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Ned Reid

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A member registered Jun 10, 2017 · View creator page →

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This is actually pretty clever! It's like trying to play a game without knowing the rules. At first you're like WTF, for a while you think there's no rules whatsoever, but eventually you kinda get it!

Art is lovely! Really like the card designs in particular. I think only issue I had was selecting cards when I had many (though maybe I should have gave up at that point 😅).

Overall a great experience! Thanks for taking part!

Oops, I probably should have cut the back of their clothes as well!

My last game to review and definitely not the least! Had a really fun time with this one!   Honestly it was very well presented and had a unique gameplay style to it. After getting the hang of it, (and getting more accurate with my space press timings!)   I got a  score of $665 on normal difficulty in the end!

Loved all the different reactions to each grade (had to "deliberately" get some really bad scores to see them all!). The final showcase in the credits was such a nice touch as well!

Really well presented and  such a creative use of the modifier! Big well done!

Honestly this was great! managed to get 71 after several attempts!

First off, all of the art is stunning! Love the drawings. They are just so expressive and hilarious! Really great! The 3D art and animations were also great and really helped to create a smooth transition between levels.

The music getting higher and faster was a great touch! Really helped create a sense of urgency. Also liked the little voice lines! The gameplay itself was quite fun - I think after the first few tries, the start of the game can feel quite slow (waiting for it to actually get tricky! though once you get to 30 or so points it really starts becoming interesting!

I think overall this is a really great package that hits the mark in almost all aspects, and fits  super well with the modifier!

RIP Percival 😥😥

I think the meat was rotten...

Really good platformer with some clever level design actually! Probably could have done with either a lives system or a checkpoint or two (I eventually got to the end, but started getting pretty enraged by the time I did 😂).

Overall a v solid entry! Well done!

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Was not expecting the second half of this 😂

Honestly this game reminds me too much of myself. There was once a time where  I could work after a couple of beers but that time has seemed to pass, but that is no longer the case.

Pretty impressed with the 2nd half of the game and how it changed up    😂 The meta elements are a great interpretation of the modifier too!

Thanks for  submitting!

I won the game!

Really nice lil game! Liked the control scheme,  music was relaxing, and it was nice  and short! Found the default texture on the portal funny!

Great work!

This was great! Absolutely loved the style and all the  different surprises!

I encountered a bug the first time around where I couldn't deliver mail to the post box after fighting the crocodile, but restarting the game and trying again seemed to solve it.

The ending was absolutely crazy.  I found the boss to be hard as nails but eventually defeated god with my trusty friend the autoclicker 😅 (sorry I cheated)

It was a pretty exquisite blend of jank, comedy, and actually pretty fun gameplay. Hats off, this was very SBIG!

Well done!

This was a spectacular entry! Absolutely loved it from start to finish!

First off, the  art in the game  is great. Love all the different dinos and other creatures. The sound effects for food is absolutely top class, and the overall presentation is wonderfully SBIG!

The gameplay is simple enough  but actually  very engaging! It kinda has the feel of an RPG maker game but not the slow pacing associated with it. I think the time limits really help with that!

Was not expecting the twist at the end. It was a very pleasant surprise! (if a tad difficult! Should have got that heart upgrade!).

Anyway. Absolute cinema. Massive well done!

Really fun idea! Kinda reminds me of a game my friend and I made long ago called PLACEHOLDER NAME, where  you played through a platformer and had to deal with various bugs/missing features 😂

I really like the concept and I definitely think there's so much that could be done with it! I also think it's one of the best modifier uses I've seen so far this jam!

Aside from that, it's just a very polished-feeling platformer. I liked the tight controls and the general aesthetic.

Overall really cool! Thanks for submitting!

Was really fun! Feel like I've learned so much about American history!

The controls are vile, but in a good way 😅 took me quite a bit of time to get any resemblance of control in this game. The art is really well done, and very SBIG! Sound effects are also on point!

Overall a really solid entry. Well done!

Very nice, I made a cool $1,000,000,000 before I finally threw in the towel.

Would have liked to see it develop a bit further. It's quite simple as is. However it's quite satisfying and  overall was nice to play!

