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vivikowski

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A member registered Nov 18, 2023 · View creator page →

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Loved the demo! Love the writing! Love my wife! <3

achievements coming up! we pinkie promise.

gave me more trouble than silksong, love it :D hope you get around to giving it some polish to make it slightly more accessible! 
what is the game you mention in the description that you were inspired by? Don't think I'm familiar but would love to check it out :)

I actually like the idea of the movement/input method, even tho i rarely managed to go fast!  8 directions would have felt better I think?
The character started facing up, so I misread it as an ice wall rather than top down and that I was ice climbing. 
I was also surprised there wasn't an earlier lvl where u have no exploration, but just learn the basics. i think that could have helped get familar with it^^ Also not every wall needed to be an evil wall of slowness! :D 

I love the game (now that I get it :D)
there is a few annoyances like dragging the mouse over the text on the screen feeling a bit mhmmmm and the cursor already beeing snapped to some point upon reset sometimes, but this is all so fixable^^
glad i didnt miss out on this entry!

Are those penguin? I low pungwings <33 great sprite!! I love that u used a different screen format too :) 

This was very funny and i love the effort that went into the assets :D I think maybe some extra way of schwivveling the car other than the mouse movement could have easily made it feel more intense. Maybe grabbing the wheel and clicking and rotating it could have worked too? Maybe my god damn mouse is just in need of retirement >_> 
Gj and congratz to the team for the entry!

Fristly, good job on your first completed game!! :)

The sound when holding down the pewpew button sounded like I was shooting stuff inside a reverberating tin can :D It's kinda funny that the sound will stop you from doing the thing that is probably the most effective at deleting those enemies! 

Really enjoyed to be able to go sideways in this, didnt quite feel like i was moving with a tank, but with the right visual/animation, you could totally sell this movement. 

I tried this one on my work pc, that would be linux and yes, the black box happened pretty much all the time :< 

the bar was somtimes entirely full, but no key would activate the special ability and drain it again

This looks so gud! You say it didn't get done? What were you planning to add? The duck timing does seem very tight, but probably only because the distance to the obstacle is tricky to tell from the angle. Duck could also simply be somthing you can keep holding? Now i wanna hold a duck :< 

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You are more than welcome to ask any questions over on discord :)! Not all of us are active in the jam group, but I can for sure connect you with the right person for the topics you got. We actually failed last minute to put our team logo relating to the "party foul" (which was our working title) and the updated custom project icon, but I can share the team logo here! Billy was played like a hundred thousand times while we were at it, good song to descend into madness during a jam! 
May I ask if you mean queasy as in motion sick or something else? 
Thank you so much for giving it a shot either way!
(You probably DID eat the pizza, but there is no fx for it, maybe not even a sound, it also does just lower your drunkness and nothing else :P Just as evil as the cacti.)

Yeah I just couldnt read while the beat saber walls-and-mines-in-my-face-trauma was triggering :D I think there should probably just be a gap in gameplay while there is messages to read :) 

Surprised to see how much shading your sprites had! damn!
Icouldn't activate the impulsiveness ability or maybe I misunderstood it. On a german keyboard on linux, in case this helps trouble shooting 

also linux!

really love the character :3 Simple and charming design! 
I got confused with that blue rope appearing multiple times when I was trying to pull onto the cubes, like a spammy effect that I wasnt sure was intended? The cubes were a bit too schmall for me to handle reliably, so I couldnt quit enjoy the movement you had intended I think, but I love the type of movement when it did work! 
Maybe you could make it so that one can still access the controls page once you enter the game and wanna check it again :)!

I found the movement incredibly intuitive, loved how simple it was and the nice follow through of the animation - very smooth! as a fan of plump animals I was also endeared by the plump reindeer ofc :D
I found it a bit hard to read the instructions while i was playing the game so I missed some stuff, but overall it was quite obvious what to do so it wasn't too bad to skip some tut messages. Often obstacles spawned in the way of the pick up ring so it seemed unavoidable to lose some speed :< Good to see another bigger team give a 3D game a shot and have some time to do "luxury" things like that jiggly christmas tree :D nice job overall!

I can see how with a bit of time spend polishing this it could be really satisfying and a neat quick time reation game! I liked the push and pull of when you give inputs vs when you let the lvl move the character. There is quite some hilarity potential with accidental inputs and good splat fx :D The character design is already so neat with the fishbowl head! I also felt like the different grounds and obstacles were more clearly visible than with some of the more visually refined games in this jam, which helps so much if you only have a split second to react! def keep that lvl of clarity for the visuals :)!! gj!

Couldn't play for too long since I was getting motion sick, never quite so clear to me what triggers it, cause with racing games it s usually just fine :/ Something about the car conrols felt a bit slippery, so I ended up taptaptaping the keys, which maybe is not what you envisioned for the player input :o 
The environment elements and snowmen looked really good... and melting them down as a car felt oddly satisfying :D good job! 

