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I like the pseudo-programming vibes a lot. It would be neat to be able to see your upcoming enemy and their own loop so that you could program yours on the fly to counter. Had a lot of fun, once I figured out what was going on!

Oh definitely seeing the upcoming enemy would have been great! We designed a screen to do just that, but it was squeezed due to time constraints.

However we did discuss whether to show the enemy’s program. We elected not to do so with the idea that the player would have to learn the attack pattern, but that means you go blind the first time you face any enemy. Thanks for this feedback, that’ll be valuable if we end up continuing this game after the jam! (not a guarantee, but I would love to aaaaaa)