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vivikowski

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A member registered Nov 18, 2023 · View creator page →

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Could you explain this one? I d like to try it, but all I can do is trigger sirens :D Please instruct

Was about to report, thanks! I'd call AI on the re-upload description too, but that's outside of the Godot Game Jam. It's a hell of a read tho!

LOVE the crackly ground texture, LOVE the animation and LOVE the sound fx, I can't stop making the shooting sound. GJ! 

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Love the art style and sound, have to look up the artist some more :3
I had trouble contolling the game, was playing standing up and looking over my shoulder with my ringfinder on D and index on A. I thought that was hilarious actually and it helped me, so why not :D 
Wish there could have been some more epic frames of animation for the jump and sled schwivveling behind the dog. Could it be that the snow particles are to blame for some lag? It starts right when then show up for us :0

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Dash along the floor to speeeeeeed and get past the multi ice platform room. It's tight! Good luck. Nice game! Most of the feedback I d agree with was already given except maybe use a slightly different shade of blue for the ice so people don't associate it so much with Celeste visually cause the game looks nice actually and it's all great, custom art! 

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I don't usually play cozy games (except Wanderstop), but maybe... I should? This calmed me down so much and I really enjoyed the writing. Made me wonder how Audio and Graphics are a voting category, but Story/Writing isn't, when often enough there is more custom text than custom sounds produced in these jams. Heart was warmed, thank you for making <3


(PS: Hooray, you have other games to play :)))

skii skii skii pew pew pew yes yes yes :D nice entry!

Hilarious....NO idea how you came up with this concept, but I love it. Took a moment for us to process the info on screen, but once we had a grasp of the game there was a lot of shouting over what to pick and when to throw interns. If it was a bit better tutorialized it could be much harder and I'd gladly play more! 

Hilarious....NO idea how you came up with this concept, but I love it. Took a moment for us to process the info on screen, but once we had a grasp of the game there was a lot of shouting over what to pick and when to throw interns. If it was a bit better tutorialized it could be much harder and I'd gladly play more! 

Please keep making this game!!! Could be one of those 4am flow experiences with the most epic soundtrack that a cube ever moved to. I wish the bullet and sword swing number was the bg rather than the timer, so I could keep an eye on it. I also wish easy mode was with no timer, but we managed! 

Okay I did beyond terribly, so I asked a god gamer friend to play instead. He's got bad eye sight so he had trouble reading the font and identifying the items, so hey I got to contribute with my eyeballs  :D There was some serious cheering the frist time we managed to throw a dish at a customer after restarting 5 or so times. I wish the tentacles had a bit of magnetism to them once you held something with them but then switch or there was a safe box to store things in. Holy space cow. Tough game :D Good job! 

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Discovered that you could spam clones and filled the screen with yetis :D Oh noes! But then continued with honor to play it "properly". Unsure the clones are necessary at all, or maybe they should be spawned from the same ressource you use as the drawn ramps. Like a little x drawing that will shoot a yeti at that spot from the first one? Music fits the game, but never sure how to rate if the music isn't created by the team.  
Overall had quite some fun and i can see the lvls further escalating, gj!

If you slam right when you are about to touch ground again it bounces you like crazy! Super fun :D

Nothing burger xD  Ouch. May I ask, if that is cause it just takes too long to set up the simulation side of it and then you dont have time for the spooky contents?

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Someone has seen the end!! Thank you so much! We are a bit worried about people sticking it out with the performance issues and shader crash & cachery :D Hope to update the game after the voting period to feature more of the team's ideas that didn't make it in for the jam (or were simply out of scope) for the people that enjoy the game.
I followed the wip art of your game via the discord group, so nice to see how it came together, we should have done some sharing ourselves!