Thanks for submitting!

This  was a bit hilarious! Loved the use of the jam theme, and just how zany this concept is!

It actually works pretty well! The controls are a bit fiddly at first but then I started to get the hang of them! There probably is something here to work with!

Overall a very SBIGggy submission! Thanks for taking part in the jam!

Lovely game! Managed to get $619 before I died.;

I do think I made some improvement as time went on with guessing where to shoot. Ultimately my downfall was when I got several  requests for a town on the other side, and the time ran out before it started to be in a sensible position again.

I possibly disagree with the slow pacing here actually. I don't think the parcel speed is too slow  (well, maybe a tiny bit), but possibly more things need to be able to happen. For example being able to pick  up extra  contracts if you don't have any shipments to do (otherwise I'm just waiting), or upgrades to help improve speed/accuracy.

Overall though it's an awesome concept and I would like to see this expanded!

Thanks for taking part in the jam!

Really fun little game! Great use of art and sound effects. Liked the interesting   use of the modifier 😂😂

Cool concept! Enjoyed trying  it out. I think the music for this was really nice, and fit the vibe quite well!

I'd say gameplay wise, Maybe some incentives to speed up deliveries would make the game a bit more exciting? Right now it seems that the best strategy is to be patient with the asteroids, which is not particularly fun, so it would be cool if you were rewarded for taking riskier routes. Also there could be a lot of opportunity for progression (upgrades, etc!) in future, if you were work on this game further!

For for now it does look pretty neat! Thanks for taking part in the jam!

Very nice! loved the art and gameplay style here. Use of sound effects were also a great touch!

I found some of the platforming on the 3rd level to be a tad tricky. Mainly because of the rounded corners on the platforms when it seemed you had to make pixel perfect-ish jumps. Only other issue I had was the game just didn't seem to run at 4K at all (not entirely sure why!) but worked as soon as I changed my monitor resolution.

Overall this was a great  SBIGJam entry! Well done on completing your first game!

Liked this one! Very minimal but I enjoyed the different endings

Thanks for submitting!

Short and sweet! I found it funny when I  stepped back from an enemy and just fell through the floor infinitely 😂

It doesn't seem like the windows build actually works unfortunately! believe it's missing the associated .pck file.

I do think some additional sound effects would make it a bit more hilarious. I like the dialogue for the tutorial which was a nice touch!

Thanks for submitting!

Very fun! Makes me wonder the efficacy of carnival games.

Managed to get 72 before it got very difficult and I ost! Love the art style  and general packaging of the game!

Thanks for submitting!

This was actually really fun! 

Tutorials were really good (maybe too good!) On the first day however I did just pick up every parcel I could 😂 so  was going dreadfully slow up hills. After I realised that mistake, I went for more sensible selection - really cool how  the way you plan your route is so important to getting everything delivered!

There are so many references! First off, thanks for including so many references to my previous games in the recipients! Hope you enjoyed trying them! Was trying to work out the other ones. I got the Postman Pat and Kiki's Delivery Service references with jess and the broomstick. I don't think I got the reference to the prosthetic arms or postal locker if they had one - maybe just went over my head 😅

Music  fit pretty well and the various sound effects were a nice touch. Wasn't really expecting it to end with a final level so that was pretty neat!

Thanks for taking part, and immersing yourself in prior SBIGJam lore as much as it looks like you did! Well done!

I became square!

Was v good! Loved the backstory - really gave me windows movie maker animation vibes! Gameplay was an interesting concept, if a tad jank! Took a couple of attempts at the Boss before I finally got it.

Thanks for submitting!

Really fun and short! Who'd have thought the open waters would be so busy!

 Made it through all 3 levels. Funnily enough I think level 3 was the easiest, and the only one where I took no damage, I don't know whether that's my weird brain though (I frequently switch between normal and inverted touchpad controls, and can ride a backwards steering bike!). Maybe I just like things inverted.

Anyways, I enjoyed this! Thanks for submitting!

