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Ned Reid

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A member registered Jun 10, 2017 Β· View creator page β†’

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This game really made me feel like  a Boomer even though I'm a Zoomer πŸ˜‚

Initial gameplay was quite funny! I did laugh at the autoclick detection (then cried at the prospect of having to actually play a clicker game). When it was finally over, the shooter section was really cool! Who would have thought labubus were so strong!?!

The final stage was a bit annoying:  having to do the platforming again after failing the last quiz question was... urgh, but other than that the game was really well paced! Honestly I'm glad I saved this till last as it was actually a massive surprise!

Thanks so much for taking part in the jam! Well done!

This was great! Love the title art and intro.  It really adds to the experience and makes the fakeout especially funny!

I love the subtle details put into this! The devlogs were really funny. There was clearly a lot of work put into characters, passports, etc, and while the runtime is was fairly short, there is definitely some replay value, and some blink-and-you'll-miss-it references!

I like the star system and how it tells you what you did wrong. Maybe I'm now delirious from playing 60 games but I remember myself being better at Papers Please πŸ˜…It does definitely seem quite mechanically deep, to the point where this could be expanded into something bigger - though also quite nice that it doesn't outstay it's welcome.

Sergei would be proud - well done!

What a game! Makes me really want to get into dressage!

Love the concept and it's executed very well! I used to love watching  Hole in the wall back in the day, and this has scratched my itch with out having to feel any actual pain!

I was not good at this though πŸ˜… Some of the later stages definitely  require a level of skill (would love to see a dressage pro try play this!). At one point I did consider the 'over-the-wall' tactic, but  this didn't really work πŸ™ˆ

Overall a really cool entry! thanks for submitting!

This game looks amazing! Really like the premise, the gameplay feels very good and it's amazing stylisticly!

Unfortunately, no matter how hard I tried, I really couldn't get past level 2 with this game.  The biggest issue for me was the tiny platforms with enemies with guns. The platforms are hard enough itself, and if you get shot you end up falling very far. I also think I encountered a bug in which I lost, even when my health bar had plenty of health left?

Really gutted to not make it to the fakeout section of this game, though with that said, what is here is really cool!  Though yeah I think the difficulty is a bit high for jam game standards.

Really awesome work though! Thanks for submitting!

Really cool recreation! For a scratch game this is really cool! 

I did find the hardest part of the game climbing up those stairs  πŸ˜‚ The fight was a fun fakeout (I assume it was a fakeout - I never played undertale!) but  it didn't really have much to it.

Overall a pretty cool entry though! Thanks for submitting!

This was awesome! I didn't know what to expect first but the genre fakeout was really good!

The game was indeed quite difficult to the point where I was on the verge of giving up, but I managed to persist and got the beanbag ending!

Overall a really cool project! very unassuming but has a surprising amount of depth! Will probably try for the other endings some time in the future!

Awesome! The sequel I never knew I needed!

Was really fun and quite amazing since it was apparently quite rushed! Love the story continuation and the additional companion!

The addition of bullets was really fun, and did have a massive impact! I think the sense of progression this year was slightly faster which really helped!

Overall a really fun experience! Well done!

Everyone hates me! πŸŽ‰

Love the art! Sad seeing how dejected everyone looks πŸ˜₯ The  concept is really cool and it was quite funny seeing where each dialogue choice would go.

Overall really fun to try out! Thanks for submitting!

Maybe my third favourite Kevin game yet!

This was really fun! The platforming was pretty tight! and the enemy designs/animations were pretty funny!

The fakeout here was pretty funny! (Though the game being titled 'kevdate' may have gave it away ever so slightly πŸ˜…. Needless to say  I did better in this game than my own dating life, and managed to date at least 1 of the 2, I think!?

The dance section was a welcome surprise! (wow it's a while since I did a dance minigame πŸ˜…)  Though yeah it was definitely on the tricky side.

Overall great stuff once again though! Really impressed!

Wow! This is a real hidden gem this year!

Love the fakeouts so much! I have to admit I flesh out my office fairly quick and thought that was it to the game, and  was about to close it when I got the next level  πŸ˜… Glad I didn't though, as the next two levels were so cool!

