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meandering_baryon [dev-trev]

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A member registered Oct 18, 2019 · View creator page →

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Voice acting, let's go! I loved the into and the transition scenes especially! The purple spiral kindof reminded me of Nightmare Ned! Great work! 

What a wild ride!

It felt funky and original which I really liked! I enjoyed the front facing walk cycle, had a dancing quality to it, not as crazy about the dog animation where it flips back and forth at high speed, a bit distracting. I thought the work screen was really funny (get in!) lol 

I also really liked the music :) 

Cool game, definitely unique, well done! 

This is awesome! Shooting out another car with the shotgun was very satisfying, the audio really adds a lot! Interesting idea, and well executed. I did have an issue with the web version where my cursor would become misaligned from the hand sprite. I'd love to see this expanded post-jam, great job!

This is so cool! I love the night monster! The little creatures in general were charming, I liked their look and animations.

The comments below highlight some great suggestions :

- making the tree hollow visible to show the snake in the beginning would help make more clear how to start

- there was a bit of a performance issue after first time eating two bunnies, wasn't sure if that objective was repeated intentionally

- looking forward to seeing this expanded more post-jam!

Great work!

Thank you very much! It was the most fun part of the development lol

Thank you, and I appreciate the feedback! I agree, there could be more to it, still a bit rough in its current state! 

Thank you, I'm happy you enjoyed it! I hope to expand on it after the jam is done, there's some really obvious bugs I missed as well (naturally) that I literally can't wait to push out fixes for lol

Much appreciated, thanks! I'll be sure to give your project a go as well! 

Thank you! I'm hoping to polish it more in the near future after the jam is over, but I will keep in mind the benefits of simplicity! 

I agree, the volume balance is a little all over the place, I'd really like to take some time to improve after the jam is over, thanks for playing!

Dang...this made me emotional! It's such a universal thing, navigating that space between ourselves and those we're close to. I loved this entry, please keep making things!

Really great work, very well written! (also I'm not crying you're crying! it's the rain I swear!)

Mesmerizing! Really cool game, and fits the theme well, great work!

Fun concept, I don't think I'll be making Employee of the Month any time soon tho lol

Great work, simple but challenging!

Really clever, fun abstraction of the game-dev process!

 I ran into an "index out of bounds" error with the web player after the "jam" ends, but didn't stop me from playing so no big deal! 

Well done!

Thank you! I used Aseprite for all the art!

Much appreciated! Thank you for playing, I'm glad you enjoyed the radio! I had a lot of fun recording it :) 

Wow, I love this one! Feels very cohesive, the interactions were fluid and the way the audio syncing was done was impressive! Really well done!

Great style and feel to the game, I like the simplicity! It's challenging but easy to understand conceptually. The controls felt a little unresponsive on entering the next loop, not sure if it's precision or delay after the exit input before registering the next input, but that's my only real gripe. Great work!

Love to see a local co-op game in the jam! There's definitely some fun here, though I don't have anyone to play with currently :(

I like the squash crouch, made me smile! 

One note, I played with keyboard and the controls felt a little awkward, well done though!

Ah yes, gambling, the perfect recovery tool for gambling addiction lol

Reminds me of Horse Race Tests

Thank you, and thanks for playing, I'm glad you enjoyed!

Really great idea! I love the randomized modifiers, the little slot machine was very satisfying. I would've liked a bit more to the combat, I was a little confused how an attack was blocked or not, and the arms on the gladiator are a little wonky but it has charm :P

I was able to back out left past the edge of the map, I think an end wall to make it feel like a true gladiator pit would add a lot there. Good work, would really like to see this one expanded in the future!

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Really impressed by the mood and style of this one! Soundscape fits very well, and the sprite work is very good! I agree that the loops feel a little slow, I might have liked if the player could respawn directly above each death-flower so that more time can be spent soaking in the vibes and less walking back to the death-point. Great work!

Moody and thought-provoking! Very original style, I love the way the audio was done, I think the soundscape fits perfectly, and the sprite work is really outstanding!

Thank you! Encouraging to hear it has a "more-ish" quality even in it's early state! I'm hoping to build on the radio in the future, (among a lot of other things lol), thanks for playing!

Bummer, sorry to hear this! Do you mind sharing what your device OS is? Wondering if this could be due to compatibility issue with older versions of Windows. 

Definitely made me smile, fun but cruel game lol

well done!

Really well done game, especially for such a short time-frame! I love the 2.5D style, and the world had charm and felt good to run around in! I'd love to see this expanded (and maybe a few bug fixes :P)

Great job to you all!

I love Clive, best boi! I like how the wall climbing and mushroom grabbing was implemented as well

I think a "flies eaten" label somewhere would be a nice touch, and maybe some optional flies that are tricky to reach for an extra challenge.

Charming game, well done!

Clive is best boi!

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Got lucky on first try, 18 bounces! 

Couple thoughts:

- I'm not sure the "ghost" feature is really needed since the DVD always starts at the center (as far as I can tell)

- Would be cool if there was a mode where it could count up until perfectly hitting the corner, because it's true we all want to see it perfectly hit the corner! lol

- Fun little game, well done!

I really like the concept : working for the post, collecting mail, dropping it off back at the office, repeat.

I think some tweaks could help make this more fun, I don't mean these in any way negatively, but just some thoughts I had while playing : 

- the music is a little harsh, I think a gentler soundtrack would help emphasize the "chill" quality of the game, maybe a soundscape of local birds or something, or just a softer main theme

- I love the idea of having to figure out where an address is, I think it could be taken further by removing the indicator of where the player is on the map but adding more visual ques to the world itself i.e. street signs, building numbers, etc. Could be too tricky but I think it could work!

-I'd love if the main character was styled like a postman, maybe a blue uniform and little mailbag

- I actually really like the cross-walk feature, could be expanded: maybe the player can jay-walk but there are cars moving around on the roads that only stop for the player when they use a cross-walk 

Well done, considering the short time-frame of the jam! I think with more time and some additional features this game would be really fun!

I'm sorry you had to hear on-boarding that many times lol

I appreciate the feedback, and I totally agree! I'd like to add a system for skipping the first message on restart, or maybe modifying it to be much shorter than the one that plays in the first run, hopefully that can be included in a later release!

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Thanks so much Kaylee! I'm hoping Hav can make more appearances as check-in's throughout the quota in a later release, glad you enjoyed!

This was fun! I am a sucker for mini-games, and I really enjoyed the exploration element! My only nitpick is I would have liked to be able to rearrange the tiles by just clicking one instead of focusing with the keys first. Great job all!

Much appreciated, thank you! I'm really glad you enjoyed it! 

I like the ambience and environment design, the background motion looks very good and the sound was very moody. I also like the ethereal quality to the main character. I found the main mechanic a bit difficult to grasp though, and I think the font is a little tricky for me to read. There was definitely a lot of good work put into this project though, well done! 

Love the humor, the shopkeeper cracked me up! I just read a comment that said you can damage with moves as well so I'm off to replay your game with that knowledge in mind lol

Well done! 

What a great game! Really fun and original concept, and the shop keeper cracked me up!

I do wish I could go to shop and next level without using cards, but in a way it adds charm and immersion so idk

well done!