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Ned Reid

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A member registered Jun 10, 2017 Β· View creator page β†’

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Honestly  a pretty crazy game! People are sleeping on this one!

First off, the art is actually beautiful. Honestly the cutscenes and cinematics (especially the ending) is actually stunning!

The gameplay is fun. However I would probably say it does drag on for longer than I would have liked. While  I  wouldn't say I was bored by the end, I did end up playing for about 45 minutes, which  is on the long end for a jam game when progression could be tweaked to be a little faster. (maybe I just wasn't very good at the game though πŸ˜‚). With that said, I was surprised by the way it  developed over time. And the way that I got better over time too!

Maybe the game is not bad enough? I do like the kazoo soundtrack, and there is definitely some SBIG humour in here as well. Though with that said it was a super polished experience.

Anyway! Stunning entry! Thanks for taking part!

Really  fun experience! Honestly this game feels so polished  (possibly  too  polished πŸ˜‚ but the intro made up for that!)

Honestly the platform mechanics are really neat. Obviously gives DOOM reboot vibes, but the grapple mechanic also kinda reminds of   A Story About My Uncle,  which is possibly my favourite first-person platformer!

Combat was neat. Maybe felt a tad repetitive towards the end but not overly so. Honestly the visual effects and fluidity was stunning, and the first boss fight was pretty neat!

Was a funny ending (I do love a good anticlimax!)

Anyway, this was once again super impressive work! Big well done!

Welp! Not the first time I've seen santa packing heat (that would go to Santa Escape!) but certainly an entertaining one!

First off, I  really like the abilities. The jetpack and shotgun were really cool additions, and if anything, I would have definitely liked to have made use of the shotgun more!

There was a couple of annoyances: Mainly Santa's inability to use doors.   I was constantly blocked and I think it was the cause of most of my deaths (as unfortunately while I couldn't get through the door, bullets could πŸ˜†). The other thing is I  don't know whether I won? Does it just go straight back to the title screen when you destroy the portal, like when you die?? I think I  completed it once but thought I died instead, so completed it again only to find the same thing happen.

Overall though it was a pretty short and  sweet experience that could definitely be  expanded upon! Great work!

Really fun! Do like a good game of battleships and this one didn't disappoint! Managed to get to the end (after a few failures πŸ˜…)

I didn't quite fully understand what caused you to be able to select a greater area. I feel like that was a core mechanic but I didn't quite get my head around it.

Anyways, graphics and music were nice! Overall a pretty cool product. Well done!

Haha this was so fun! πŸ˜ƒ

First time around I tried the normal method, building up a large ship and then getting it to float. It did make me think though... What about doing the sky strat?? On my second playthrough, I tried this: no extra couches, only balloons. However I only got barely 2m off the ground before my balloons made my boat weigh over 1000KG. 

Final attempt at making an aircraft rather than a boat. Plan was to go deep into the ocean. No couches or balloons, until I had reached 1000 coins. I collected all the coins and started adding balloons when I wasn't deep enough, and only got on 500 balloons before reaching the surface. However, it did launch me up 30M before falling down, so at least I did get a good look at the sky fishes!

Although this game did deny me the ability to live my UP fantasies, it was a lot of fun! As was evidenced by the time I played it 3 times through πŸ˜‚ Big well done!

Really fun! I managed to play through and defeat all 3 playable bosses. I really liked the gameplay mechanics! (though have never played undertale/deltarune before so may not have fully got the references πŸ˜‚)

Wheel mechanic was fun! Though I did find myself only ever wanting to hit yellow/green by the end, so possibly some additional incentives to use other abilities would be cool. 

Couldn't find the [[SECRET] ] and unlock the menu option. Did try  look around for a while but couldn't find a way.

If anything, this game might be too good! It actually works really well. Visuals/gameplay pretty smooth (except for the shakey heart πŸ˜…) And overall just a very solid presentation!

Maybe the real keys were the friends we made along the way...

Fun game! I did manage to find all of the keys on my second playthrough (after walking straight on through in my first πŸ˜‚) Had a good time! Felt a slight jump when I first saw the monster!

This was a really cool concept! Sadly, I have no friends πŸ˜₯ so only tried it singleplayer, but still was fun!

Packing mechanics, etc work well. I did have trouble moving the weights whatsoever sometimes (couldn't pull from shelves) but usually after a few minutes I could eventually pull one off. I didn't quite  know whether my packages were being sent properly?  Was tapping the tablet supposed to do anything? If not some kinda visual/audio signal would probably be quite good there!