Ending was pretty funny! Overall a really fun experience!

Well done!

Really fun game!

First off, the graphics are insanely good! The intro looked beautiful and the surrounding world was also pretty stunning!

The  fakeout was really fun! I didn't know exactly the direction it was going in (but got slightly spoiled by the game description!) With that said it's impressive with what was managed to  be done in the small space of time!

I think it would be nice if the building process was slightly faster -   I tried to put my interior design skills to the test to little avail.

Overall though I had a lot of fun  with this! Well done!

I fought the boss!

This was really fun!  The fakeout was one of the best I've seen so far, and transitions are just so polished! Honestly trying to figure out how you did that!

The gameplay was pretty tricky at first, but did get the hang of it after a few attempts! I really liked the sound design and voice acting. (Though I think I missed Percival, if he was supposed to be in the game!?)

Managed to get all the keys and got to what I  hope was the ending πŸ˜… I don't know whether I'm just immune to horror games but I didn't find it scary per say (but did find it very atmospheric!)

Overall really cool stuff! Massive well done!

This was great! A very SBIG  entry indeed!

I love how simple yet entertaining the story and gameplay is! How well it's paced and presented is really testament to how much you can do with relatively little! The idea managed to sustain itself for the relatively short time the game takes to play, and some parts really did make me laugh (especially the ending!)

I don't know why but Itch really struggled to load your game page for me?  It kinda added to the janky experience though and I did eventually get the game running πŸ˜…

Overall really good stuff! Thanks for taking part!

Awesome game! I didn't know whether I should be trying to die as the fish, or trying to avoid myself!

The soundtrack is great and the gameplay is really smooth! I got a high score of 78! It does definitely get quite tricky after a while!

I think there's definitely some really interesting improvements/developments that could be made with this concept too! Looking forward to seeing if this ever develops further!

Thanks for submitting!

Wow this was so cool!

First off I love all of the art design! Kevin is so chill! (well, seemed so chill).

The narration really works well for it, and really helps to feel like a quest! This is one of the few games where I've seen more of a narrative fakeout, which is really cool!

Thanks for taking part in the jam!

Wow! This was pretty amazing!

Didn't really know what to expect going in - The gunplay, visuals and sound are actually super polished and feel like a really high-quality experience!

The horror/puzzle sections are such a contrast and were pretty funny (though I had to use the hints πŸ™ˆ)

I think my main complaint is difficulty: I did manage to get to the end because I really wanted to see it, but it took me way more tries than I would have liked. I think I have a (maybe somewhat controversial) mantra that jam games should never be difficult, because most developers want people to play their games to the end, and most players are trying to get through 62 games in 2 weeks. It's a really difficult balance to get right but  I think this one  definitely verges on the hard side: especially given the permadeath, and the expectation of multiple playthroughs for both endings (I haven't tried the bad ending yet but will probably try for it after the jam!)

I also found that health boxes were few and far between, and that they worked somewhat inconsistently? My tactic at the end was basically just to be blown off the map and then stay still, which was the only way I managed to get to the end πŸ˜„ (work smarter not harder)

Anyway though, this was still a crazy experience! Was pretty jaw-dropped by the final boss!  Well done!

Well done fruit team! This one was really good!

Loved the little dialogue sections and the people you could talk to! Some of the platforming was actually quite tricky but not frustratingly so!

The art and animations are really cool! The transition to the 'Mid-point shakeup' especially was really awesome!

Also I really liked how the fruits you picked up were used in the latter half! Makes me wonder what a speedrun of  this game looks like πŸ˜…

Thanks for taking part! Really enjoyed playing it!

This entry is awesome! Really  didn't know what to expect, but it provided!

The shooting is appropriately janky, and I do love the medieval theming around it!

The final boss fight was.. unexpected! But honestly it was fairly interesting and just kinda hilarious!

10/10 sufficient amount of T-posing

Love this! As someone who grew up on Treasure Mathstorm, I do love a fun if not slightly creepy maths game!

It's quite a neat little concept!  Short enough where it doesn't outstay it's welcome and with enough funny bits to keep me highly entertained.

