great game man the mechanics remind me of celeste but you still managed to make it good with your own style the levels changing every time is also an amazing detail
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Thank you for your encouragement!
As you rightly noted, some of the movement juice draws inspiration from Celeste—I deeply enjoy incorporating challenging platforming techniques into games to enable unique problem-solving approaches.
However, this focus left me only one hour for level design. The lack of polish (admittedly rough now) and planned combat/puzzle **loop **integration remains my biggest regret for this game jam. >_<