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Can we create our own tiles? I'd like to see how easy or complex that part is. What is sawn here it's truly astonishing, but I'd like to  also know how much effort the dev or artist has to put before being able to paint tiles.

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Yes, creating your own tilesets is easy. More complex tilesets (like the ones shown) can be tedious to create though, because of the shear number of unique meshes they use.

The rule system uses a logic-based approach with various actions that can be performed, e.g. “Set Mesh”, “Set Collider”. MAPGrid  also contains documentation that explains the rule system further.

I see, I guess it's similar as with 2D tilemaps, good tilesets require a lot of work but then it's worth the effort.

On another note, for reasons I don't remember, I sent you a email to team@mightyandpowerful.games instead of commenting that here. I could comment here but to not confuse you, I prefer to notify of that mail, it would be weird if I copy and paste it here and then you find the email later

One advantage this has over 2D Tilesets is that textures can easily be swapped. You can very easily reskin the default tiles and make is look completely different. For example I used the grass tiles for both grass and sand in my project.