Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The initial impression was very positive. The game has good platformer controls and nice visuals. A pet peeve of mine was that the ability selection screen requires the use of mouse which completely breaks my gameplay flow. However, by the later levels, my positive feeling dissipated. Suddenly, abilities started having side effects when I died and the activated powers stopped working, requiring me to die multiple times before I could flip gravity again, for example. (Side note: not sure if it's intended that you gravity flip is more powerful than in VVVVVV because it is possible to flip gravity again before touching the ground, essentially allowing flight). What broke the proverbial camel's neck was the dark level and the lantern. I don't find forced player blindness to be a very fun concept.

Thanks for the feedback, we'll try to make the power selection screen also usable via keyboard and we'll see what we can do about the dark levels, maybe just remove then and rework the lantern power 

Had this idea just now, what do you think of making the lantern light up some invisible blocks that you can only stand on when they're in the light?

I remember a similar mechanic from Indiana Jones and the Emperor's Tomb. I like it a whole lot more than total darkness!