Play Idle Game
Idle Office's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 3.643 | 3.643 |
| Overall Good | #15 | 3.357 | 3.357 |
| Overall | #22 | 3.271 | 3.271 |
| Graphics | #28 | 3.286 | 3.286 |
| Sound | #30 | 2.786 | 2.786 |
| Overall Bad | #30 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Misrepresentation, multiple genres
Any additional information for voters?
Game has multiple chapters. I couldn't spare much time, took me around 3~ days. Any feedback is more than welcome.
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Comments
Wow! This is a real hidden gem this year!
Love the fakeouts so much! I have to admit I flesh out my office fairly quick and thought that was it to the game, and was about to close it when I got the next level 😅 Glad I didn't though, as the next two levels were so cool!
Ending was pretty funny! Overall a really fun experience!
Well done!
Thanks, glad you enjoyed!
Yeah, I should have added speed multiplier for the first section or simply made it shorter. Glad you played it through!
Great game! Enjoyed as hell!!!!! Black hole was masterpiece!
Thanks!
A surprising amount of twists to this one!
The first two sections had some surprisingly polised mechanics for about 3 days work, especially for SBIG jam! The third and final felt a bit more in line with what I would expect, and while it was anti-climactic it was in keeping with the spirit of the game so I didn't dock any points or anything for it.
I agree with other comments saying the first section went on a little bit too long, but it wasn't excruciating.
The art I honestly felt was more cute than "so bad it's good", but the gameplay and progressions leans a bit more into it which is nice.
The music was also quite nice so good on your gf for that part!
Overall this was a neat, twisting experience, good work!
Thanks, hope you had fun!
I conveyed your good words about music as well!
Those were some pretty well-executed twists! I do appreciate how your performance in the first part directly carries over to the resources available in the second part - but the final part and ending was a bit of an underwhelming anticlimax. Still, incredible job making this game in only three days!
Thanks!
And about last part, you are absolutely right! Because of time constraints, I had to rush it so last part didn't get the development it deserved
Spoilers ahead, unsurprisingly.
Well, that was not what I was expected. The fakeouts took me by surprise, and the first one especially had a pretty neat transition effect. For three days, this is really good. There are three distinct gameplay sections, and all of them are largely complete and surprisingly polished mechanically.
I'm not personally a fan of the ending, but it's quite consistent with the tone of the rest of the game. The only possible issue I had is that the first section of the game goes on a little too long with seemingly no progress, and I was about to stop playing and write up my comment when it jumped to the next segment. I'm glad I waited, but I think some people will miss it.
It does look a little too nice for an SBIG game. Not exactly a bad thing, I suppose.
Thanks for the feedback (and compliments)!
Sorry For The Wall of Text! Here goes~
Yeah first part takes bit longer than I wanted, thats also where most of my time went. But `seemingly no progress` was bit intentional. Because that progress gets transferred to second chapter. Even then second chapter still takes a while to complete, with again not much of a `real` purpose, after 3 mins or so.
Also, here is a little secret `You can not lose at 3rd chapter`. Not implemented. There is a health counter, it just counts. Because I liked to see asteroids getting pushed around when I hit them. So left it unfinished. And ending just catches you defenseless out of nowhere, when I hope I got player kind of hooked to the game.
More about first chapter, some times mouse inputs ignored at the first chapter. It was intentional to contribute the jam's motto, but it has around 5% chance. Along with unrecognizable texts above workers when you wake them up, and managers also sleep too (when it feels like it will help you to keep workers awake).
So that's what i considered bad about my game. But I still think its good in a way that it catches you by surprise, ends in same tone(as you said) but still unexpected. And I liked the theme music, shooting at second chapter, hitting asteroids at last chapter.
At least this is how I felt. These became my thought progress for the jam's motto of `So Bad Its Good`. But I might be hard balling here, when I saw the theme, I made my story instantly. And couple days later I got motivated and spent my spare time, and I am glad I did!
There is also an easter egg, only findable if you lose the first round, which also contributes to the motto.
I had more ideas, but couldn't put them all, so had to cut some of them. Easiest examples are transitioning to the last chapter and last chapter itself. But that's what I liked about jams, I cant be a perfectionist.
~Well again, Thanks for the feedback!
Fun twists! Very dramatic
Thanks! Yeah, ending is bit dramatic lol
Nice game, I admit I was thinking "dud this is getting laggy, I need to buy everything asap so I can then upgrade the entire-" and boom plot twist everywhere 😂
And in 3 days? Man, nice work 👏
Thanks! Hope you had fun lol
Fighting a button and fighting zombies in one single game? Count me in!
In all seriousness, this in 3 days is actually insane, well done!
Thanks!
To be able to complete the game, my project structure and code base got so messed up, I am not sure what happens and when happens anymore lol
Edit: I am glad you found the easter egg