Voice acting, let's go! I loved the into and the transition scenes especially! The purple spiral kindof reminded me of Nightmare Ned! Great work!
meandering_baryon [dev-trev]
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What a wild ride!
It felt funky and original which I really liked! I enjoyed the front facing walk cycle, had a dancing quality to it, not as crazy about the dog animation where it flips back and forth at high speed, a bit distracting. I thought the work screen was really funny (get in!) lol
I also really liked the music :)
Cool game, definitely unique, well done!
This is so cool! I love the night monster! The little creatures in general were charming, I liked their look and animations.
The comments below highlight some great suggestions :
- making the tree hollow visible to show the snake in the beginning would help make more clear how to start
- there was a bit of a performance issue after first time eating two bunnies, wasn't sure if that objective was repeated intentionally
- looking forward to seeing this expanded more post-jam!
Great work!
Great style and feel to the game, I like the simplicity! It's challenging but easy to understand conceptually. The controls felt a little unresponsive on entering the next loop, not sure if it's precision or delay after the exit input before registering the next input, but that's my only real gripe. Great work!
Really great idea! I love the randomized modifiers, the little slot machine was very satisfying. I would've liked a bit more to the combat, I was a little confused how an attack was blocked or not, and the arms on the gladiator are a little wonky but it has charm :P
I was able to back out left past the edge of the map, I think an end wall to make it feel like a true gladiator pit would add a lot there. Good work, would really like to see this one expanded in the future!
Really impressed by the mood and style of this one! Soundscape fits very well, and the sprite work is very good! I agree that the loops feel a little slow, I might have liked if the player could respawn directly above each death-flower so that more time can be spent soaking in the vibes and less walking back to the death-point. Great work!
Got lucky on first try, 18 bounces!
Couple thoughts:
- I'm not sure the "ghost" feature is really needed since the DVD always starts at the center (as far as I can tell)
- Would be cool if there was a mode where it could count up until perfectly hitting the corner, because it's true we all want to see it perfectly hit the corner! lol
- Fun little game, well done!
I really like the concept : working for the post, collecting mail, dropping it off back at the office, repeat.
I think some tweaks could help make this more fun, I don't mean these in any way negatively, but just some thoughts I had while playing :
- the music is a little harsh, I think a gentler soundtrack would help emphasize the "chill" quality of the game, maybe a soundscape of local birds or something, or just a softer main theme
- I love the idea of having to figure out where an address is, I think it could be taken further by removing the indicator of where the player is on the map but adding more visual ques to the world itself i.e. street signs, building numbers, etc. Could be too tricky but I think it could work!
-I'd love if the main character was styled like a postman, maybe a blue uniform and little mailbag
- I actually really like the cross-walk feature, could be expanded: maybe the player can jay-walk but there are cars moving around on the roads that only stop for the player when they use a cross-walk
Well done, considering the short time-frame of the jam! I think with more time and some additional features this game would be really fun!
I'm sorry you had to hear on-boarding that many times lol
I appreciate the feedback, and I totally agree! I'd like to add a system for skipping the first message on restart, or maybe modifying it to be much shorter than the one that plays in the first run, hopefully that can be included in a later release!
I like the ambience and environment design, the background motion looks very good and the sound was very moody. I also like the ethereal quality to the main character. I found the main mechanic a bit difficult to grasp though, and I think the font is a little tricky for me to read. There was definitely a lot of good work put into this project though, well done!