I liked the concept of the maze, but I feel like there was atmosphere missing. The evil wasn't that scary either, as the sounds and visual feedback were just a third of your screen being red, not much else. If you were to add to it, I suggest focusing a lot of development time on making walking around just feel scarier. Besides that it feels slightly unfair because you can get insta killed walking into a room. Maybe have it so the monster spawns in the middle of the room instead of to the side to prevent this? I'm not sure. Regardless i definitely saw the vision, and I think you did a great job for four days.