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Redrock Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #149 | 4.500 | 4.500 |
| Audio | #1068 | 3.500 | 3.500 |
| Enjoyment | #1213 | 3.625 | 3.625 |
| Narrative | #1288 | 3.125 | 3.125 |
| Creativity | #4659 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your stuck in a 60 second time loop where you replay the same level over and over until you find the correct path to beat it within the time limit.
(Optional) What would you like to be called if GMTK features your game?
Wyind (Pronounced "Wind")
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Comments
The visual effects for this game are great, and the mechanics seem polished.
Pretty good game feel and challenging combat! You can't go rushing in this game ><
An awesome game! I really liked it! I have quite narrow frame of reference, the only similar thing I played was Hotline Miami, but I feel like your game can be on par with other games of this genre, it already feels polished and addictive to play. I say that because, although, it is hard it still feels fair and makes you want to beat it. The art and sound designs are, also, great! Well done!
Reminds me of the gam
e Soul Knight. Supa polished, fun and challenging. Great job!Really challenging, but plenty of fun. Well designed, and a promising concept! I would suggest the ability to remap controls, and maybe some sort of health regen. The combat is super unforgiving.
Visually good but damn, that's hard ahah
I like the pixel art!
It was soooooo hard, but fun! ยฆ3
I had a lot of fun playing it, but here are some thoughts that could make this experience more enjoyable:
The final turret felt absolutely unfair, with a huge blast radius, very little room to evade, and no way to destroy it.
Visually, the game looks amazing, with so many little details! Good job!
Very cool entry for the jam! The pixel art and graphics are amazing and I really liked how you explained the time loop (again, very gorgeous pixel art). The game is really frenetic and had me want to master it, although I do think I would have preferred being allowed to take 3 hits before dying to make it a little easier to get into it and avoid the intial frustration. Also, I would have made the cell door different from standard doors: I thought I had to blow them all up at the start a lost a little time there ^_^โ
That being said, this is definitely one of the most interesting entries Iโve seen so far. Good job!
Stunning pixel art layered with rich post-processing effects, utterly delightful to play!
The time constraints left me craving just a bit more breathing room to savor it all.
Very nice colors and graphics! So nice to play
Love the art style and fairly fast paced gameplay, I died so many times ,but it was very enjoyable ! Great work!
Sword seemed a bit OP though ; )
Really cool game! Loved the amount of polish on the artwork and overall vibe and effects. It does feel quite difficult to play tho. Some way to regain Hp quick would be great! Other than that great game!
Love the way the game integrates the theme. Felt a bit too difficult imo, maybe having a few more HP would help, or some more space per room to move around in, or some kind of delay of the enemies attacking you upon entering a room. Other than that, the game looks and feels great!
The 1 minute time loop is a cool feature, usually when I play these kind of games I'm a safe player that likes to take my time so it was fun to be pushed to speed it through. And well done on the pixel art style!
maybe the game is too hard a parry mech or a slowing times mech will be better in my opinion(i use a trackpad)