I'm not sure whether I  actually successfully shipping anything, but I had a fun time trying! thanks for submitting!

Really cool! I think this was a really fun gameplay loop with a lot going for it!

The core mechanic of grouping people together to 'ship' them was pretty addictive! I think they gameplay was simple yet inspired, and I liked the overarching concept.

Yeah the game got extremely slow sometimes πŸ˜‚ also I did manage to send a number  of boats into the ether. Mostly if I'm trying to push them back (which I did do sometimes to give me extra time πŸ™ˆ)

Had a good time! Thanks for submitting!

Aww! This game is so wholesome!

I really liked the art and story. It was really humorous and did sometimes make me think about what I asked. Using the modifier for the idea of "shipping" people is really creative, and the characters had great personalities!

I think there might be a slight scaling issue when going fullscreen with the background, and I  think some sounds (eg train sound) went on for a bit longer than they were supposed to πŸ˜… but overwise the game seems well built! Well paced and didn't drag on at all.

Had a very fun time overall! Thanks for submitting!

Worth the wait! Honestly I had a lovely time playing this. It was a surprisingly long and ambitious adventure, and I can definitely see why it took a little while!

First off, the core mechanics are just really smooth! It can't be said enough the over the years the gameplay has got very satisfying (especially this pistol!) at it feels well honed-in here. The driving mechanics... Well... they were excellent! 

It did definitely feel like a journey with all the returning characters coming back! It was cool when I first picked up Hugh Mann, but I didn't expect everyone to be here! (Besides Thesmothete #0034, though tbf I don't think I actually know what he looks like πŸ˜‚). They got a bit stuck a few times (not fighting when I tried to get them to, etc), but overall worked fairly well!

Fun seeing stalewater come back again! Hearing those voice lines when enemies got shot really brought me back πŸ˜…

On a personal note, I'm really glad you've enjoyed SBIGJam over the years! And hopefully it has a bright future to come! Honestly I'm so happy to have the community we have here, with various new, old, and crazy entrants that bring all sorts to the table. Thanks for being such a big part of it!

Pretty neat! I got a high score of 7 before my pizza went cold.
At first I was a bit confused about the triangle and where it points to, but over time I got used to it. I  think the difficulty scaling was probably a tad harsh. By the time I got to the 7th pizza it was probably actually impossible to deliver it on time.

Overall though it's some pretty nice mechanics! Very good for your first 3D project! Well done!

This is really cool! Played it a bunch of times and though it is rock hard, it was very addictive!

The parcel throwing mechanic is pretty devious! In my first 2 playthroughs  I could not do it for the life of me and through there hard to be another way.  Over time though I kinda got used to it and got what was probably close to a 50% accuracy rate.

The different annoyances, items etc are hilarious! The plane moving was just so frustrating, and floating when holding the planet was a massive surprise. The ending was always hilarious!

I did encounter a bug  in one playthrough where the plane just stop registering everything I  threw in it. Don't know what happened there exactly (it was after the plane moved) but otherwise things worked well!

Managed to get a top score of 22. Really great experience!

Holy moly! People are really sleeping on this game!

The character design is absolutely excellent! I was really invested in the story, and even though it was one of the longer VNs I've played for a SBIGJam, it didn't really drag on at all, mainly because the dialogue and visuals were just very hilarious!

I love the random  voice lines from radiance knight. The  actually-somewhat-linear progression of the game did help to tell a great story, while doing very well to give the illusion of choice.

Surprising amount of little gameplay sections for a renpy game as well! Wasn't expecting them but they did help break all the dialogue really well.

Not much negative to say  at all with this game. Had a really good time!

Long live logville!

To go full circle, this game reminds me a lot of my very first SBIGJam game from 10 years ago, Child Simulator, where you had to draw your character.

This takes it much further though! Love how the whole game is drawn by the player. The combat works well enough and the lava boss battle was cool (though of course I killed the boss before the lava reached the ground 😎

Big well done! Thanks for submitting!

Surprisingly atmospheric! I love the design of Mr Mc Prolapse, and I do think it really captures  that  early-2010s horror game atmosphere.

I could not figure out what to do for the life of me.  I reached the door but couldn't seem to interact whatsoever. I spent a long time looking around the map for any items, keys, etc, but to no avail. Eventually I had to admit defeat.

Had a good time trying though! Thanks for submitting!

