How do you make them work in Godot? I extracted all materials and set them as world triplanar. But there is some z-fighting effect that I'm not sure if it's a mesh fault or something I haven't configued properly
Rioni
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I see, I guess it's similar as with 2D tilemaps, good tilesets require a lot of work but then it's worth the effort.
On another note, for reasons I don't remember, I sent you a email to team@mightyandpowerful.games instead of commenting that here. I could comment here but to not confuse you, I prefer to notify of that mail, it would be weird if I copy and paste it here and then you find the email later
That link isn't working anymore. Could we get a list of the audio filenames? I'm looking for sfx and audio tracks for my game, but I'm not sure if the audio files of this pack are suited to what I'm looking for.
Already I edit it, I don't need it anymore, I checked your other assets and found other preview links that were enough to see if there was what I wanted. So for people reading this, just check their other assets, you can find previews and the itchio pages describe the kind of sounds you're gonna get
I love this concept! Pretty cool game and solid level design! I hope you continue to develop this project, I was sad when I finished. I like that every level is a theme, one without enemies, then enemies, keys, a new enemy type... The progression feels great! The only time I got stuck is at the end of the first level until I saw the gif, really clever way of using the mechanic! And the animation when you finish the game is 👌
Really good idea and aesthetic! I love this concept and how it's executed. But I have some personal feedback that would make it better for me.
The first room took me a while to get, I had to check the gifs to understand how I had to use the mechanic. Also, sometimes I got confused because the replay and your sprite look the same so when they mix you sometimes lock track of you are. I would love to have an easier first level and some differentiation between the character you control and the replay. But other than that I've really enjoyed this game!
I love the concept of making the snake eat itself, what originally kills it, a mechanic . The sound design is pretty good, levels are pretty well designed and they are challenging! In fact, I got stuck at the "Press R if you're stuck" one, I also love the rings challenged. Pretty crazy that this was done in a couple of days by a single person. If I had one complaint is that controls get some time to get used to but I think it's fair given the kind of movement this snake has
Pretty fun and simple game! The only thing I would have liked is being able to grab a point by keeping space pressed instead of having to press in the right moment, when you take a lot of speed and you go fast it's hard to react to the grab highlight. I would also love to know how score works and what's my score. The score on the leaderboard seem pretty hard to beat! ><
Other than that it's great! I wanna try later to beat that highscore
Cute creatures plus pokemon ranger like gameplay, love it! ❤️
It took me a while to know if I was doing it right because I lack some more feedback about enemy life. I also started with the snake and it might have not been a great idea xD.
I hope you update this game post jam, it's already good and with some quality of life improvements it would be absolute perfection!
The art and illustrations are pretty cute, I also appreciate details like how the rope/string thing breaks, pretty satisfying effect!
I would love technical blog!
I tried porting my Unity game to Love2D and I got the basics pretty quickly. Sadly I will have to finish my current game in Unity since porting would take too much time. I also have to figure out how Lua coroutines work (never used them) and if I can use those in a similar way to UniTask package for async programming as I have a custom physics controller in Unity based on that that is the base of my platformers. Moving 1 unit at a time and checking collision for each step sounds resource intensive but I guess that for small 2D games with little rooms that's not a problem.
Once I finish my Unity game I'll return to Love2D, I already have experience with it, I just need to have some little engine to build games with it. This blog reminded me that Tiled exists and that has already helped me a lot. I was fighting Unity editor, now I'm designing my levels and rooms in Tiled and using a custom importer to generate the prefabs. Having 5 years of Unity experience it will be hard moving to another engine, but Unity just drags me a lot and I have a lot of half baked project just because finishing them would take longer than I can afford. I hope I can finish my current game within 8 months and get back to Love2D
This was a pretty nice and encouraging reading! I don't even know how I came to discover your game but I'm enjoying it quite a bit. I have the most experience with Unity, I only used Love2D once to create a "falling sand" simulation engine. Now that I barely have time because of my job I might try this again as it can be faster than using Unity and Tiled seems better than manually assembling different prefabs together.
Are you going to do more devlogs of this game? I'm really curious about how you handle physics, entities and enemy behaviour. Is it hardcoded or some behaviour tree or state machine? I'm amazed that you made such a nice metroidvania in such little time. This gives me a lot of motivation to do gamedev again as I was having a little rough time and this really brought my hopes that I can do something pretty good with "little" if I harness my skill and have patience building my own little engine.



