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A jam submission

NeverRoom [GMTKGameJam]View game page

You wake up trapped in repeating rooms with something terrifying chasing you. Escape the endless loop and survive.
Submitted by Lattaphon, Sashiro001 — 2 hours, 36 minutes before the deadline
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NeverRoom [GMTKGameJam]'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#13363.1023.102
Artwork#29633.2883.288
Audio#30022.9832.983
Creativity#42003.2033.203
Enjoyment#47402.7122.712

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Players must run to survive and find a way out by walking through rooms that are similar to each other.

(Optional) Please credit all assets you've used
Sound - Pixabay
-Scary Horror Creepy Music Ievgen Poltavskyi(HitsLab)
-Indian Temple Bell ganiket(freesound_community)
-STEPS IN CORRIDOR colo777(freesound_community)
-Female Horror Ghost Sound 6 (Vol 001) AlesiaDavina

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Comments

Viewing comments 40 to 21 of 41 · Next page · Previous page · First page · Last page
Submitted

hell yeah, another Godot game! Great creepy game, I got stuck at level 4, but its really cool despite being simple.

Submitted

Great job on the atmosphere and I like the idea of a ritual to protect yourself. At first I didn't realize I was supposed to use the ritual when evil was chasing me. I thought it was a preemptive measure so I was wondering how long I should be doing it for and what effect it was having. Once I figured it out it felt satisfying to banish that evil spirit! (-:

Submitted

This game has good atmosphere. Movement is a bit broken, but at all game was interesting

The game's atmosphere makes you feel lonely and unsafe. The gameplay might be a bit slow, but as soon as you encounter ghosts, you immediately feel scared and tense. The graphics are simple but genuinely frightening...

Submitted

I liked the concept of the maze, but I feel like there was atmosphere missing. The evil wasn't that scary either, as the sounds and visual feedback were just a third of your screen being red, not much else. If you were to add to it, I suggest focusing a lot of development time on making walking around just feel scarier. Besides that it feels slightly unfair because you can get insta killed walking into a room. Maybe have it so the monster spawns in the middle of the room instead of to the side to prevent this? I'm not sure. Regardless i definitely saw the vision, and I think you did a great job for four days.

Submitted

I really enjoyed playing the ngl, very classic

Submitted

Man iam quite shock with the change haha. I Trully love the idea, yet there is more room for the game feedback!

Submitted

I like the background music. Overall, it has a creepy atmosphere. However, I found it very challenging.

Submitted

Walking into a room and instantly dying gave me a mini jumpscare :P. Great job on the audio and sounds it gave the creepy vibe for the game!! cute artstyle as well!!

Submitted

Alas this isn't quite tuned correctly, to the point of being unfair. Walking into a room an instantly dying is always something that puts a damper on things. There also needs to be a bit more interest in running backwards into previous rooms. It's hard to do much more than a maze in this type of jam, but the obvious nature of its deliberate confusion reminded me far too much of ancient dungeon crawling games.

Submitted

I liked the bell mechanic, but starting level 3 it is just to hard: Even knowing where the ghost is spawning i have no time to go back to the bell... The fact that you need to be "frame perfect",  it breaks the immersion and reminds me i'm in a video game. Maybe it would be more fun to have a slower ghost, but the bell is not always at the same place so you have the stress of searching instead of playing well ? Good job overall ! 

Submitted

nice game, there's a nice atmosphere to it

Submitted

Great game! I loved the atmosphere. The bell mechanic is really clever, since even if you reach it in time, you have to hope that the strike chances are in your favor. And with every ring, the tension grows. 

Submitted

I liked the art style and eerie music of this game!

Submitted

Nice take on the theme that plays well with good visual  and audio polish! Maybe adding diagonal movement to the character could be something to try if you haven't. Well done!

Good Idea and puzzle game. I love conceptual and art style so much. Awesome to play!

Submitted

It was in another level , the artwork is kawai , and it really created a scary moment in heart not only that the floating wind dust your try to make us just in another level, I really like it, and most the characters what a thought 

Submitted

Very interesting and scary!

Submitted

This game is a lot of fun! The ghost pop-up really made me jump. It was like, 'Yikes, a ghost scare!

Submitted

I enjoyed playing the game! The art style is cute and the bell mechanic is easy to understand with the bell and space bar indicators. However, getting past the 3rd ghost is really hard and I wasn't able to do it since the timings on the bell became really spaced making the ghost always get me each time I tried to ring it. Besides that, great work!

Viewing comments 40 to 21 of 41 · Next page · Previous page · First page · Last page