I love the concept with this one! I did start by reading through the overly ambitious design document. I was kinda like "how are they gonna fit all these mechanics πŸ˜‚"  and I guess I  got an answer!

I do like the idea of a game being cut dreadfully short in certain aspects to fit a 'just ship it' theme ( come to think of it you could take that idea really far if you wanted to!)

It annoyed me at first that some enemies could just immediately kill you, though given how short the game is it wasn't really a massive issue.  Art is actually beautiful! Super stylistic and  I did like the overall vibes!

Thanks for submitting! Worth the wait!

Well that was an experience! πŸ˜„

Really liked the art! The story was deafeningly SBIG πŸ˜‚πŸ˜‚ Story was well paced and kept me engaged. Had a really good time playing!

Thanks for submitting!

Really fun! (I  also had  to give up on the  lights out puzzle) πŸ˜‚ Though  I'm a big fan of haemorrhoids! (don't quote me on that one).

Thanks for submitting!

What a treasure trove of SBIGJam lore! It kinda made me feel a bit nostalgic. Seeing Geralt and Jennifer and Sid and the excessive sound guys and the other cast of characters was a really nice throwback! (It did make me replay parts of riftbreak πŸ˜‚) Honestly the ending made me feel a bit sentimental. Obviously as someone who has seen all of these games, and also feels the pain of not properly finishing something πŸ˜… It did feel like a true send off to SBIGJam (as in, it was completely half-baked 🀣).

World design was very on point! Surprised by the completely pointless driving mechanic. πŸ˜„ Thanks for your service to SBIGJam over the past 10 years. It's truely been a memorable ride.

Oops

Awesome game! Reminds me of when I had a Game Boy Camera and the juggling minigame on there! 

The art is really beautiful. The way his whole face kinda shifts is so well done!

After a lot of attempts I managed to get a high score of 207.

This was cool! One of the most interesting uses of RenPy I've seen! Art was nice, and the music is also pretty relaxing!

I didn't quite know what to do, but eventually mispressed a key and got to the ending πŸ˜‚ Thanks for submitting!

Really interesting! First off, I love the style of the game! Graphics look really dingy and like I'm having the authentic ship experience.

I wonder whether this game could do with a desktop build?  For me it was so slow that  it paused for multiple seconds sometimes. I liked the gameplay of connecting server racks, and I did manage to destroy most of them before the game hard crashed for me!

Lot of potential for this game! Hope to see a fully completed version if you ever get the chance!

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I was so excited when I saw the tortoise was back for another game! Did not disappoint at all!

This game feels earily familiar with all the office distractions πŸ˜‚ I tried my best to be a good employee first, but on my second attempt I resigned to just ignoring all of the requests to do other tasks and focus at the task at hand. I don't know whether the game is supposed to do this but towards the latter end of the game it definitely felt much harder to make any progress. Even so I managed to get to 75% on my second attempt! (I don't know whether there's a good ending if you do get to 100?! Might have to try and find out!

Music and graphics fit perfectly! Boss seems chill. Very cool!

I accidentally opened this game 3 times and was wondering why the game ran so terribly and why the music was so horrible πŸ˜‚ To be honest this probably added points more than anything

I liked al the different characters , trying to find and talk to them! It was quite a nice little concept and  liked the layout of the boat! (and the reused textures!)

Don't think I have a strong opinion on the killer - I'd say it was Zodi Ack if I had to point a finger.

Thanks for submitting!

I managed to fix myself! (took several attempts though πŸ˜‚)

Really like the style of this! It has a slightly janky but really fun aesthetic, and the story is short enough where the  sudden crashes didn't annoy me. I think it's quite nice having a game where reading dialogue is actually important πŸ˜… Sometimes when going through so many jam games you almost just skim through.

I had a little trouble pressing some of the buttons. Not entirely sure why but some just didn't respond to clicks sometimes.

Other than that it was a really cool experience! Thanks for submitting!

This was lovely! I lovely the low-res effects, and possibly the first use of a public domain song in SBIGJam I can remember!?

Managed to find  the exit in the end! I've got to admit, it was one of the best exit game animations I've ever seen πŸ˜„ so glad I didn't Alt+F4!

Thanks for submitting!

Lovely concept! I really like the art of the different items, and the gameplay of trying to navigate around them while holding one!

