Yes you are right, on the very last tile of the last level, you will currently fall through the ground. Consider the level beat. Impressive stuff!
We fixed this issue by now but of course we couldn't update the game during the voting period. Thanks for pointing it out anyway :D
Freddie - Fishious Cycle
Creator of
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I quite enjoyed this fun little puzzle game. I thought most of the elements were explained beautifully. For me personally, there were only 2 things that slightly confused me:
1. The slow-motion on aim made the "doors" timing seem inconsistent, because I didn't realize at first that time is slowing down while aiming
2. The crystal that makes you reorient during flight stumped me for a little while too. I got it eventually but I didn't consider for a while to try and redirect the spark mid-flight.
Either way, great job on the game!
Ah great question! I think as a couple other players, I had some trouble in the beginning finding the news paper and where to deliver it to. So I got fired a bunch of times in the beginning. But that was fine. After that it was relatively smooth sailing from there. Apart from the fruit stand puzzle which I had to look up in the description, I think I only got fired one other time because I wasn't fast enough. So for me the pace and time limits worked very well. What might have been helpful for me, would be for the dogs (and in general) to have a slightly bigger interaction area and a visual feedback that an interaction has been successful. Sometimes I wasn't sure if I actually interacted with an "item" or not.
Other than that... no complaints!
Very interesting twist to the platforming genre. It's nice to combine natural skill progression with more powerful upgrades. Usually you get the latter to either compensate for the lack of the former (skill) or to compensate against the increasing difficulty. So it's nice to see skill and upgrades complement each other. The game seemed to freeze when ran out of time eventually but I guess I would have restarted anyway. Good game!
Wow this game has a very thin margin between flow and frustration. It felt really good to finally get the hang of it (somewhat at least). For me that meant realizing that I should always be closer to the left wall than I think I need to be. Doing crazy turns felt really good I have to say. Great game!
I think this is one of the best submission I have tried yet (and I like to think that I already played a lot of submissions). This is such a cool idea and it's well executed. I can't decide if I find the randomness of where the fireball lands interesting or annoying. One one hand it makes me quickly decide whether to go there to ignite my disco ball but on the other it adds quite a bit of unpredictability. Either way, the size mod cassette pretty much fixes that by increasing the radius by a ludicrous amount. I love it!
This really shows what polish can do for a game jam game. Great job on this chaotic fun racing game. Considering I was being rewarded for always beating my previous time, it was very interesting that this meant that I was encouraged to go slow instead of fast, waiting for my ghost to catch up so that I could just barely beat it to get my reward every time. That was pretty fun
Wow what a tough game! I cleared levels 1 and 2 but I didn't have the cool head to beat the 3rd one yet. I also feel like that the randomness can be a bit too punishing at times. Maybe we can see more upcoming tiles to plan ahead a little bit? Other than that I got a real kick out of playing MARBLUX!
I immediately got the zelda and general exploration vibes which I think you were going for. Though it was cool to walk around, find hearts in the grass and battle red froggies I thought the world was a bit too large which made it feel a bit empty in general. I assume there was content planned to fill up various areas. But overall it was an engaging experience with lovely art direction and cool retro audio. Good job!
The first time falling into a hole that got there because I've been gnarling all over it was a crazy revelation. I hadn't realized that I was going in a loop (which maybe I should have expected). I really liked hopping around and avoiding obstacles. Maybe I'll be back to claim a spot on the leaderboard