Could you explain this one? I d like to try it, but all I can do is trigger sirens :D Please instruct

Was about to report, thanks! I'd call AI on the re-upload description too, but that's outside of the Godot Game Jam. It's a hell of a read tho!

LOVE the crackly ground texture, LOVE the animation and LOVE the sound fx, I can't stop making the shooting sound. GJ! 

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Love the art style and sound, have to look up the artist some more :3
I had trouble contolling the game, was playing standing up and looking over my shoulder with my ringfinder on D and index on A. I thought that was hilarious actually and it helped me, so why not :D 
Wish there could have been some more epic frames of animation for the jump and sled schwivveling behind the dog. Could it be that the snow particles are to blame for some lag? It starts right when then show up for us :0

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Dash along the floor to speeeeeeed and get past the multi ice platform room. It's tight! Good luck. Nice game! Most of the feedback I d agree with was already given except maybe use a slightly different shade of blue for the ice so people don't associate it so much with Celeste visually cause the game looks nice actually and it's all great, custom art! 

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I don't usually play cozy games (except Wanderstop), but maybe... I should? This calmed me down so much and I really enjoyed the writing. Made me wonder how Audio and Graphics are a voting category, but Story/Writing isn't, when often enough there is more custom text than custom sounds produced in these jams. Heart was warmed, thank you for making <3


(PS: Hooray, you have other games to play :)))

skii skii skii pew pew pew yes yes yes :D nice entry!

Hilarious....NO idea how you came up with this concept, but I love it. Took a moment for us to process the info on screen, but once we had a grasp of the game there was a lot of shouting over what to pick and when to throw interns. If it was a bit better tutorialized it could be much harder and I'd gladly play more! 

Hilarious....NO idea how you came up with this concept, but I love it. Took a moment for us to process the info on screen, but once we had a grasp of the game there was a lot of shouting over what to pick and when to throw interns. If it was a bit better tutorialized it could be much harder and I'd gladly play more! 

Please keep making this game!!! Could be one of those 4am flow experiences with the most epic soundtrack that a cube ever moved to. I wish the bullet and sword swing number was the bg rather than the timer, so I could keep an eye on it. I also wish easy mode was with no timer, but we managed! 

Okay I did beyond terribly, so I asked a god gamer friend to play instead. He's got bad eye sight so he had trouble reading the font and identifying the items, so hey I got to contribute with my eyeballs  :D There was some serious cheering the frist time we managed to throw a dish at a customer after restarting 5 or so times. I wish the tentacles had a bit of magnetism to them once you held something with them but then switch or there was a safe box to store things in. Holy space cow. Tough game :D Good job! 

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Discovered that you could spam clones and filled the screen with yetis :D Oh noes! But then continued with honor to play it "properly". Unsure the clones are necessary at all, or maybe they should be spawned from the same ressource you use as the drawn ramps. Like a little x drawing that will shoot a yeti at that spot from the first one? Music fits the game, but never sure how to rate if the music isn't created by the team.  
Overall had quite some fun and i can see the lvls further escalating, gj!

If you slam right when you are about to touch ground again it bounces you like crazy! Super fun :D

Nothing burger xD  Ouch. May I ask, if that is cause it just takes too long to set up the simulation side of it and then you dont have time for the spooky contents?

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Someone has seen the end!! Thank you so much! We are a bit worried about people sticking it out with the performance issues and shader crash & cachery :D Hope to update the game after the voting period to feature more of the team's ideas that didn't make it in for the jam (or were simply out of scope) for the people that enjoy the game.
I followed the wip art of your game via the discord group, so nice to see how it came together, we should have done some sharing ourselves!

Oh my god I loove you, that's exactly what I was trying to channel, the second coming of Harry and the necktie :'D

Also did I fly by some giant character in the bg at some point? Who was that!? :O

For a while I was progressing without really learning how to play the game, once I was actually doing THE THING and if felt epic it was over after two more gos, so that was a bit unfortunate :O
Also I was totally just clicking the upgrades at random since I could often afford many of them so the choice didn't seem so meaninful. I would have also loved to be able to look ahead more to see whats coming. maybe the character should be more left on the screen or maybe a little preview of the lvl would help?
Now that all sounds terribly critical, but actually I did have fun and I love the look of the game a lot! Seems like things that can be polished easily cause you already did all the hard work :)! Good job!

OH I think you are onto something with the Pizza. It could extend the drunkmeter by a bit? So the level gets easier if you manage to recover?
That could work super well in case we wanted longer lvls. We did see some people keep on eating the pizza, even tho they know it's bad for them, but yeah atm it's just a joke/trap. Thank you for playing and the notes :)! 

:D Love the sound of that! We even had a hungover playtester drop by to see if the fx can be handled after some beers too!

this got me really hooked, i love it :) even if the gameplay would have worked like a charm by itself I love the extra framing that the opening sequence provides for why you play essentially as a white, ball, that can freeze, it works suuuper well and got me invested^^

Clement is not a 3D animator in your book :D? Just cause he had to shake off half a life time's worth of french rust? :D