Could you explain this one? I d like to try it, but all I can do is trigger sirens :D Please instruct
vivikowski
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Love the art style and sound, have to look up the artist some more :3
I had trouble contolling the game, was playing standing up and looking over my shoulder with my ringfinder on D and index on A. I thought that was hilarious actually and it helped me, so why not :D
Wish there could have been some more epic frames of animation for the jump and sled schwivveling behind the dog. Could it be that the snow particles are to blame for some lag? It starts right when then show up for us :0
Dash along the floor to speeeeeeed and get past the multi ice platform room. It's tight! Good luck. Nice game! Most of the feedback I d agree with was already given except maybe use a slightly different shade of blue for the ice so people don't associate it so much with Celeste visually cause the game looks nice actually and it's all great, custom art!
I don't usually play cozy games (except Wanderstop), but maybe... I should? This calmed me down so much and I really enjoyed the writing. Made me wonder how Audio and Graphics are a voting category, but Story/Writing isn't, when often enough there is more custom text than custom sounds produced in these jams. Heart was warmed, thank you for making <3
(PS: Hooray, you have other games to play :)))
Hilarious....NO idea how you came up with this concept, but I love it. Took a moment for us to process the info on screen, but once we had a grasp of the game there was a lot of shouting over what to pick and when to throw interns. If it was a bit better tutorialized it could be much harder and I'd gladly play more!
Hilarious....NO idea how you came up with this concept, but I love it. Took a moment for us to process the info on screen, but once we had a grasp of the game there was a lot of shouting over what to pick and when to throw interns. If it was a bit better tutorialized it could be much harder and I'd gladly play more!
Okay I did beyond terribly, so I asked a god gamer friend to play instead. He's got bad eye sight so he had trouble reading the font and identifying the items, so hey I got to contribute with my eyeballs :D There was some serious cheering the frist time we managed to throw a dish at a customer after restarting 5 or so times. I wish the tentacles had a bit of magnetism to them once you held something with them but then switch or there was a safe box to store things in. Holy space cow. Tough game :D Good job!
Discovered that you could spam clones and filled the screen with yetis :D Oh noes! But then continued with honor to play it "properly". Unsure the clones are necessary at all, or maybe they should be spawned from the same ressource you use as the drawn ramps. Like a little x drawing that will shoot a yeti at that spot from the first one? Music fits the game, but never sure how to rate if the music isn't created by the team.
Overall had quite some fun and i can see the lvls further escalating, gj!
Someone has seen the end!! Thank you so much! We are a bit worried about people sticking it out with the performance issues and shader crash & cachery :D Hope to update the game after the voting period to feature more of the team's ideas that didn't make it in for the jam (or were simply out of scope) for the people that enjoy the game.
I followed the wip art of your game via the discord group, so nice to see how it came together, we should have done some sharing ourselves!
For a while I was progressing without really learning how to play the game, once I was actually doing THE THING and if felt epic it was over after two more gos, so that was a bit unfortunate :O
Also I was totally just clicking the upgrades at random since I could often afford many of them so the choice didn't seem so meaninful. I would have also loved to be able to look ahead more to see whats coming. maybe the character should be more left on the screen or maybe a little preview of the lvl would help?
Now that all sounds terribly critical, but actually I did have fun and I love the look of the game a lot! Seems like things that can be polished easily cause you already did all the hard work :)! Good job!
OH I think you are onto something with the Pizza. It could extend the drunkmeter by a bit? So the level gets easier if you manage to recover?
That could work super well in case we wanted longer lvls. We did see some people keep on eating the pizza, even tho they know it's bad for them, but yeah atm it's just a joke/trap. Thank you for playing and the notes :)!
Crashed on playdate once but upon restart it worked fine. I found it a bit awkward to hold the device this way and use the crank and blow into the microphone and use the dpad too, but I m unsure how that could be solved if you wanna keep it as a portrait format thing. Maybe a horizontal version with a tiny balloon going sideways against the wind could work?
But yeah I think the whole control scheme and autofloating movement is a neat idea, gj! :)
Such buffness, yeeesss :D The tiny sprites work really nicely with all that detail! I wish there was an animation for the jump over the enemy attack, but I love seeing the BOOM! Nevermind the animation was hidden behind the fx and the BOOM!
I was also confused at first that the Exit wasnt opening, but I had left an enemy behind after jumping over it and it didnt exactly come looking for me. Also one time I opened a door and there were 3 flying enemies and two boars right behind it to finish me off^^