This is a really cool concept of a game! I think all the basics are there, but there's definitely a few things that would really help. From the top of my head, I'd love to see:

  • Some kinda UI for what is preventing me from building my ship - right now I thought I added everything but it doesn't let me build
  • Some UI for whether the ship I'm building has met the requirements for a contract - sometimes I thought I met it and can't tell what  I'm doing wrong
  • Indicators for how long a ship will take to build, and how long I have left in the day - I found that I was reluctant to start building too late just because I didn't know when the they would end

Other than this, the art and designs are really nice, and I  think the overall gameplay mechanic is really interesting, if a little broken at the moment!

After several attempts, I didn't get further than  a few days, but I enjoyed the ride! Thanks for taking part in the jam!

Really liked  this one! Some absolutely beautiful art, and also sometime hilarious!

 I feel like I've barely scratched the surface on all the different endings and combinations!  Will have to  try a few more after the jam period!

I think it was a really fun experience and not overly long or anything! Liked experimenting with the game's moon logic and seeing just how my choices could go horribly wrong (like they usually do 🙃)

Great entry! Thanks for submitting. Unfortunately I have a phobia of dogs so it has not swayed my vote.

Awesome entry! I wasn't expecting a Chaos Engine Prequel(?) for SBIGJam 2026!

The upgrade paths in this are really fun! The time loop cycle really means that you can slowly progress over time, and having the build and combat phase at the same time means that you need to focus on the right build, but not spend too much time thinking about it!

I think there was a couple of balance things that could be improved. I don't think I was getting better for many of my runs because I wasn't getting additional slots, then suddenly I had a lot of slots! Other  thing is that I don't think speed was that useful (as it felt like the acceleration was still quite slow, even at high speed stats).

The different weapons were great! Loved that by the end I could pretty much one-shot everyone (especially good because I went for the negative shield strat!  😂)

I  got to the end, but I couldn't find the secret mode (I tried adding all my toilets and none of my weapons, but for some reason my weapons still worked? Not sure what happened there!) I might try come back post jam and try find the secret mode!

Well done!

This was so good! Was not expecting the fakeout.  Loved the art, the different areas, and the cast of characters (including the possibly familiar F. Flamingo! 🤔)

Sailing about was lovely. I got a bit confused about how to pick up items (not being able to take more than 1 at at time!) but eventually figured it out!  Hopefully in the ending the two of them will finally get the happy ending they deserve. ❤

Really great work!

Very enjoyable! Enjoyed building up my garden, and the items and arts were fun to pick!

Thanks for submitting!

Holy moly! I really didn't expect this game to go the way it did!

Really like the graphic design and ship/character drawings! Actually pretty neat but also pretty SBIG! Also enjoyed the choppy 8-bit music that fit the different scenes quite well.   Game was overall quite a nicely  packaged experience!

Thanks for submitting!

Took a few attempts but managed to complete it! Great ending! Loved the animal design too!


Thanks for taking part in the jam!

Really fun game! It actually has quite a bit going on despite the presentation, and  I like the overall story/gameplay, despite it being super jank!

couldn't defeat the boss in the end sadly. Got the sword, and a lot of hearts, but I don't  think it seemed to register when I tried to use it.

Overall had a lovely time! Thanks for taking part in the jam!

One of the best shitposts to SBIGJam I've seen in a while! Pretty amazing you got this done in an hour, even with how short it is!


Thanks for taking part!

This is really cool! Loved the gameplay of trying to get this ship to the destination among various annoyances! Felt busy and engaging!

Sadly I couldn't get past the 3rd level. I  think I just had so many holes  I just couldn't do anything about, and I think only giving a max of 3 stars per day when you can get 10+ holes in your boat is a bit rough. I don't know whether there's anything you can do about it, even if very prompt about fixing your pump.

Gameplay style is really nice! And it seems there is a lot going on! Might revisit if I have some more time, or if there is an update in future!

Honestly  a pretty crazy game! People are sleeping on this one!

First off, the art is actually beautiful. Honestly the cutscenes and cinematics (especially the ending) is actually stunning!

