Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DoctorOne

83
Posts
2
Followers
2
Following
A member registered Sep 28, 2018 · View creator page →

Creator of

Recent community posts

That sounds good!

Thanks, means a lot! especially from seasoned person!

Thanks!

Thanks, means a lot!

I want it to be slowly increasing, and finally rising to the top. But with space cover art, it just became space music

Thanks!

You don't have to download the mp3.
(1 edit)

Thanks, glad you enjoyed! 

Yeah, I should have added speed multiplier for the first section or simply made it shorter. Glad you played it through!

So first time I played I got stuck


Second time, i beat them to ded. 

I don't know what happened the third time, but here I am

 

Thanks, hope you had fun!
I conveyed your good words about music as well!

Thanks!

Thanks!

And about last part, you are absolutely right! Because of time constraints, I had to rush it so last part didn't get the development it deserved

Yeah, thanks! Even though it didn't click for me, good game! I felt like I am playing the old school flash sonic game. But jumping felt inconsistent. Also did not expect to have a date with a plane or a train!

(1 edit)

Really fun game!

I just didn't understand how timer works, because it sometimes resets, sometimes continues. Does it scale with each game?

Edit: Didn't know there was an end!

As expected, this was not what I had expected! 

Without sprinting, it felt tedious to get a 3 packages every time. And there is no way I can gather enough money to save that shop, so i gave up half way. I also choose to jump in front of cars to teleport back with crates in my inventory. 

Though in my opinion, idea is good

(2 edits)

Thanks for the feedback (and compliments)! 

Sorry For The Wall of Text! Here goes~

Yeah first part takes bit longer than I wanted,  thats also where most of my time went. But  `seemingly no progress` was bit intentional. Because that progress gets transferred to second chapter.  Even then second chapter still takes a while to complete, with again not much of a `real` purpose, after 3 mins or so. 

Also, here is a little secret `You can not lose at 3rd chapter`. Not implemented. There is a health counter, it just counts. Because I liked to see asteroids getting pushed around when I hit them. So left it unfinished. And ending just catches you defenseless out of nowhere, when I hope I got player kind of hooked to the game.

More about first chapter, some times mouse inputs ignored at the first chapter. It was intentional to contribute the jam's motto, but it has around 5% chance.  Along with unrecognizable texts above workers when you wake them up, and managers also sleep too (when it feels like it will help you to keep workers awake).

So that's what i considered bad about my game. But I still think its good in a way that it catches you by surprise, ends in same tone(as you said) but still unexpected. And I liked the theme music, shooting at second chapter, hitting asteroids at last chapter.

At least this is how I felt. These became my thought progress for the jam's motto of `So Bad Its Good`. But I might be hard balling here, when I saw the theme, I made my story instantly. And couple days later I got motivated and spent my spare time, and I am glad I did!

 There is also an easter egg, only findable if you lose the first round, which also contributes to the motto. 

I had more ideas, but couldn't put them all, so had to cut some of them. Easiest examples are transitioning to the last chapter and last chapter itself. But that's what I liked about jams, I cant be a perfectionist.  

~Well again, Thanks for the feedback!

Really liked it! I was just brainlessly clicking while thinking other stuff with the hammer,  it was like shower thoughts! Had my fun, thanks for the game!

I probably could have gone for more, if i paid more attention

I dont think web build has correct dimensions, a lot of the times in platforming I wasn't able to see my character. 

dang, requires friend

I have one of each as well

Thanks! Yeah, ending is bit dramatic lol

(1 edit)

Idk what I just experienced but it was fun, but i didn't see any theme component

(1 edit)

I didn't really understand how the stamina bars worked, like how and why they fill up. I feel like a lot were happening in the background but I didn't really needed to check them or understand what is what. I just spammed attack till I won. 
- I guess genre fake out comes from ninja can attack real time? 

Had my share of fun tho!

Thanks for sharing! 

With Godot, it was plug and play really. I used the whole scene, separated them and put them together. In my case, i needed something more "upper class", like worker and manager shouldn't have same looking computers. So I just played with materials, and it all worked out! Again, Thanks for this amazing pack!

Thanks! Hope you had fun lol

(1 edit)

Thanks! 

To be able to complete the game, my project structure and code base got so messed up, I am not sure what happens and when happens anymore lol


Edit: I am glad you found the easter egg

Thanks for these sky boxes! I used the plain one in the jam called `So Bad Its Good`
wanted to share!

https://doctorone.itch.io/idle-office
P.S. Its at the end of the game.

Hello! Thanks for this amazing pack! I just used them in a jam called `So bad its good`

https://doctorone.itch.io/idle-office
Just wanted to share!

lol, thx i guess :D

Broke, cool game

After getting to 7, it always gave me 2 furthest places. And I don't know if it is humanly possible to reach in time. Very cool game tho!

(1 edit)

Thanks! Glad you had fun!

Very fun and different game for me. I don't remember being the ball in ping pong. Roguelike elements made it better and added satisfaction.

Thanks!

But I can't really take any credit for that, thanks to Godot's car implementation it was very easy!

Yeah! Thats what I had in mind as well!

Yeah 5 seconds is too short for current implementation. It should be more clever when calculating the next delivery location, so it can be more "fair".  Like it should use the current velocity, direction and maybe some hidden luck factors to ease players in. But I didn't had enough time to implement it

Thanks!

Sorry, I was being sarcastic. Walls felt like traps

It would be nice to have it as infinite scroller, and maybe using height as high score. Just an idea tho! I am guessing you did every step under an hour, including assets. Good job! (Even if you didn't, still good job)

(1 edit)

Cool idea! But I just can't pass the first obstacle. My character so fat, it can't even jump that high.