Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Ned Reid

A member registered Jun 10, 2017 ยท View creator page โ†’

Creator of

Recent community posts

Congrats on coming in the top 10! ๐Ÿ˜€ If possible, could you message me on Discord (Znedd1 on the SBIGJam server!) regarding being featured on this year's 'Best of the Worst' Collection!

Congrats on coming in the top 10! ๐Ÿ˜€ If possible, could one of you message me on Discord (Znedd1 on the SBIGJam server!) regarding being featured on this year's 'Best of the Worst' Collection!

Last is the last (and quite possibly least ๐Ÿ˜…) game that I've played this jam. It's definitely an experience. This might be the worst possible comparison, but it kinda reminds me of the juggling minigame on my old Gameboy Camera ๐Ÿ˜‚ Only a lot more, shit, in the literal sense. 

Anyway, sound effects work perfectly. And the game is quite fun and repeatable! I think I got a high score of about 60 (but couldn't tell exactly since the game resets instantly ๐Ÿ˜…) Overall, a very 'So bad it's good' game. Well done!

Woooh! That was an awesome experience! I didn't quite know what to expect, but I didn't expect this!

The game started out about as I'd imagine, but when it deviated from that it was v cool (not necessarily a surprising given the warnings at the beginning, but a great plot twist!

Honestly, the sheer volume of dialogue and story content is amazing. My main problem with RPG Maker games is that I've probably missed something really funny/interesting ๐Ÿ˜… but even so I managed to catch many references within this game! Other modifiers, other game ideas??! It did make me laugh. I thought this game really excelled in building the world and characters, and there is definitely some hilariously written dialogue in here!

There is some lovely art complementing the RPG maker-ey stuff in the game.  The clash of styles is really funny, and it's always a bit of a surprise what you see in this!

I got slightly lost after the tortoise scene close to the end, as I completely missed that staircase  and instead went back to my office ๐Ÿ˜… other than that though, the game is signposted very well.

The song at the end is hands down excellent! glad you included the MP3 as a separate download so we called all listen at our leisure.

Overall, and especially given the short timeframe this game was made in, this game is remarkably complete and full of great content! Well done!

I was really looking forward to this one, so saved it until the final day where I could spend a proper morning on it! Personally I have absolutely zero FNAF experience (Apart from "Five Nights At Friday Night Funkin'", of course!) so I knew I was going to have to learn the rope. I started off by reading through the introduction on the games page, in order to get a proper idea.

One things stood out for me: "Yes, you almost definitely will lose the game at first". Now that sounds like a challenge!

I meticulously went through the TLDR for the game, looking at the controls and individual mechanics. I read through the field guide, to get a good picture of the enemies movements. I set out an in-depth plan, as what to do if what do if which enemy is on what camera. What should take precedent over each other, and how we can minimise  the tortoise's exposure.

Then I scrapped that and did the following:

1. always keep the door shut

2. only exception to rule 1 is to shut Percival up as soon as possible.

And it turns out my blissful ignorance of the outside world worked perfectly! I got to the end of the day with the asleepn'tness meter only like 30% full, on my very first attempt! ๐Ÿ˜

While that was great and all, I felt I was suffering from success here, since I didn't, you know, actually look at any of the cameras or anything ๐Ÿ˜… I went back through the game again in order to have a proper go. It seems very well put-together! There is a clear trajectory of people's movements. It feels hectic and fun, and the characters are well thought out. I was annoyed that I couldn't actually hear Percival's Audio tracks ๐Ÿ˜… (I wasn't going to jeopardize the tortoise's sleep in order to listen to them!) So I decided to go to the github page and just download the audio files! Amazing covers of Sweet Caroline and Good Morning Good Morning. +1 sound for kazoo.

Overall, I had a fun time trying this out. Well done for putting it all together!

Wew! This was a neat little game! I had a fun time collecting the cookies, and managed to defeat the final boss!

I wonder whether it would be better if the restart button loaded the current level, just so then if you die on the boss you don't have to try from the start again? Otherwise though, this game is great for what it is. Well done for submitting!

Oh my gosh this game is so so so so so so so so good! The way in which the game plays like a day in the life, trying to fit in, it's v relatable. This game actually tells a story, and not in the way that most games normally do. This is special, and definitely one of the SBIGJam games I'll remember in years to come.

