me small, but it didn't, making it very tiring to retry untill it worked.

Also, the camera can feel messy in the way it is locked to the player, something smoother would highlight the art much better.

Still tho, a very nice entry, good job!

Developer(+1)

Thanks for playing the game, after the jam is done we'll try to fix all those bugs and try to finish the things we would have wanted to do