The gameplay is fun. However I would probably say it does drag on for longer than I would have liked. While  I  wouldn't say I was bored by the end, I did end up playing for about 45 minutes, which  is on the long end for a jam game when progression could be tweaked to be a little faster. (maybe I just wasn't very good at the game though 😂). With that said, I was surprised by the way it  developed over time. And the way that I got better over time too!

Maybe the game is not bad enough? I do like the kazoo soundtrack, and there is definitely some SBIG humour in here as well. Though with that said it was a super polished experience.

Anyway! Stunning entry! Thanks for taking part!

Really  fun experience! Honestly this game feels so polished  (possibly  too  polished 😂 but the intro made up for that!)

Honestly the platform mechanics are really neat. Obviously gives DOOM reboot vibes, but the grapple mechanic also kinda reminds of   A Story About My Uncle,  which is possibly my favourite first-person platformer!

Combat was neat. Maybe felt a tad repetitive towards the end but not overly so. Honestly the visual effects and fluidity was stunning, and the first boss fight was pretty neat!

Was a funny ending (I do love a good anticlimax!)

Anyway, this was once again super impressive work! Big well done!

Welp! Not the first time I've seen santa packing heat (that would go to Santa Escape!) but certainly an entertaining one!

First off, I  really like the abilities. The jetpack and shotgun were really cool additions, and if anything, I would have definitely liked to have made use of the shotgun more!

There was a couple of annoyances: Mainly Santa's inability to use doors.   I was constantly blocked and I think it was the cause of most of my deaths (as unfortunately while I couldn't get through the door, bullets could 😆). The other thing is I  don't know whether I won? Does it just go straight back to the title screen when you destroy the portal, like when you die?? I think I  completed it once but thought I died instead, so completed it again only to find the same thing happen.

Overall though it was a pretty short and  sweet experience that could definitely be  expanded upon! Great work!

Really fun! Do like a good game of battleships and this one didn't disappoint! Managed to get to the end (after a few failures 😅)

I didn't quite fully understand what caused you to be able to select a greater area. I feel like that was a core mechanic but I didn't quite get my head around it.

Anyways, graphics and music were nice! Overall a pretty cool product. Well done!

Haha this was so fun! 😃

First time around I tried the normal method, building up a large ship and then getting it to float. It did make me think though... What about doing the sky strat?? On my second playthrough, I tried this: no extra couches, only balloons. However I only got barely 2m off the ground before my balloons made my boat weigh over 1000KG. 

Final attempt at making an aircraft rather than a boat. Plan was to go deep into the ocean. No couches or balloons, until I had reached 1000 coins. I collected all the coins and started adding balloons when I wasn't deep enough, and only got on 500 balloons before reaching the surface. However, it did launch me up 30M before falling down, so at least I did get a good look at the sky fishes!

Although this game did deny me the ability to live my UP fantasies, it was a lot of fun! As was evidenced by the time I played it 3 times through 😂 Big well done!

Really fun! I managed to play through and defeat all 3 playable bosses. I really liked the gameplay mechanics! (though have never played undertale/deltarune before so may not have fully got the references 😂)

Wheel mechanic was fun! Though I did find myself only ever wanting to hit yellow/green by the end, so possibly some additional incentives to use other abilities would be cool. 

Couldn't find the [[SECRET] ] and unlock the menu option. Did try  look around for a while but couldn't find a way.

If anything, this game might be too good! It actually works really well. Visuals/gameplay pretty smooth (except for the shakey heart 😅) And overall just a very solid presentation!

Maybe the real keys were the friends we made along the way...

Fun game! I did manage to find all of the keys on my second playthrough (after walking straight on through in my first 😂) Had a good time! Felt a slight jump when I first saw the monster!

This was a really cool concept! Sadly, I have no friends 😥 so only tried it singleplayer, but still was fun!

Packing mechanics, etc work well. I did have trouble moving the weights whatsoever sometimes (couldn't pull from shelves) but usually after a few minutes I could eventually pull one off. I didn't quite  know whether my packages were being sent properly?  Was tapping the tablet supposed to do anything? If not some kinda visual/audio signal would probably be quite good there!

I'm not sure whether I  actually successfully shipping anything, but I had a fun time trying! thanks for submitting!