SPOILERS: Idk why itch doesn't have spoiler tags ๐Ÿ˜‘ Ceasar shift of 1 ahead:

Uif xbz jo xijdi uif hbnf't eftdsjqujpo bdujwfmz mjft up zpv jt tp efwjmmjti, zfu tvdi b gvdljoh hppe jefb! Bu gjstu, J uipvhiu J xbt tusvhhmjoh bt J uipvhiu J xbt hfuujoh upp nboz gmpxfst boe opu fopvhi upsupjtft, cvu uifo ju gmjqqfe po nf!

J eje foe vq qmbzjoh gps uif 2oe ujnf, boe hfuujoh uibu tfdsfu foejoh! J'n hmbe uif cjse jt ibqqz opx. J bn upp.

Overall, this game is something else. I can't sing it's praises enough. Such a finely packaged narrative and gameplay experience is not usually seen in SBIGJam. I haven't even mentioned the lovely music, the beautiful art and backdrops, and the sheer variety of minigames! This is a stellar entry! Well done!

Huh, this game is v cute for a game that is *literally about genocide*. The opening cutscene is really well put together. The diagrams, the dialogue, all help to contribute to a really interesting premise. 

Now for *killing time!* the slam is super satisfying and the movement is pretty fluid. The gameplay is very addictive, making me want to try it, and try it again! I managed to get a high score of 68 bunnies murdered!

At this point, I realised: why am I doing this? Obviously the game wanted me to do this: I was literally playing as the Bunnykillinator. However, I decided, just once, "What if the Bunnykillinator doesn't kill the bunnies?". I tried my very best, but it was difficult. Firstly, the bunnies we just in my way, I was trying to avoid them. Secondly, I had spent all of my previous time trying to aim directly at them. How can I unlearn what I've already practiced and mastered?

Eventually I did it though, and followed the pacifist route to get a score of nothing!

This game was overall very well put together: well done for submitting!

huh! This was interesting! I'm terrible at it, but it certainly was interesting!

Getting bombarded with bullets and flying around all over the place is very entertaining ๐Ÿ˜… The mechanics are actually pretty complex and well done, and I'd assume with a lot of time one would grow very accustomed to them.

I think more audio-visual feedback from the checkpoints would be useful since I don't always know whether I've hit them. I think the time targets should probably also be loosened, especially at the earlier levels, so people can progress a bit more easily.

Overall though, very well done! Thanks for submitting!

Huh! This was a really neat title! I like the story, and how it all takes place in a small but dynamic environment. The game goes on to have a super creepy aesthetic, and actually made me feel quite sad by the end of it ๐Ÿ˜ฅ hope the sheep is okay!

Also that intro theme is an absolute banger: very catchy and great choice! Well done on getting this made in only 3 days, and thanks for submitting!

While this game did nothing calm my bitter enmity for dogs, it was indeed a sweet little platformer. The game is fairly well-signposted, and has a some basic platformer-ey features like obsticles and bouncy platforms. Having a bit of a story is also cool, and there is some basic sound effects and music thrown in there!

Overall, a solid platformer that which entertained for the few minutes it takes to play. Thanks for submitting!

This game's title is a total lie!! ๐Ÿ˜ฎ The first thing I tried was stroking the cube, and turn's out that's the only thing you're *not* supposed to do! Fun little game though! I really liked the simple visuals and laid back music: it makes quite a relaxing experience, especially on the slower modes!

The hitbox of the cube seems to be much larger than it should be. I kept getting hit when I definitely shouldn't have been. I think either making the hitbox smaller, or the cube bigger to match the hitbox, would make things a little clearer.

Overall, well done, and thanks for submitting!

Some really cool mechanics here! Slinging the webs feel very fluid, being able to cross the roads is a cool feature, and spidey can (triple??) jump! 

I don't know what spidey is doing to the elderly, but it certainly doesn't look like helping them ๐Ÿ˜… whatever the case, I avoided the person that made everyone else disappear, the proceeded to make everyone else disappear. Fun submission, well done for submitting!

This game is quintessential SBIGJam! I had no idea what I was headed into, but it turned out I was headed into a masterpiece ๐Ÿ˜

The game is surprisingly cinematic, with lots of very well executed cutscenes and splendid voice acting! The game told a, well, story, and has a lot of great narrative beats.

The gameplay has a tonne of different styles, and is super duper varied! Loved the platforming, shoot-em-up, and even the dialogue tree elements of the game!

