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Dilly

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A member registered Jul 13, 2021 · View creator page →

Creator of

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Oh, I don't mind at all, I'm flattered, thank you for the interest!

Amazing art? Jeepers! That's very sweet, thank you so much~~!

d'aww :D

That's very kind of you to say, thank you!

Thanks so much!

Of course, this should be a timestamped URL for the VOD, which shooould be around for about a week: https://www.twitch.tv/videos/2534132543?t=0h16m56s

Your game was one of the most well put together ones I've played this jam, and I just hit my 100th game rated, so I've seen a couple. I did not get all the way to the end, unfortunately! I was on a bit of a timetable since I was livestreaming when I checked your game out.

Thanks for giving us a gander! And yeah, you can absolutely just grab the bugs, but the stun from the loop massively nerfs their catch resistance, so hitting them with a quick circle makes them way easier to grab.

And yeah, unfortunately, we had to really carve down the idea and the execution due to the time constraints, so we ended up with money as a.. score? I guess? and nothing to buy, no tutorial, etc, things like that. Happens, y'know? Thanks again!

Oh, thank you so much! I'll see if I can get around to giving you some feedback if I can manage it in the morning!

You're far too kind, thank you so so much for coming by and giving us a look! I actually was playing your game on stream a bit ago and I was equal parts grumbling about how much -cooler- your game was than mine and loving on your writing/drawing animation, it was.. legitimately beautiful, truly.

The circles don't actually.. read at all. They're read by the bugs, and the bugs cast rays in 8 directions, and if all 8 rays encounter the line drawn within a certain proximity, it procs the stun mechanic. Uhh, from what I understand. I'm the artist and writer, so, take that with a grain.

Thanks again, and truly, you made a really good game!

Actually a super creative and fresh take on the Loop theme, so big props for doing something that actually feels original in a field of like 10 thousand other games, that's super cool and quite an accomplishment. The main menu music was positively bangin. Really neat concept and execution

The music in this was such a vibe, first of all. Second, I love sushi, and I didn't know that I loved games about sushi until now, so, thanks for that. And thirdly, I liked the puzzle-y-ness of building the platter combinations quite ab it here. Very good game, nice job

The art was the standout achievement on this game, I think. Really strong work done there on the visuals, kudos to your artist!

I liked the BGM a lot in this, the music was super memorable. The narrative was strong and compelling, in that I, too, would commit heinous hell acts if I woke up anywhere without coffee, and the VFX had a whole lot of style and panache. Strong showing!

This was a really fun little arena brawler and the color changing gear-bat mechanic was fresh enough to keep it interesting. The BGM had some neat little touches in it that felt really cool, like the "play ball" organ progression during the breakdown. Very nice little game

I really have no functional feedback for this game? The idea is super cool, the execution is fresh af, the graphics "simple" but that gives them such a sick retro arcade/atari vibe, and bgm is absolutely banging. Put this game on steam as-is and make money. You deserve that money. It's there for the taking.

This one was an honest-to-goodness interesting little puzzler. Seems like it's got clear Rubix cube DNA running through the gameplay, and the graphics are obviously quite simple, but simple in an elegant kinda way. I thought they and the BGM and the bits and boops of the SFX all worked together to make a very memorable and interesting little game. Very nice game ya got here.

The art is super captivating, it's absolutely telling a story all on its own and it's a really good story. Good gameplay and solid SFX support it in a way that makes this feel very complete. Great job

Once I got the hang of it, this was a fun little hybrid programming/puzzler game! Very very cute, I feel exceptionally compelled to enable this beautiful rodent to keep stuffing its fat lil cheeks. 10/10.

The art, style, and execution are where this really shines. Very cute little game, felt suuuper GameBoy Color. Well done!

Pretty neat take on the Loop theme, and I while the visuals were pretty simplistic, I actually thought they had a lot of charm and character. The SFX were a bit loud for my headphones and I didn't see a way to lower the volume. I'm sure I just missed it tho.
All in all, a very solid game jam entry!

We must protect the cute baby pepperoni. WE MUST PROTECT HIM

Very fun little game. Simple, elegant, self-contained, I like it.

Your drawing game is better than my drawing game, but I'm glad we both share in the brotherhood of bug circling.
I both hate and love you for this achievement. Excellent game.

No complaints from me. Cute spider lady, the bugs are funny and cute, it's got a lot to like. Good stuff

Definitely high marks by every metric, but the visuals are the real standouts here. This one's got some serious moxie, and it feels quite complete. Very good!

Nice execution on the Loop theme, good sfx and vfx, nice and clean all around. I was having some issues with my mouse being a lil wonky in the browser, but that was probably just me. Good work!

It's fun, it's cute, it makes my brain ache, it's everything a lad could want. Excellent work

Top marks all around, this is a "10/10 no notes" situation where I'm using it 100% unironically. Great concept, great execution, loved the SFX and the VFX. Incredible job.

This one not only hit every mark across the board, it also had so much sauce and so much style, it felt really clean and polished and finished. Very strong entry

Really strong showing by every jam metric and then some. This absolutely feels like a game that'd already be available on a Steam or a GOG or some other platform. Great job, seriously

Thank you so much for the art compliment! And the feedback as well, but you know - with over 9,700 entries, I wasn't expecting to break any new ground here in the 4 days we had! Cheers!

What Nerd said about the money, yeah, but thanks so much for the art shoutout, it means so much!

Oh my goodness, that's so so sweet, thank you!

I did the art so :')

This is remarkably well-packaged. The tutorial is doing a lot of work for someone like me who isn't so familiar with this type of game, so that's doing exactly what it should, and the art is absolutely adorable, love the lil bee buddies. Very nice job

I wasn't expecting a game like this one this morning. Very cool concept, very fun execution, it's got a lot of sauce and swagger, the snap of the balls themselves is very satisfying, the whole vibe feels kinda like a Pool-Balatro thing. Poolatro. Billiatro? (Back to Rack is a great name tho srsly)

10/10 no notes, this game rocks.

If I'm playing a frustrate-y, challenge-y kinda game, one of the absolute MUSTS for me is a seamless and painless reset, and you did a great job with that here, and the design choices to keep things like the bgm consistent/uninterrupted on death, there aren't big video or audio signals, and that all kept my head level enough to just keep at it for quite a while. Nice mechanic, with the arena growing, too. Simple, but not plain simple - elegant simple.

The boat sprite was really nice, and the little blockheads were cute and their little swimmy runny animation was too, definitely made me want to save them. Had some graphical issues where the people I'd just saved would either have their animations staying tethered to the boat's location or just coming back in from the other side of the screen. Made it a little more hectic/chaotic tho, and that.. kinda worked. nice job!

It was inexplicably satisfying, the grabbing the little nuggets, the sound, and the lengthening of the tail, that whole dynamic felt really good. Nice work

Very aesthetically cute little programming game with nice sounds, good level design, and a funny little story to go along with it. Very nice entry!

You know, this one kinda ticks all the boxes, plus it's got a fair bit of sauce and swagger to boot. All around a good time, even if the learning curve might be a little steep (based on my own experience and some of the comments below), but I found it satisfying to toy with and it didn't punish me for not knowing what to do, so. It didn't feel so bad that it took me longer than I'd care to admit to figure out, and I was glad I did. Very nice.