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Sarcelle

42
Posts
19
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A member registered Jan 18, 2023 · View creator page →

Creator of

Recent community posts

Oh dang, sorry! Only had a chance to test on Chrome so far. I’ll try to do some testing in Firefox next week and get it working. Hopefully the .exe works, though!

This was a really cool and unique game. I loved the writing, the puzzles, and the presentation. Super satisfying. Had a little trouble snapping the orbs into the right slots sometimes, but overall really enjoyable!

Very creative concept, I could definitely see this idea expanded into a full game with some very complex puzzles! Really cool.

Fun and short! I liked it a lot. Only change I'd make would be to let you retry right away, without having the game over screen.

Really creative. I'm pretty bad at this, but once I got the hang of it it was very fun! Like some of the other commenters I don't totally understand the arrow though, so it's possible that I didn't really get the hand of it haha.

Art is absolutely gorgeous. The animations are super smooth. Everything looks great. I did feel like the combat was a bit clunky. Enemies don't really react to being hit and the animations lock you into an action for a long time, so it felt hard to fight anything without just trading blows.

I like the pseudo-programming vibes a lot. It would be neat to be able to see your upcoming enemy and their own loop so that you could program yours on the fly to counter. Had a lot of fun, once I figured out what was going on!

Interesting idea. I agree with the others that it needs a slightly better on-ramp. I was confused for awhile trying to figure out how I was supposed to play. But enjoyed it when I figured it out!

That was a blast! I loved the theme and the little vacuum robot. I also really enjoyed the planet shrinking towards the end.

I really enjoyed this! I thought the mechanics were really intuitive, the puzzles were interesting and satisfying, and the progression was great. Visuals and audio on point too. A really fun and polished little puzzle game.

Realizing that I could make infinite troops did make this somewhat easy, but I dug the vibes a lot!

I like ships, I like maps of Europe, I like making money. This was a fun little puzzle to set up, and then it's nice to watch your ships sail about and make you rich.

Creative and brain-bendy. I liked!

This was really creative and cool! I agree with the others that with a bit more polish and the ability to upload custom files this could have some real legs.

I enjoyed the goblin's sassy dialogue!

I really enjoyed this. I love mazing tower defense games, and the change in theme was delightful here. The sound of the milk constantly sloshing around was both hilarious and disgusting.

Very atmospheric. I also liked the character art a lot. Collecting the power-ups and frantically looking around for the way forward was fun.

Thank you for playing! Really appreciate it. I was definitely inspired by Gnorp and also Tower Wizard, and wanted to make something in that vibe with tile placement!

Nice work! When you beat the game it just fully resets your run. But I definitely should add an option to restart with all your AP! I didn't expect anyone to push through without adaptations haha.

Loved the programming elements. Reminded me of learning on Scratch way back in the day.

I did seem to somehow start with 10k upgrade points, which did make things a little easier haha.

Really lovely, the art and music coming together to create such a wonderful cozy atmosphere. A lot of beauty here.

Very polished, and I liked the looping mechanic a lot.

Liked clicking cookies, loved the twist. The command line was a little fiddly, both with having to type very slow to avoid it missing a letter and not being able to backspace without deleting the whole line. Loved the concept though.

I liked the exploration and the "Pac Man with a gun" vibes! I agree that adding some landmarks to the map could be fun, maybe using different tilesets for the areas that contain the different big gems.

Snakes are cute, although immortal! I like the simple Advance Wars/Fire Emblem tactics system.

Also really liked the art for the syringe/phone. I enjoyed creating a little drug pile and then letting the cops gobble it up.

Fun! Love the art style, very whimsical. My hand definitely got a bit tired from all the circling!

10/10 vibes.

Couldn't figure out how to escape day 1, but loved the art. Gorgeous and full of character!

I had fun exploring! I think some of the boxes may be invisible haha, as I did occasionally get pushed around and killed by phantoms.

I like this take on chess puzzles! Last one was a thinker.

That was fun! I feel like having the ghosts have collision and physics made this a very fresh take on the concept. I especially liked timing my jumps with my ghosts to "double jump."

The belt resizing was super smooth and intuitive! Fun little sandbox.

Oops! Good catch, I'll fix that when the jam voting is over. For now, mushling's honor haha. Thanks for playing!

This was fun! Devastating to fall all the way down, and very satisfying to beat.

Thank you for the kind words! Sorry about the sound, I did only test in Chrome, so that’s a good note to circle back on when the jam is over.

No worries! Glad you could fix it before the deadline. And honestly it was kind of fun to make infinite towers haha!

Fun! But right-clicking on a tower gives 20 gold, allowing you to build infinite towers for free!

Haha congrats! Those pesky civilians don’t make it easy, that’s for sure.

Thank you so much for the kind words! I've sent you a friend request and I'd love to chat.