Can't sing Spirit Elf's praises enough! Massive well done!

This was really cool! For my first playthrough, I went for the standard "Dad who wants her daughter to die" run, and achieved my goals perfectly! Later on, I tried  to actually help my daughter, Shit For Brains, and that didn't go so well lol ๐Ÿ˜…

I think this entry has so much going for it! Using DALL-E art is a very neat idea, and something that has only really been made possible for this year's SBIGJam! The dialogue is great, and the story is short enough where you can easily replay it many many time! Overall v solid! Well done for submitting!

Haha this was a great entry! The sudden sound effects when the turtle came into view was v spooky, and the limited field of view does make it feel like you're always on the look out!

I managed to fix the car and run over the slashing turtle! The mechanic to take down barriers is fun, especially if you are currently on the run! And the turtle pathfinding is also v good! Well done for submitting!

First time we've had a master system game in the jam as far as I remember! Cool pong variant. Pretty sure it's impossible to actually beat the opponent in pong ๐Ÿ˜… but I made heavy use of the fire button and managed to win 9-1 in the end!

Use of fatalities is fun! Overall a really cool entry!  

Yeah, this works I guess! Lovely background music, simple but effective gameplay, and absolutely stunning graphics! What isn't there to like?

Had a nice time playing! Well done for submitting!

Awesome concept that works really well with the modifier! The game is super addictive, and allows for lots of different strategies! I managed to slowly perfect my 'tortoise bundling' strategy, and managed to achieve a score of 2441 in the end!

Graphics are perfect, music loop is neat, but more sound effects might really add to the experience! overall I had a lot of fun while I played it! Well done for submitting!

This is a nice little pong adaptation! I like the way in which it escalates as it goes on, and having a multiplayer feature is something we don't too often see in SBIGJam games! Well done for submitting!

What a good intro! It really hooked me in! The sound design on this game is on the whole superb! With a whole bunchof voice recorded sounds that work very very well! The title screen song is also hilarious, and really adds to the theming of the game!

The gameplay itself really hooks you in, but at this point I'm slightly alarmed about what is in Gurtle's Fridge ๐Ÿ˜ฎ๐Ÿฆถ. I managed to last about 22 days, which I think is pretty good! ๐Ÿ˜…

Overall, I had a lot of fun with this game! A nice simple concept, but executed to perfection! Well done!

Haha this was great! V Spooky! The tortoise model is absolutely stunning, and the sound effects work very well! The flickering light indicator is super useful to know you're near the tortoise, and the opening cutscene is very well put together!

I wonder whether more indicators to find the things outside visible range would be useful. It took me a very long time to find all 4 buttons ๐Ÿ˜… Maybe adding colour-coded lighting, sign-posts, or a minimap might help!

Nonetheless, I managed to get the egg, and stop the tortoise invasion. Well done, and thanks for submitting!

This game was hilarious! The sound effects and voicing acting is absolutely perfect, and did indeed make me laugh. A  lot! 
The game is actually super polished, and presented in a very, may I even say it, good, way? The graphics are really fitting and slick, and the way the music transitions, is really elegant. The textures are perfection, and the way the turtles fly into the air is beautiful!

If I had one criticism, I'd say the game is a little too, aquatic? I'm not sure but something seems slightly off, and the SBIGJam community would probably love to see a more *grounded* take on this game.

Managed to get all 20 coins, and now I'm rich. 10/10. Well done for submitting!

Woweee! This game is one I spent a lot longer playing than I originally imagined I would ๐Ÿ˜‚ I'm a big sucker for tower defence style games, so this was right up my alley! ๐Ÿ˜€

Sound is absolutely crazy good. The 'music', the voice acting ๐Ÿ˜‘ Yeah this fit really well. The gameplay is super duper clunky (I think walls need a complete rethink, and unit placement could be slightly better thought out!) But tbh it's a jam game and that doesn't matter too much lol. The core of the game is super solid, which is probably why I ended up playing this like 8 times ๐Ÿ˜‚

I definitely felt a sense of improvement as I went on and learned the mechanics. Where this game really shines is when everything goes to hell! The explosions don't seem to disappear, the ships just keep on increasing, crashing into each other in heavy fire, suddenly, ten ships last at once and the audio just goes OI OI OI OI OI!!! Yeah that. That is SBIGJam. 

