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A jam submission

EncirclementView game page

A tower defense wave survival game made by three complete amateurs
Submitted by Ssencipe, STKman, PercPlayer423 — 11 hours, 14 minutes before the deadline
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Encirclement's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#26843.5603.560
Enjoyment#38902.9202.920
Audio#47972.5602.560
Narrative#52222.0802.080
Artwork#60672.4802.480

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You draw loops around the enemies and resources to hurt/grab them and build defenses.

(Optional) Please credit all assets you've used
Ssencipe (design/programming)

STKman (misc programming/UI)

PercPlayer423 (art)

Audio assets licensed from Kenny Game Assets All-in-1 and Melodic Mayhem Tier 2 by Ovani Sound.

(Optional) What would you like to be called if GMTK features your game?
Silly Little Gamers

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Comments

(+1)

Good game! I think there should be a leaderboard for top ranked players

Developer

Beating all 100 waves is crazy! If we can figure out netcode or some other global display method then we can consider leaderboards in future projects, sure.

Submitted(+1)

nice work!!!! 

I would love your rating to my game!

Developer

Thanks, and sure I'll check it out.

Submitted(+1)

Simple but addictive. Drawing works surprisingly good

Developer

Glad it felt satisfying, thanks!

Submitted(+1)

I like the notepaper style!

Developer

Glad you liked it! We wanted a style that would make the drawing feel intuitive.

Submitted(+1)

Interesting idea, it was fun! Unfortunately, when I built the barricade, I was to the left of it, so I got stuck and couldn't leave the base... hehe

Developer(+1)

Sorry about that, the wall got implemented late and we just didn't plan and enough around it. Glad you had fun despite that!

Submitted(+1)

Wau this was more fun that it should have been. Please add some more things I can spend resources on.

Developer

If we come back to this project there's definitely plenty of ideas we didn't implement. Glad you enjoyed!

(+1)

Very nice take on "loop" and innvovative ideas! 

Developer

Thanks for playing and the compliments!

Submitted(+1)

fun little prototype that can be expanded with lots of ideas!
I love that you put this on a notebook background, reminds me of being terribly bored in school or uni and playing little doodle games with my desk neighbors^^  I in general like doing two things at the same time, this sorta split brain stuff with a character and drawing mechanic is a nice example of that!

Developer(+1)

We certainly had some leftover ideas, so expansion could be on the table. Glad you liked the split focus element. We wanted to add some depth by having more things to micromanage and to keep things from just being a drawing game. I'm happy it seemed to work well!

Submitted(+1)

Fun! Love the art style, very whimsical. My hand definitely got a bit tired from all the circling!

Developer

Glad you liked it! Our artist will be happy with all the art compliments.

Submitted(+1)

Using a pen mouse really helps with this game 🤭  Reached wave 14! Enjoyed playing this

Developer

Thanks for playing! Nice final score. We would have liked to balance the waves better (and add 2-3 more enemies tbh) but we just ran out of time. After Wave 11 it just repeats that same combination of enemies for 89 more waves.

Submitted(+1)

fun concept and the art is cute

Developer

Glad you liked it! Our artist appreciates the compliments.

Submitted(+1)

Fun little tower defense game! I liked the loop mechanic it reminded me of pokemon ranger!! The art is so cute too

Developer

The Ranger games were the main inspiration for this. Finding a spin on it and scoping it well was the tricky part, but we're glad people enjoyed aspects of it!

Submitted(+1)

I don' t know  if that´s just me, but the circles need to be almost freeky small which gets hard to do with a mouse imo. Might just be me though! Love the tower defense.  Wish you could attack the enemy's base.

Developer(+1)

We tried to find a limited loop size so players don't just circle large chunks of the screen at once, but admittingly we just did not have the time to balance things at the end. It's been a great learning experience and we hope to have more time for that next jam.  Thanks for the feedback!

Submitted(+1)

I absolutely understand! Loved the concept tough!