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Freddie - Fishious Cycle

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A member registered Aug 02, 2019 · View creator page →

Creator of

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Yes you are right, on the very last tile of the last level, you will currently fall through the ground. Consider the level beat. Impressive stuff!
We fixed this issue by now but of course we couldn't update the game during the voting period. Thanks for pointing it out anyway :D

I quite enjoyed this fun little puzzle game. I thought most of the elements were explained beautifully. For me personally, there were only 2 things that slightly confused me:
1. The slow-motion on aim made the "doors" timing seem inconsistent, because I didn't realize at first that time is slowing down while aiming
2. The crystal that makes you reorient during flight stumped me for a little while too. I got it eventually but I didn't consider for a while to try and redirect the spark mid-flight. 

Either way, great job on the game!

yes, I knew about running. Actually while playing I was wondering why you’d ever do anything BUT run. I think if there is no interaction that requires walking normally, the running should be default movement without having to press an additional button. That’s at least my opinion :D

Really awesome puzzles, I loved bending space and rolling it up like a piece of paper to solve the different levels. Definitely one of the most unique game ideas I have seen this jam. Keep it up!

I am pretty scared of spiders but curiosity got the best of me and I just had to see what the game is about. Very interesting concept, crazy music and cool visuals. Those flies sure gave me trouble 

Tough game but I found it surprisingly fun to beat up enemies while dodging their attacks. Btw the web build also worked perfectly fine for me

Man is this game difficult, but it was one of the games I played for the longest, so awesome job. I think after reaching 17-something seconds I wasn't able to improve my score anymore. But I really wanted to follow the narrative to the end. Maybe I'll come back later to try again >:)

This game looks and sounds amazing. It feels really otherworldly and it is very difficult too haha. I really wonder if there is an end goal to reach or if I am playing for a high score. 

Very cute, very cozy! I appreciated the level of polish in this game. Can't say I understood the scoring perfectly but trying to fit shapes together is always very fun. I am really impressed with the quality of this entry!

This was surprisingly tough to learn but I had a lot of fun trying to remember all of the actions I would have to take. Luckily with reversing stitches, mistakes can be fixed but sometimes it turned into a crazy input combo that I had to make up on the spot. Great job!

Ah great question! I think as a couple other players, I had some trouble in the beginning finding the news paper and where to deliver it to. So I got fired a bunch of times in the beginning. But that was fine. After that it was relatively smooth sailing from there. Apart from the fruit stand puzzle which I had to look up in the description, I think I only got fired one other time because I wasn't fast enough. So for me the pace and time limits worked very well. What might have been helpful for me, would be for the dogs (and in general) to have a slightly bigger interaction area and a visual feedback that an interaction has been successful. Sometimes I wasn't sure if I actually interacted with an "item" or not. 
Other than that... no complaints! 

Very interesting twist to the platforming genre. It's nice to combine natural skill progression with more powerful upgrades. Usually you get the latter to either compensate for the lack of the former (skill) or to compensate against the increasing difficulty. So it's nice to see skill and upgrades complement each other. The game seemed to freeze when ran out of time eventually but I guess I would have restarted anyway. Good game!

Wow this game has a very thin margin between flow and frustration. It felt really good to finally get the hang of it (somewhat at least). For me that meant realizing that I should always be closer to the left wall than I think I need to be. Doing crazy turns felt really good I have to say. Great game!

Crank it! I had to chuckle when suddenly more cranks appeared. This was very fun to play and take care of my little guys. My hand has gotten really warm tho hahahaa

I really like the idea! I had to reload the page a couple of times because my previous runs got myself into some really tricky situations at times. These levels can be pretty tricky. 

Adorable game with a funny little spider friend. You are really speaking through your game which I find very inspiring and impressive. Keep it up!

Thanks!

I think this is one of the best submission I have tried yet (and I like to think that I already played a lot of submissions). This is such a cool idea and it's well executed. I can't decide if I find the randomness of where the fireball lands interesting or annoying. One one hand it makes me quickly decide whether to go there to ignite my disco ball but on the other it adds quite a bit of unpredictability. Either way, the size mod cassette pretty much fixes that by increasing the radius by a ludicrous amount. I love it! 