Also love the theme tune! Well done and thanks for submitting!

This was great! Had a lovely time trying it out!

First off, I love the bootleg characters! I don't think I got all the references but definitely at least one πŸ˜…

The fakeout was also really good: For how... well... Janky looking the game is, there were actually some pretty neat mechanics!

I think this game falls very solidly into "So bad it's good"! It really feels made to be bad, which is an achievement!

I think a bit more sound would be good, and yeah I couldn't get past the last sets of enemies, but otherwise I loved it!

I have so many eggs lol

Really fun game! I did not expect the direction it went in whatsoever. The platformer concept is actually pretty cool! (no pun intended). I really liked the idea for it. The surprisingly well made mechanics and (pointless? ) coins really added to it!

Final stage of the game was really fun! Played until the game became unresponsive which is a good sign!

Damn this is a great entry! Love the fakeout at the beginning. I had no idea what I was getting into and it definitely surprised me πŸ˜…

Dialogue was really good! It kept me entertained throughout and did really add to it.

I think the combat could be worked on a bit:  specifically the sword having no animations πŸ˜… Usually the backtracking would also annoy me, but the game is short enough where actually it didn't really matter at all (especially since you could keep moving while dialogue was going on!).

Overall this was a really well-put-together SBIGJam game! Thanks so much for taking part!

Awesome game! I managed to get a high score of 870!

The concept is really good! I think having more minigames/challenges would be awesome!

The flappy bird minigame is definitely on the hard side. At first I thought it was impossible and that getting it was just a -1 heath whatever, but then I actually beat it once πŸ˜… even then though I tried to avoid when possible.  Funnily enough I  replayed flappy bird a while back and it's actually much easier than I think most people remember. πŸ˜‚

The boss is cool! However it  may be just a bit too bullet-hell-ey and some bullets just seemed unavoidable.

Overall though a really cool product! Well done!

Really cool! Love the design! The cutscenes look absolutely amazing! Crazy how some simple visual effects really elevate how it looks!

The gameplay itself is quite interesting, and entertained me for the amount of time I played it! I liked some of the powerups  (though I found some were definitely better than others πŸ˜…)

Twist was fun! Overall it's quite a cool little game! Well done!

Wow that was indeed tricky! Though actually I'd say the 'platformer' was the easy part πŸ˜‚


I definitely had no idea whatsoever what was going on in the  final stage. Eventually I managed to just fumble the buttons enough to show the win  screen. The platformer stages were actually really cool! Working out how the different actions worked there was definitely really intersting!

Overall this is a really fun concept! Also pretty snazzy credits roll! Good entry!

Was so fun! Loved the characterisation of Smirk - showed a lot of emotion in his responses πŸ˜…

Managed to make it to the end after several attempts! Game definitely ramps up in difficulty, especially since in later levels, you have to work out what to actually do, while the timer is still going. I usually found that past the 4th stage, I always had to play through twice to get through to the next stage.

To be honest though finding the star key was probably the hardest stage of all πŸ˜‚

Art and sound is so good! Very SBIG but also just quite aesthetically pleasing! Lovely direction overall!

Thanks so much for submitting! Really enjoyed playing this!

Really fun! I liked the mix of farming sim and tower defence!  Kinda reminds me of the towermadness series where you had to protect sheep from aliens for some reason!

I think there's a few key things here: I think some of the  UI buttons don't display properly:  particularly those around fertilizer. Also a key problem I found is there was no quick way to collect milk, so while the milk the ooplets consumed raised exponentially, I had no way to seize on my mass of cows (also making feeding them kinda pointless since I wasn't likely to milk a cow more than once every 30 seconds).

I didn't see any reason to sell levelled up cows, which would also help encourage feeding. Finally I think some automate the selling of cows would be interesting! Some music would be lovely too!

Overall though  I had a really fun time with this! Thanks for submitting!

Wow this was actually awesome!

Didn't know what to expect going into it. I loved how the game gradually expanded out into the final product. Some of the enemies (especially the traffic light!) did have to make me think about the best approach which was cool!

Nice to see a  return of a familiar character! Don't know if there's any way to beat him, though I'd assume not (for obvious reasons).

