Oh, I don't mind at all, I'm flattered, thank you for the interest!
Dilly
Creator of
Recent community posts
Of course, this should be a timestamped URL for the VOD, which shooould be around for about a week: https://www.twitch.tv/videos/2534132543?t=0h16m56s
Thanks for giving us a gander! And yeah, you can absolutely just grab the bugs, but the stun from the loop massively nerfs their catch resistance, so hitting them with a quick circle makes them way easier to grab.
And yeah, unfortunately, we had to really carve down the idea and the execution due to the time constraints, so we ended up with money as a.. score? I guess? and nothing to buy, no tutorial, etc, things like that. Happens, y'know? Thanks again!
You're far too kind, thank you so so much for coming by and giving us a look! I actually was playing your game on stream a bit ago and I was equal parts grumbling about how much -cooler- your game was than mine and loving on your writing/drawing animation, it was.. legitimately beautiful, truly.
The circles don't actually.. read at all. They're read by the bugs, and the bugs cast rays in 8 directions, and if all 8 rays encounter the line drawn within a certain proximity, it procs the stun mechanic. Uhh, from what I understand. I'm the artist and writer, so, take that with a grain.
Thanks again, and truly, you made a really good game!
I really have no functional feedback for this game? The idea is super cool, the execution is fresh af, the graphics "simple" but that gives them such a sick retro arcade/atari vibe, and bgm is absolutely banging. Put this game on steam as-is and make money. You deserve that money. It's there for the taking.
This one was an honest-to-goodness interesting little puzzler. Seems like it's got clear Rubix cube DNA running through the gameplay, and the graphics are obviously quite simple, but simple in an elegant kinda way. I thought they and the BGM and the bits and boops of the SFX all worked together to make a very memorable and interesting little game. Very nice game ya got here.
I wasn't expecting a game like this one this morning. Very cool concept, very fun execution, it's got a lot of sauce and swagger, the snap of the balls themselves is very satisfying, the whole vibe feels kinda like a Pool-Balatro thing. Poolatro. Billiatro? (Back to Rack is a great name tho srsly)
10/10 no notes, this game rocks.
If I'm playing a frustrate-y, challenge-y kinda game, one of the absolute MUSTS for me is a seamless and painless reset, and you did a great job with that here, and the design choices to keep things like the bgm consistent/uninterrupted on death, there aren't big video or audio signals, and that all kept my head level enough to just keep at it for quite a while. Nice mechanic, with the arena growing, too. Simple, but not plain simple - elegant simple.
The boat sprite was really nice, and the little blockheads were cute and their little swimmy runny animation was too, definitely made me want to save them. Had some graphical issues where the people I'd just saved would either have their animations staying tethered to the boat's location or just coming back in from the other side of the screen. Made it a little more hectic/chaotic tho, and that.. kinda worked. nice job!
You know, this one kinda ticks all the boxes, plus it's got a fair bit of sauce and swagger to boot. All around a good time, even if the learning curve might be a little steep (based on my own experience and some of the comments below), but I found it satisfying to toy with and it didn't punish me for not knowing what to do, so. It didn't feel so bad that it took me longer than I'd care to admit to figure out, and I was glad I did. Very nice.
