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Team Moirai

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A member registered Apr 20, 2017 · View creator page →

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Perfect art and sound design.The concept of working with past versions of yourself to push forward toward the goal is brilliant! Bravo!

A breathtaking interpretation of the theme, and the art and audio are perfectly.

The perfectly thematic loop design, paired with unparalleled performance, makes this nothing short of an artistic masterpiece!

The seamless fusion of automation and hands-on controls kept me hooked. I lost track of time building my production lines! And that hypnotic soundtrack.Pure genius. Fantastic job! 👏🎶

Thank you for playing and for your encouragement! ✨

Your suggestions are incredibly valuable. You’re absolutely right—the lack of detailed in-game guidance for objectives was indeed a shortcoming of this Jam. Due to time constraints, I ended up condensing some originally planned in-game designs into the description as a shortcut.

And we’re totally on the same page about expanding into distinct zones! I’m currently designing varied environments to enrich the gameplay, with updates coming post-Jam~ 🚀

Pixel art is breathtaking, and the animations run like a dream! The progression system made growth feel truly rewarding, and the predator gameplay phases blew me away with their depth. Masterful execution!

Thank you very much for playing! My original vision was to create different challenges within the same room.

Great, thank you for trying again!

I’m also configuring prompts for common Controllers 😄

Sorry for the inconvenience caused by this issue. The error occurred because the Input prompt in the controller wasn’t configured with a Sprite. I overlooked testing the gamepad controller during the final check >_<

I’ve morphed into a FROG! 🐸 The art style is downright soul-stealingly adorable!

The sound design is a masterstroke, every effect meticulously crafts the game’s immersive atmosphere into something truly transcendent.

Stunning pixel art layered with rich post-processing effects, utterly delightful to play!

The time constraints left me craving just a bit more breathing room to savor it all.

Masterful game design! The escalating challenge through cyclical loops feels brutally satisfying, while the bullet-time scoping mechanic instantly transported me back to SOULHOT. And ‘killing your past self’? Pure The Butterfly Effect genius—a hauntingly brilliant twist.

This is the most irresistibly compelling game I’ve played all jam—a white-knuckle challenge that’s compulsively playable!

Gorgeous artwork, buttery-smooth controls, and absolutely stellar rope physics—every element sings!

The game is absolutely stellar with its refreshing art style. I adored it so much that I blazed through two levels craving more!

That said, the jump controls feel frustratingly inconsistent; when missing platforms, the character often gets wedged against their edges, completely freezing movement.

I adore incremental games—and you can really feel the expandable potential in this one! The systems clearly have room to evolve into something massive.

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No, brother, this isn’t your issue at all.

Your feedback is pure growth fuel for me, and I’m deeply grateful for your insights! Truth is, the goal and controls shouldn’t live outside the game… but gameplay dev swallowed all my time. So…

Let’s savor every jam, absorb every golden nugget of advice, and keep forging ahead stronger!

Thank you so much for playtesting!

While the goal is mentioned in the description, the game admittedly lacks in-game guidance. The ball is the “World Engine” sustaining the cycle—each room’s identical layout is literally its doing!

As for the “radiator,” consider that a devilish little twist… or perhaps my version of a knowledge-lock. LMAO 😈

The game’s visual presentation is breathtaking—camera choreography and sound design blend in seamless interplay, while puzzles unfold in thoughtfully layered progression. An absolute masterpiece of craft!

Not a major issue at all! Whenever the visuals get blurry, I deliberately slow down—and honestly, that’s become part of the fun for me.

I absolutely adore the ‘knowledge-lock’ design—it delivers fresh discoveries and meaningful progression with every run! Though admittedly, the initial confusion had me utterly bewildered on my first playthrough. 😅

The game’s art and sound design are phenomenal—I love cruising through neon-drenched streets synced to the soundtrack! But at top speed on the second lap, the overwhelming velocity made the background visuals slightly dizzying.

A strikingly unique art style paired with exquisitely crafted UI interactions—evoking strong Persona series vibes. The onboarding flow is masterfully executed. Truly brilliant work!

The lack of a ‘Not enough AP’ prompt might feel unintuitive for players new to turn-based systems, but this minor flaw hardly dims the game’s overall excellence.

Exquisitely crafted pixel art brings the world to life, while dynamic effects masterfully build atmosphere—all elevated by perfectly tuned sound design. This level of polish is incredible, especially for a Game Jam project!

Each loop’s ability progression unlocks fresh approaches for the next challenge, creating an incredibly smooth core loop—plus the platforming feels buttery-smooth!

Thank you for your encouragement!

As you rightly noted, some of the movement juice draws inspiration from Celeste—I deeply enjoy incorporating challenging platforming techniques into games to enable unique problem-solving approaches.

However, this focus left me only one hour for level design. The lack of polish (admittedly rough now) and planned combat/puzzle **loop **integration remains my biggest regret for this game jam. >_<

Amazing pixel art!

nice job 0x72