Such a unique game! As a linguist I thoroughly enjoyed it. It was a fresh of breath of fresh air among all the 2d platformers.
GreatBlueHeron
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Such a simple and fun concept! Very impressive this is what you produced in a 10-hour scramble. I really like the aesthetics. One thing I'd love to see added is a warning before a laser slides in from off-screen. There were a few times where it felt like one spawned directly on me near the edge. Some kind of blinking light or other warning would be great.
This was great! One of the most creative games I've played during this Jam. The writing was good and I really enjoyed the narrative aspect. Some of the jokes and punchlines were a bit opaque--I basically did them by trial and error. I liked exploring the room for hints. Maybe something where the room changes slightly each iteration to provide more help/hints would be a solution.
A+ for creativity on this one! It took a bit to get used to the choppy movement, but once I got the hang of it, I started enjoying it. I found it a bit hard to see obstacles coming due to the overall dark aesthetic. I think some kind of contrast with the obstacles to make them stand out a bit would be helpful.
Simply stellar! I really like the Game Boy art style. You did an amazing job of fleshing out the mechanics and creating challenging puzzles. It's such a simple core mechanic, but you really thought about ways to stretch it and make it enjoyable and fresh. This is the best twist on the traditional snake game that I've seen this Jam (including my own!)
This was a really creative game. I enjoyed playing it. I would have loved a bit more info about my ship, such as a target reticule to show where my aiming was (it was difficult to his specific things, often my shots flew just left or right) and a reload timer/icon. I quite liked the control of the ship overall, though. It felt appropriately "watery".
Thanks for playing and for the feedback! I love the idea of the red blocks have more of a penalty, or maybe having different types of penalty blocks that could appear. Regarding the sound, it should play a nice little beep each time the snake moves. I was worried about it being too loud and annoying, so I dropped the base volume down pretty low on the sound effect. I wonder if I put it too low and it won't be audible unless a system's audio is up high? I wanted to include a settings menu with a volume control, but I didn't have time.



