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A jam submission

Capture and Contain DivisionView game page

A first-person action platformer where the player must draw loops around enemies and race to restore the Cyber Loop.
Submitted by Iain (Eirreann), BlueJayProductions, Erymis97 — 2 hours, 13 minutes before the deadline
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Capture and Contain Division's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#7783.4293.429
Artwork#12463.8573.857
Audio#23193.1433.143
Creativity#26303.5713.571
Enjoyment#69912.1432.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As the player, you capture enemies by drawing loops around them to Contain them. Additionally, the level structure is a loop, returning the player to the beginning at the end.

(Optional) Please credit all assets you've used
+ Font - Linear Beam TTF for PC
+ Rope - Optimized Ropes And Cables Tool by GogoGaga

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Comments

Submitted(+1)

Very cool game! I like the story and the art style! "Circle the enemies to kill them" was done by a lot of games (mine included), but this is the only one I've seen that did it in 3d. 

Submitted(+1)

Really impressive presentation — the visuals, soundtrack, and style all come together perfectly! I had a bit of trouble at first with the circling mechanic, but once I got the hang of it, it felt rewarding. Love the anti-AI theme and that retro action movie vibe at the start. Great work overall!

Developer

Thank you so much for playing! We are so glad you enjoyed it!

Submitted(+1)

Nice Tron-y, Cyberpunky vibe you got going on, and the track was vaguely reminiscent of the Genesis Shadowrun game, and that music not only lives in my head rent-free to this day, it lives in my very soul.
I appreciate the anti-AI approach, and the intro was very 80's-90's action movie, and I loved that. Excellent presentation.

Developer

Thank you so much for playing! We're so glad you enjoyed the narrative theme and vibe! 

Submitted

I have no idea how to play this game. The looping mechanic never once worked, effectively trapping me in the tutorial room. 

Developer

Totally understandable, sorry for the confusion! You need to stop drawing the wall close to where you started drawing it to form the wall. We are in the process of reworking the mechanic for a post-jam update to behave more like a loop should!

Thank you so much for playing and for your feedback!

keeps crashing for me in browser when I get to the crouch tutorial popup

Developer(+1)

Unfortunate consequence of both being in a browser and my lack of foresight when assigning inputs. This problem will be rectified post-Jam. Thanks for trying the game regardless.

Developer

I'd recommend downloading the game if you're still up for giving it a try! The desktop version does not have this problem. ^_^

Submitted(+1)

Fantastic presentation - both the aesthetic and the music were on point, and I appreciate the "fuck AI" sentiment in the game. Movement felt great, I love first person parkour! The circling mechanic could be a little more generous but I can't begin to imagine how annoying it must've been to code so I get it. Good job!

Developer

Glad you enjoyed the game. We worked really hard on it. The circling mechanic used to be less generous if you can believe that. xD Thanks for playing and hope you keep an eye out for our post-Jam build featuring improvements, additions and bug fixes.

Submitted(+1)

Very dumbly took hours to realize how to circle enemies but once I did... I still sucked at it! lol. Amazing visuals though and a very cool concept. Not for me but I'm sure people who are into parkour kinda games will enjoy it alot!

Developer

Thanks for playing, and for the feedback. Glad you enjoyed the style. Our artist is an absolute wizard. We are looking into ways of making the circling mechanic more accessible. 

Submitted(+1)

Love the visuals. I wasn't quite sure where to deposit the rope when I captured the robot, consider making that spot a bit more obvious?

Developer

Thanks for the feedback! We will look into making it clearer! In the meantime, there is a second terminal next to the door at the exit, mirroring where you picked up the rope. 

(+1)

Love the concept for how simple it is, roping is a bit annoying but the parkour is well done. I hope that gets expanded on in later levels.

Developer

Thank you so much for your feedback! Definitely taken it on-board for future updates!