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Ssencipe

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A member registered Apr 28, 2018 · View creator page →

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Thanks, and sure I'll check it out.

Glad it felt satisfying, thanks!

Beating all 100 waves is crazy! If we can figure out netcode or some other global display method then we can consider leaderboards in future projects, sure.

Glad you liked it! We wanted a style that would make the drawing feel intuitive.

Sorry about that, the wall got implemented late and we just didn't plan and enough around it. Glad you had fun despite that!

If we come back to this project there's definitely plenty of ideas we didn't implement. Glad you enjoyed!

Thanks for playing and the compliments!

Glad you liked it! Our artist will be happy with all the art compliments.

We certainly had some leftover ideas, so expansion could be on the table. Glad you liked the split focus element. We wanted to add some depth by having more things to micromanage and to keep things from just being a drawing game. I'm happy it seemed to work well!

Thanks for playing! Nice final score. We would have liked to balance the waves better (and add 2-3 more enemies tbh) but we just ran out of time. After Wave 11 it just repeats that same combination of enemies for 89 more waves.

Glad you liked it! Our artist appreciates the compliments.

Yeah since it's our first time we struggled near the end in putting everything together cleanly and having more clear feedback and presentation for the player. Just didn't quite have the time. I think your game did great on the presentation aspect. The core game loop was clear and intuitive, though it did take me a bit to figure out how to consistently damage the enemies.

Lots of character in the game, I like it. Feels so upbeat despite the horrific deaths.

I love the vibes of this one, and the interfacing with the mechanics is very unique. It's a bit fiddly to get used to, but I think it can definitely be a great system.

I'll be the first to admit it's a bit too precise for me, but the presentation of the game was great. It sets up a nice atmosphere.

The Ranger games were the main inspiration for this. Finding a spin on it and scoping it well was the tricky part, but we're glad people enjoyed aspects of it!

We tried to find a limited loop size so players don't just circle large chunks of the screen at once, but admittingly we just did not have the time to balance things at the end. It's been a great learning experience and we hope to have more time for that next jam.  Thanks for the feedback!