omg so many Godot games! Yours particularly is awesome. I really like the visuals and the looping mechanic is super well made and creative.
Play game
Warp Looper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1829 | 3.764 | 3.764 |
| Artwork | #2100 | 3.564 | 3.564 |
| Audio | #3023 | 2.982 | 2.982 |
| Enjoyment | #3208 | 3.073 | 3.073 |
| Narrative | #5043 | 2.109 | 2.109 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When a player crosses their own trail it forms a loop and spawns a clone which endlessly repeats the player's actions during the looped period.
(Optional) What would you like to be called if GMTK features your game?
Niel McLaren, IvanM71, Ben Colgan
Comments
The looping mechanic is pretty cool - I like multiplying a shooter and making copies, feels very at home in a retro style game. The friendly fire is a bit of a kicker though, I think it's quite difficult enough without that added in, specifically in defending the base. I think I did as much damage as my enemies. Art and sounds are great, really like this, has a very classic look and feel, and the controls are snappy, explosions are responsive, and the effects are on point. Nice work! :D
nice game, it's like a tower defence where you have to do a little loop to place a tower. bit frustrating how there's friendly fire
A very unique and creative idea!
It has great potential. :D
You may have heard enough praise, here are a few of my suggestions. (Of course, you can completely ignore it.)
I noticed that the bullets from the player clones can also hit the player, and I find it hard to judge whether this mechanism is enjoyable.
Perhaps it would be better to reduce the harm of this?
Great take on the theme! I haven't seen anything like it yet
Interesting use of the "create a clone of you that repeats the moves" idea. Friendly fire added a lot. As balancing between having as many bullets as possible and not killing your own clones was great!
Thanks, I'm glad you found the friendly fire to be a fun challenge. I'm debating ways to ramp up the difficulty more gradually but I do want to keep the friendly fire. Maybe I could give the player the ability to easily one-shot clones so you can cancel a loop you didn't like. Anyway, thanks for playing and for the review!
This is a really creative game concept! It ended being quite challenging especially because everything damages the ship and station but I think this is a very smart way to add strategy to a shoot-em-up or bullet hell. Great job!
So cool to see a game in this jam where the player creates independent loops/clones that aid them as units in combat, it was a mechanic that I really wanted to explore but just didn't get the opportunity to. Great stuff!
Neat idea, I'd like some better balancing. I found it quite difficult to manage moving, shooting, and making clones all at once, maybe if there was a slower ramp up to let you get your bearings before the station was fully bombarded.
The idea is super interesting! I never managed to win (my station was always destroyed even when I tought there were no enemies around) but trying to create and place shooting clones to defend the station is a very smart twist to tower defence! I'd like to see more of this!
i found it impossible to create a clone! after crossing my trail over and over again, nothing ever spawned :( Interesting idea though, well done!
This is quite challenging for me, but I like it! I've played multiple rounds but never managed to defend successfully. Still a fun game though!








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