I had an absolute blast with this! Love to see more of it if anything! Well done!

This is a visually stunning entry! The amount of effort and talent put into making such creative and extravagant lavatories is a sight to behold, and Jeff, he just looks so at ease!

The flush sounds, and calming music make this a cathartic experience. It did actually feel like a museum! You had time to admire, you got some exposition to each exhibit, and you even got to interact!

Overall, this game is a short but sweet experience with absolutely beautiful artwork! Well done and thanks for submitting!

Just seeing the title I knew I was in for a treat with this one, but even so, it surpassed all my expectations! I absolutely love the concept of this game, and I think that it's a very cool use of the modifier!

The characters are all so well drawn and written! Little details like facial expressions, different positions, and sound effects during transitions (like going into the shell for example) all really helped to keep engagement high! For visual novel jam games, keeping the player engaged is sometimes tricky, but this game really excels at the job!

I like that the game feels complete story-wise, and has a v nice plot twist ending! At the same time though, it was short enough to be played through easily in a single sitting, making the pacing perfect for a jam game! The music is super energetic, with clear in-your-face melodies that are awesome to listen to!

This is an absolute hidden gem among the entries this year! To also be done by one person (I believe) is even crazier! and demonstrates a multitude of talent! Thanks so much for submitting, and well done!

This is super duper high-effort work! I absolutely love all the artwork, and it fits with the overall aesthetic of FNF really well! I love the concept of this crossover ๐Ÿ˜… Something I would have never thought of in my life, but hey! It works! 

After successfully spending the night fending myself from the animatronics, I decided to try die and see what happens ๐Ÿ˜… And I still fell for the jumpscare ๐Ÿ™ˆ

Overall, even if there's not all that much going on yet, I can see the makings of a really interesting crossover with a very unique style! Would love to see this expanded upon! There probably some very creative avenues you can go with this!

Thanks for submitting!

I had soo much fun with this!! Honestly a good Doom WAD is always fun to see, and this was spectacular!

The pathetically weak fly swatter was a hilarious starter weapon, and I did worry I might lose on the first area to some flie ๐Ÿ˜‚ luckily I managed to kill the buggers (higher success rate than killing flies in real life ๐Ÿคฃ) and we were off to the races!

Clearly, the characters and worldbuilding stood out here, and  clearly a good amount of focus was put on making some interesting acquaintances to meet along the way! Voice acting was top-notch as always, and it really helped to bring  together a cohesive world!

To be honest, the main issue is that I want more of it! This is definitely one I'll be waiting to try out again if/when more levels are added! Thanks for submitting, and well done!

This is a really neat game! The storyline is very funny, and walking out from the backroom to see the huge-ass tortoise had moved slightly closer was always an alarming sight! The game is tricky! (I never lasted too long ๐Ÿ˜‚๐Ÿ’€) But I got slightly better once I got the hang of colour-coding!

Models, music, and sound effects all look great! The mood lighting works very well for the overall effect too! This was a really fun submission: well done!

Neat little tank game! Had fun trying it out and playing it! Well done for submitting!

I came, I killed, and I killed again!

Yeah this game was quite fun! I have to admit I found the game quite cathartic at times, and hitting the slimes felt super satisfying!

I think giving the slimes movement sounds might make the player a lot more aware! I had some slimes creep up and kill me without any notice ๐Ÿ˜‚ Also a more sure-fire way to get stop a slime from eating you alive would be useful! Sprinting sometimes helped but not always ๐Ÿ˜…

Overall, this was a really fun, (but also quite challenging!) game. Well done for submitting!

Wew this game is so well presented! I loved the introductory cutscene/tutorial, and the concept is absolutely awesome! What a fun and creative way to make use of the modifier!

The sound effects fit really well, and are clearly distinctive creating a good feedback loop. The music is energising! The game is addictive, and made me want to play again!

I manage to cheer 415 lil turts before a nasty tort*oise got in the midst. It kinda feels like a game where you make your own difficulty ๐Ÿ˜… (trying to sort through them faster and faster until you go too fast lol) But for what it is, it's a perfectly fun little game in a humorous and energetic way! Well done on submitting!

Wow! This is some real surrealist art! We've had some interesting games in the past, but this definitely takes the absurd to an absurd level!

