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thekovic

13
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1
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A member registered Feb 21, 2022

Recent community posts

Nice puzzle game. The physics can be a little jank sometimes but I played Half-Life 2 - I'm used to that stuff.

I remember a similar mechanic from Indiana Jones and the Emperor's Tomb. I like it a whole lot more than total darkness!

Needs a speedrunning leaderboard, otherwise excellent.

Very enjoyable platformer. Physics and jumping behaviour was very pleasant and some parts were nicely challenging.

There's no food?

How do I control the vehicle? The best I could do is this strange jittering but no actual forward velocity.

For some reason, the game had very low framerate and the item slot bound to Arrow Up just didn't work at all. Shame because the game seems pretty nice.

I revived and nothing seemed to be happening. I guess I don't really understand the game objective. Unfortunate, because I was quite excited when I saw the skill tree.

The initial impression was very positive. The game has good platformer controls and nice visuals. A pet peeve of mine was that the ability selection screen requires the use of mouse which completely breaks my gameplay flow. However, by the later levels, my positive feeling dissipated. Suddenly, abilities started having side effects when I died and the activated powers stopped working, requiring me to die multiple times before I could flip gravity again, for example. (Side note: not sure if it's intended that you gravity flip is more powerful than in VVVVVV because it is possible to flip gravity again before touching the ground, essentially allowing flight). What broke the proverbial camel's neck was the dark level and the lantern. I don't find forced player blindness to be a very fun concept.

Fine execution of a classic mechanic but there's some quality of life improvements that could be made. The action (E) could totally be also bound to left-click. It's not intuitive that both Q and R end the loop early, without saving the robot's actions to the next loop, and it's annoying that the only way to save actions is to let the whole 10 second loop pass. Ideally, R would not save (restart for another attempt at execution) while Q would save (end early and play the other robot).

It's a fine game but I don't really consider retrying the level as very much in the spirit of the theme. Like this, Super Meat Boy is also a "loop".

(1 edit)

WASD keys don't move the menu selector, they let me move the character around

(1 edit)

Playing on keyboard, trying to move the menu selection in the level up menu with arrow keys causes the character to also attack, wasting Quicksilver Bullets and endangering the Doll.


Clarification: I see in the patch notes for version 1.05 that this was supposed to be fixed. This seems to not be the case.