Oh my god I loove you, that's exactly what I was trying to channel, the second coming of Harry and the necktie :'D

Also did I fly by some giant character in the bg at some point? Who was that!? :O

For a while I was progressing without really learning how to play the game, once I was actually doing THE THING and if felt epic it was over after two more gos, so that was a bit unfortunate :O
Also I was totally just clicking the upgrades at random since I could often afford many of them so the choice didn't seem so meaninful. I would have also loved to be able to look ahead more to see whats coming. maybe the character should be more left on the screen or maybe a little preview of the lvl would help?
Now that all sounds terribly critical, but actually I did have fun and I love the look of the game a lot! Seems like things that can be polished easily cause you already did all the hard work :)! Good job!

OH I think you are onto something with the Pizza. It could extend the drunkmeter by a bit? So the level gets easier if you manage to recover?
That could work super well in case we wanted longer lvls. We did see some people keep on eating the pizza, even tho they know it's bad for them, but yeah atm it's just a joke/trap. Thank you for playing and the notes :)! 

:D Love the sound of that! We even had a hungover playtester drop by to see if the fx can be handled after some beers too!

this got me really hooked, i love it :) even if the gameplay would have worked like a charm by itself I love the extra framing that the opening sequence provides for why you play essentially as a white, ball, that can freeze, it works suuuper well and got me invested^^

Clement is not a 3D animator in your book :D? Just cause he had to shake off half a life time's worth of french rust? :D 

Intense game indeed. The food critics got me sweating. Would have loved to get some upgrades to win more! Good job!

Clicked for the monkey - unforuntately the linux build didnt open for me. Hope you can get it fixed!

Interesting idea. Wish the turn-based system had more control. Good use of the shader and I liked the little bell sound :)

Interesting concept. Cool bezier curves on the control scheme. Cute bubbles and I like the pixels on the sink.

I love monkeyball. Good soundtrack. Bounce

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Great vibes. Loved the slow drifting parallax in the background and the ship particle effects. Music was also very soothing. Much appreciated that you picked a balancing-intensive game.
Good job!

Great vibe. Liked the story element and loved bathroom layout. Would love to see more of this so do please continue working on it over the holidays or sth. The ball splitting mechanic is a great touch on pool. Wish Hatman wanted to talk more. Great job!

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Love the quirky little music in this - sfx were a little loud. Awesome that you had the key remapping. Good job!

Music in this absolutely slaps. Wish the parallax background would speed up with the movement to show how fast I was going. Good job!

Thank you :) 
Well, we for sure tinkered with it some more and made it possible to succeed, it wasn't meant to be (almost....probably) impossible. It was just tricky getting it right on time with the physics and all!

AAH i see! weirdly enough some of us play our game on emulator cross handed :D playjams awkwardness hooray 

The Discontrolled man! Nice to see you back for this jam :)!! Checked out your yt channel, nice job sharing playdate developer know-how!

we made it all borked on monday, sunday it was so winnable :'D It is the game jam way..

Clever take on the theme! Love the use of the crank for it too, and the nice zapp fx! :D Can second what schmarty said about it missing a bit of a background to feel like you are gaining height without checking the side bar with the numbers!

Crashed on playdate once but upon restart it worked fine. I found it a bit awkward to hold the device this way and use the crank and blow into the microphone and use the dpad too, but I m unsure how that could be solved if you wanna keep it as a portrait format thing. Maybe a horizontal version with a tiny balloon going sideways against the wind could work? 

But yeah I think the whole control scheme and autofloating movement is a neat idea, gj! :)

The simple control scheme is so gooood! I think adding the crank might have muddied the simplicity, so I like that it stuck with this kinda input! ....And I'm so glad it doesnt put me back to the first screen every time, a bless you for that :D 

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Such buffness, yeeesss :D The tiny sprites work really nicely with all that detail! 

 I wish there was an animation for the jump over the enemy attack, but I love seeing the BOOM! Nevermind the animation was hidden behind the fx and the BOOM!

I was also confused at first that the Exit wasnt opening, but I had left an enemy behind after jumping over it and it didnt exactly come looking for me. Also one time I opened a door and there were 3 flying enemies and two boars right behind it to finish me off^^ 

We are investigating! Thanks for letting us know!