Despite this, it also has some of the most grounded and well polished gunplay I've seen in a SBIGJam. All weapons (besides the plunger lol) felt very satisfying to use, and the double jumping, climbing of ledges etc, just made it feel super fluid and forgiving. The one big issue I had was mouse sensitivity. Even after turning sensitivity up to 100% in windows, I still felt about half the speed I would be comfortable with. Still, I managed to perserve and eventually win the game!

The story, enemies, and well, interludes between levels were creative, and definitely SBIG! Also a great application of the modifier!

The difficulty curve is good (I never died bc I'm a pro ๐Ÿ˜Ž) And the levels mixed things up enough to the point where I was just vibin' throughout. It was *fun* throughout. Never frustrating or boring, which is super tricky to get right!

So yeah you did it again (and also late again but we'll forgive you ๐Ÿ˜…) This is a perfectly well-rounded SBIGJam classic!

Haha this was hilarious! Absolutely loved  the pre-rendered cutscenes! The use of some voice clips + 15ai was really creative, and made for an experience!

I also got a d3d error message (1080ti, latest drivers), but then the game just seemed to run as normal ๐Ÿคทโ€โ™€๏ธ. The maze did end up getting unplayably dark sometimes, to the point where I had no way of working out where I was facing and just had to wait to die lol.

Anywayz, this game is pretty original as far as SBIGJam games go, and I had an entreating time! Well done!

Wooo! This was absolutely spectacular! 

The game started like as any good survival horror would. I naturally turned off the lights and turned up my headphones for the true '3spooky5me' experience. The models (I assume made in magicavoxel?) looked great, and fit really well for this game!
The sound effects were sufficiently spoopy, and the narrative plot points kept me engaged, even when I was taking forever to find the wrench ๐Ÿ˜…

Then when I met the alien and it turned into Tortoise Kart, I was blown away ๐Ÿคฏ๐Ÿคฏ๐Ÿคฏ A shockingly well done minigame!

Especially for a first jam game, this is an amazing effort! Well done!!!

Wow!!!!!!!!!! This is absolutely amazing!

The game started off with an amazing first impression. Menu screen made to perfection! Attention to detail is impeccable! As someone who was up until 3am last week making games while working full-time, this story hits way too close-to-home ๐Ÿ˜‚

The gameplay is very much in the Octodadlike camp! (I'd say the closest companion in terms of movement might be "I am Bread" in terms of movement and not hitting things ๐Ÿ˜…)  I do think it was very enjoyable, and with a little more refinement, the game would feel absolutely professional-tier!

I think the game suffers from, what might have an actual name, but I like to call "Pro-gamer developer syndrome". Essentially that it's all too often that devs (especially me lol) get v good at their own games and therefore make the difficulty insanely hard. Introducing both the launchpad and cola bottle in level 3 made things very difficult, since I was learning both at the same time. I'm a very committed person, so after about 20 attempts, I managed to do it!

And I'm glad I did! Because the leadup to the end of the game is absolutely insane! Honestly 2 of the best sequences I've seen in a SBIGJam game in a long time, clearly a lot of effort and creativity going into it! I was just like woaahhhhhhhhhhhhh ๐Ÿคฏ

Yeah so anyway gud gam. v gud gam. Well done!

Wow this is so extremely fleshed out! I really like the gameplay loop here! It's actually pretty cathartic and I could see myself playing this for hours to be honest! I loved the story and email system! It all gelled really well. I also thought the tutorial was very helpful and made it all clear!

Real well done with this one! As someone who described the original CYBERHAX as "Clearly not-quite-finished", THIS is a beautiful, complete product!

Yeah I enjoyed this, I'd play even more of it if I could! Well done!

The sequel I never thought I needed! 

Fun experience, amazing music! And more progress using unreal than I've ever achieved ๐Ÿ˜‚

I managed to fall off the world at checkpoints, made my car somehow double the height and fall over every time, and irreparably fall over wayyy more times than I would like to admit, but I wouldn't have it any other way! Customising the car and rocking out on my dark green machine was v v nice, and I thought the caverns level was very well designed! Ooh and great use of modifier! ๐Ÿข

Yeah I had a good time at the end of the day. Well done on submitting!

Really funny, and creative title! I do have to admit, I waited about an hour after after the tortoise told me not to click the screen ๐Ÿ˜… eventually I succumbed to my primal instincts though. I loved the whole concept: a good meta-narrative is always fun! Graphics fit perfectly, and the game is perfectly packaged. Well done!