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(+1)

Thank you for your encouragement!

As you rightly noted, some of the movement juice draws inspiration from Celeste—I deeply enjoy incorporating challenging platforming techniques into games to enable unique problem-solving approaches.

However, this focus left me only one hour for level design. The lack of polish (admittedly rough now) and planned combat/puzzle **loop **integration remains my biggest regret for this game jam. >_<

dont regret anything bro you did well