Very cool game! I like the story and the art style! "Circle the enemies to kill them" was done by a lot of games (mine included), but this is the only one I've seen that did it in 3d.
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Capture and Contain Division's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #778 | 3.429 | 3.429 |
| Artwork | #1246 | 3.857 | 3.857 |
| Audio | #2319 | 3.143 | 3.143 |
| Creativity | #2630 | 3.571 | 3.571 |
| Enjoyment | #6991 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the player, you capture enemies by drawing loops around them to Contain them. Additionally, the level structure is a loop, returning the player to the beginning at the end.
(Optional) Please credit all assets you've used
+ Font - Linear Beam TTF for PC
+ Rope - Optimized Ropes And Cables Tool by GogoGaga
Comments
Really impressive presentation — the visuals, soundtrack, and style all come together perfectly! I had a bit of trouble at first with the circling mechanic, but once I got the hang of it, it felt rewarding. Love the anti-AI theme and that retro action movie vibe at the start. Great work overall!
Nice Tron-y, Cyberpunky vibe you got going on, and the track was vaguely reminiscent of the Genesis Shadowrun game, and that music not only lives in my head rent-free to this day, it lives in my very soul.
I appreciate the anti-AI approach, and the intro was very 80's-90's action movie, and I loved that. Excellent presentation.
I have no idea how to play this game. The looping mechanic never once worked, effectively trapping me in the tutorial room.
Fantastic presentation - both the aesthetic and the music were on point, and I appreciate the "fuck AI" sentiment in the game. Movement felt great, I love first person parkour! The circling mechanic could be a little more generous but I can't begin to imagine how annoying it must've been to code so I get it. Good job!
Love the visuals. I wasn't quite sure where to deposit the rope when I captured the robot, consider making that spot a bit more obvious?









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