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A jam submission

60 Second SloopView game page

Escape a 60 second time loop in the Bermuda Triangle
Submitted by Jacob Marks, Cave_sheep, EagleUke — 1 hour, 14 minutes before the deadline
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60 Second Sloop's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#6413.5243.524
Audio#8833.5713.571
Artwork#10343.9523.952
Enjoyment#13813.5713.571
Creativity#26303.5713.571

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is stuck in a time loop.

(Optional) Please credit all assets you've used
Music is from Dark Fantasy Studio. Some sound effects are from Pixabay.

(Optional) What would you like to be called if GMTK features your game?
Alden, Chris, and Jacob

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Comments

Submitted(+1)

Really superb job! ship controls felt fantastic, effects were amazing, and visuals were clean! I've seen a few games go for the "restart every 60 seconds" idea but this is the first with level design good enough to make that actually interesting. High marks from me across the board!

Submitted(+1)

Cool game! The sailing controls felt solid, great fun to slalom between the giant tentacles (when I didn't faceplant into them)

Submitted(+1)

This really gave me Dredge-vibes, and unfortunately I am very bad at controlling a boat it seems! But I really love the music, visuals, and idea. Well done!

Submitted(+1)

Ooooh this one feels like it was just made for me. I love sailing, I love exploring, and this game manages to strike such a nice balance between really calm moments of sailing and some of the most stressful attempts at lining up shots of the entire jam! Loved the vibes, the visuals, and the level layout, y'all did great with this one!

As with many of these fixed-length time loop games, probably my biggest bit of feedback would be to add a quick restart loop button (or list it in the controls if there was one) - some loops I would break a significant object with like 20 seconds left, which was just too long to get to anything else for more progress. The spacing of objects in this one made it generally a non-issue, but still would have been nice a couple times.

Again tho, really, really enjoyed basically everything else about this entry! Awesome work!

Submitted(+1)

This was a really creative game. I enjoyed playing it. I would have loved a bit more info about my ship, such as a target reticule to show where my aiming was (it was difficult to his specific things, often my shots flew just left or right) and a reload timer/icon. I quite liked the control of the ship overall, though. It felt appropriately "watery".

Submitted(+1)

I really like the setting, and I'm a sucker for sailboat games! I found navigating some of the narrow waters a bit frustrating, but charming game, well done! 

Submitted(+1)

Really cool idea! The controls are a bit hard to use, and the water makes it a bit frustrating cause some areas seemed to accelerate the boat more than expected (unless this is due to controls, and I'm misunderstanding). But the game is gorgeous, really nice water shader and cool story and puzzles! Well done!

Submitted(+1)

Very well executed idea!

My only piece of feedback is that it felt unsatisfying to have the tentacles spring up right in front of the boat. Maybe adding a longer indicator of where they are going to pop up would allow the player to swerve the boat out of the way and keep their speed going.

Submitted(+1)

Very good! The trips did feel a bit long and the tight gaps were difficult to manouver but overall was very fun sailing around, shooting tentacles and opening those gates

Submitted(+1)

How can you even make such a game in such a short time?! Very Nice

Submitted(+1)

Best time loop game so far. And believe me, there's a lot of competition.

Submitted(+1)

Fun game, found it hard to aim sometimes.

Submitted(+1)

I love timeloop styled media and this scratched the itch. The controls for the boat felt smooth and tacking to gain/keep speed was super satisfying. Everything combined makes a really chill experience.

I did spend ~5 loops looking for something that didn't exist though. Maybe a bit more communication to the player would be nice. Being intentionally vague to avoid spoiling others who want to play.