I think the pacing of the game is a little bit off: I couldn't seem to get more than 10-15 coins per round, which , considering some items were 150+ coins, made them feel very unachievable: especially since a lot of lower level upgrades (eg stamina upgrades), didn't do a lot to help speed up the packing process.  It seems like both the player upgrades, and the overall game difficulty, could be sped up a bit in pace.

With that said, I  played until level 15 before I got bored, and it was fun trying it out! Thanks for submitting!

This game really made me feel like  a Boomer even though I'm a Zoomer πŸ˜‚

Initial gameplay was quite funny! I did laugh at the autoclick detection (then cried at the prospect of having to actually play a clicker game). When it was finally over, the shooter section was really cool! Who would have thought labubus were so strong!?!

The final stage was a bit annoying:  having to do the platforming again after failing the last quiz question was... urgh, but other than that the game was really well paced! Honestly I'm glad I saved this till last as it was actually a massive surprise!

Thanks so much for taking part in the jam! Well done!

This was great! Love the title art and intro.  It really adds to the experience and makes the fakeout especially funny!

I love the subtle details put into this! The devlogs were really funny. There was clearly a lot of work put into characters, passports, etc, and while the runtime is was fairly short, there is definitely some replay value, and some blink-and-you'll-miss-it references!

I like the star system and how it tells you what you did wrong. Maybe I'm now delirious from playing 60 games but I remember myself being better at Papers Please πŸ˜…It does definitely seem quite mechanically deep, to the point where this could be expanded into something bigger - though also quite nice that it doesn't outstay it's welcome.

Sergei would be proud - well done!

What a game! Makes me really want to get into dressage!

Love the concept and it's executed very well! I used to love watching  Hole in the wall back in the day, and this has scratched my itch with out having to feel any actual pain!

I was not good at this though πŸ˜… Some of the later stages definitely  require a level of skill (would love to see a dressage pro try play this!). At one point I did consider the 'over-the-wall' tactic, but  this didn't really work πŸ™ˆ

Overall a really cool entry! thanks for submitting!

This game looks amazing! Really like the premise, the gameplay feels very good and it's amazing stylisticly!

Unfortunately, no matter how hard I tried, I really couldn't get past level 2 with this game.  The biggest issue for me was the tiny platforms with enemies with guns. The platforms are hard enough itself, and if you get shot you end up falling very far. I also think I encountered a bug in which I lost, even when my health bar had plenty of health left?

Really gutted to not make it to the fakeout section of this game, though with that said, what is here is really cool!  Though yeah I think the difficulty is a bit high for jam game standards.

Really awesome work though! Thanks for submitting!

Really cool recreation! For a scratch game this is really cool! 

I did find the hardest part of the game climbing up those stairs  πŸ˜‚ The fight was a fun fakeout (I assume it was a fakeout - I never played undertale!) but  it didn't really have much to it.

Overall a pretty cool entry though! Thanks for submitting!

This was awesome! I didn't know what to expect first but the genre fakeout was really good!

The game was indeed quite difficult to the point where I was on the verge of giving up, but I managed to persist and got the beanbag ending!

Overall a really cool project! very unassuming but has a surprising amount of depth! Will probably try for the other endings some time in the future!

Awesome! The sequel I never knew I needed!

Was really fun and quite amazing since it was apparently quite rushed! Love the story continuation and the additional companion!

The addition of bullets was really fun, and did have a massive impact! I think the sense of progression this year was slightly faster which really helped!

Overall a really fun experience! Well done!

Everyone hates me! πŸŽ‰

Love the art! Sad seeing how dejected everyone looks πŸ˜₯ The  concept is really cool and it was quite funny seeing where each dialogue choice would go.

Overall really fun to try out! Thanks for submitting!

Maybe my third favourite Kevin game yet!

This was really fun! The platforming was pretty tight! and the enemy designs/animations were pretty funny!

The fakeout here was pretty funny! (Though the game being titled 'kevdate' may have gave it away ever so slightly πŸ˜…. Needless to say  I did better in this game than my own dating life, and managed to date at least 1 of the 2, I think!?

The dance section was a welcome surprise! (wow it's a while since I did a dance minigame πŸ˜…)  Though yeah it was definitely on the tricky side.

Overall great stuff once again though! Really impressed!

Wow! This is a real hidden gem this year!

Love the fakeouts so much! I have to admit I flesh out my office fairly quick and thought that was it to the game, and  was about to close it when I got the next level  πŸ˜… Glad I didn't though, as the next two levels were so cool!

Ending was pretty funny! Overall a really fun experience!

Well done!