Anyways though! This is definitely one of my favourites of the jam so far! Music especially (chef's kiss) - beautiful! Loved it from when I was honking the one-note samba all the way to when I was being violently obliterated by the t(r)oll. 

Great work!

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Really interesting concept! Unfortunately I'm severely lacking in my chess knowledge so did not get that far, but the gameplay is pretty cool!

Maybe  slightly easing in in difficulty for the chess noobs like me would be useful! As well as some kind of tutorial! Overall though very cool! Thanks for submitting!

Awesome work! Really liked the stick figure characters! I'm a big rhythm game fan too so  was very happy with  the fakeout in this case!

I'd say the gameplay is good but could definitely be improved somewhat.  I think I did find my self looking pressing random buttons the entire fight rather looking for combos, as there wasn't actually that much incentive to beating people up πŸ˜…  I think  if there was a bit more structure to the gameplay it could really shine (or at least more reason to learn the combos!)

I'd say the Bar level was the hardest of the 3 as it was the most difficult rhythm-wise. I wonder whether that should be the final level rather than the first!?

Overall though I really like this one! Thanks for taking part  again!

Love this! Like how it changes up each time. The graphics look really good, and yeah it was a really fun experience that didn't overstay it's welcome!

I also managed to break  the idle  game by pressing too much πŸ˜… Though I assume there's nothing further to the game than that.

Really enjoyed it! Thanks for submitting!

Really fun! Love the gorilla models! Gameplay concept is also really fun.

I think some Gorillas were so cowardly that they ran off the map at the sight of me, as by the end I could not see any alive Gorillas but had 3 left. 

Overall though the gameplay way pretty fun and was a good time for the time I played it!

Thanks for submitting!

GG!

I really liked the gameplay - It was slightly odd at first, but as time went on, You kinda were able to get very tight control of cointoss's movement. I guess the only problem was that when moving very tightly, cointoss is really slow πŸ˜… Over time it became a bit more risk/reward to move faster, The spikes up top were especially interesting since you have to let go in order to move up, but not too much!

This game is definitely worth a play! I think some music would seal the deal but this game was really fun!

Really cool! I found this very fun to play! The graphics look really neat, and I like the surrounding story a lot! 

Thanks for submitting!

Really cool entry! I love the initial cutscenes: they're actually pretty beautiful! The gameplay itself was certainly surprising πŸ˜…

I had a few issues with screen scaling and had to resize my browser window a bit to get it to work! But hey, it's a SBIGJam game πŸ˜‚

Overall this is a really cool entry! Nice and short and I definitely enjoyed it!

This is such a good entry! I love the art style, and the initial part of the game was so well done! Though I was quite surprised to see a visual novel made in Unity πŸ˜… (might have been a slight giveaway!) The music and sound effects really jelled, and I was interested to see where it went.

And then it went.... there!

Second part was really interesting and actually played quite well! It was quite tricky, but I managed to work it out after a few attempts!

I think this was one of my favourite genre fakeouts so far! Really well done!

Ahh I see! Thanks for the explanation!

Would love to try it again if there is ever an update! (I did legitimately really love the concept for this!)

I'm debt-free!

Was very fun playing through. The genre fakeout was pretty neat!

I'd say it was probably a bit long for what it is. It ended up taking me like 45 mins in total which was mostly from a completionist sensibility. With that said though it was engaging enough for me to want to do that πŸ˜…

Very good work!

Wow this is really cool. The  intro is absolutely amazing! Absolute top tier and instantly had me grabbed!

I think the gameplay is also really cool: It feels weighty  and has consequences for destroying stuff lol. Overall just amazing aesthetics!

I remember hearing a mention of $2000 as a goal, which seems quite hard to reach at the rate I was going πŸ˜… but might have to try for it some time to see whether there's some kind of ending for it!

Overall really cool stuff! Thanks for submitting!

  • Is a game
  • Is bad

Was quite fun to try! Actually managed to send the guy flying off the map, functionally eliminating him without destroying the world. So... I guess I won then??

Also how on earth is this game 177MB πŸ˜…

Overall a very solid SBIGJam entry! Good job!