This really shows what polish can do for a game jam game. Great job on this chaotic fun racing game. Considering I was being rewarded for always beating my previous time, it was very interesting that this meant that I was encouraged to go slow instead of fast, waiting for my ghost to catch up so that I could just barely beat it to get my reward every time. That was pretty fun

Wow what a tough game! I cleared levels 1 and 2 but I didn't have the cool head to beat the 3rd one yet. I also feel like that the randomness can be a bit too punishing at times. Maybe we can see more upcoming tiles to plan ahead a little bit? Other than that I got a real kick out of playing MARBLUX! 

I immediately got the zelda and general exploration vibes which I think you were going for. Though it was cool to walk around, find hearts in the grass and battle red froggies I thought the world was a bit too large which made it feel a bit empty in general. I assume there was content planned to fill up various areas. But overall it was an engaging experience with lovely art direction and cool retro audio. Good job!

Very tough game but I love the style and the dynamics of becoming a dog chasing their own tail hahaha

I really liked the vibe of it and had a lot of fun throwing a little song together. For some reason I had some trouble removing notes. Clicking them didn't make them go away immediately. Maybe I misunderstood something about the mechanics?

Other games have turned "looping around a target" into a  combat mechanic but I really liked that the loops turn into dynamic objects. It's also super fun when you get a combo going where you make multiple loops in quick succession. Probably more fun to play with a controller than a keyboard even 

This is a really creative game concept! It ended being quite challenging especially because everything damages the ship and station but I think this is a very smart way to add strategy to a shoot-em-up or bullet hell. Great job!

Top marks for enjoyment. I felt stressed out and like a multitasking wizard at the same time. The art and narrative are very fun. The game over sequence also always get me, its so funny

I was hoping someone would make a game where you rewind time to step on your past self to complete platforming puzzles. I'm sure you can make a lot more nice levels with this approach. I sometimes wasn't sure how exactly the looping works hmm

I played a couple rounds because in my first couple runs it would tell me that I died a very sad person. And that made me mad so I did a run where I happiness-max. That taught me that money does not mean anything in life... (apparently). Really cool game :)

I struggled to get the cows into the first barn in the beginning but then I realized that my best strategy would be to use the momentum of them to fling them around my body and yeet them into the barn. That was when it got really fun. Also the art for this is amazing. great job!

Thank you for noticing the keyboard position detail. We are always happy when people notice it! We know about the shift issue, it's either a hardware problem with some keyboards or related to the web-build. It's very unfortunate but we are glad that you enjoyed playing anyway <3

This puzzle game made me feel smart when I found the solutions so I'd call that a success! Also I know that you used  external sources for audio but I still thought they were assembled really nicely and it's giving the game a very polished feel. Had a lot of fun while playing

I had to laugh so hard when I got to the ending of the game. Great job on that comedic moment. Also the difficulty was pretty good in my opinion. Sometimes I had to think a bit about how to approach certain scenarios so that's cool!

very fun! I wish it was longer but nevertheless I enjoyed following your narrative

I really enjoyed playing around with this! I would have loved more bars and being able to put multiple instruments into the same cell but that just meant that I have to be a little creative with the arrangement. Good job on finishing the game! That's truly epic

Help my ears exploded

The onboarding for this was pretty easy, I really enjoyed that. It's always nice not to have to read the game description to figure out how to play. Also the bullet hell dynamics were fun to interact with

ok but what if I'm still hungry now?

What an interesting spin on the point-an-click genre. I always loved the genre and I'm sad that it became relatively unpopular in the 2000s but this might be a cool way to bring it back. As someone else said, some QOL for tracing back  steps would be awesome. Sadly I got stuck at the scissor part

The first time falling into a hole that got there because I've been gnarling all over it was a crazy revelation. I hadn't realized that I was going in a loop (which maybe I should have expected). I really liked hopping around and avoiding obstacles. Maybe I'll be back to claim a spot on the leaderboard

I am hungry for sushi now