Can't explain exactly why, but that was a lot of fun. Played longer than I care to admit!
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Donkey Jump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2193 | 3.529 | 3.529 |
| Enjoyment | #2919 | 3.147 | 3.147 |
| Audio | #3037 | 2.971 | 2.971 |
| Creativity | #4421 | 3.147 | 3.147 |
| Narrative | #6409 | 1.853 | 1.853 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I made a idler game where we are earning money while looping a path.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Arefnue
Comments
Big number go big!!! Insanely cute donkey, loved him! Pretty good animations and solid sound effects, very enjoyable watching him jump hehe
Really satisfying and beautiful game with some great audio design. I see you put in the replies to other comments but the balancing is a little off. That being said I had a lot of fun seeing the grass fill up with stuff that gave me money and seeing funny donkey zoom around getting flung back every space was super funny. Good job!
This donkey is great! And its animations are very nice to look at. Good job!
i like watching da donkey jump by putting exclusively the backpedals
This is so goofy :) Everything works well, except audio, which gets snappy on higher speeds.
Overall, great entry, deserves credit for what has been accomplished in four days.
Very cute donkey, great graphics overall and fun game loop.
Would have loved more synergy between the powerups so you had to strategize more, as it stands I just bought everything in the shop after a few rounds.
The game instantly grabbed me with its funny thumbnail, I like the feel of the donkey jumping, the sound is very satisfying. After a while the game became too easy- you scale exponentially(getting coins gives you items which give you more coins which give more items etc..) so at some point I just started buying all the items in the shop, because I could. There are two ways to solve it. one is to lean into it and making it like an idle game which could be fun, the other is to separate the score and the money into different numbers, kinda like balatro, which will slow down the scaling curve. Fun little game, nice job.
The gameplay of this felt fun, but did get a bit repetitive after a while. The game was also incredibly easy by the time I stopped playing I just reached a goal of 2,000, but I was making well over 6,000. I love the vibes of this game and this is 1000% a game that appeals to me, but def needs some polish.
Thank you! I just wish I had the opportunity to better balance the game during the voting period. Since I developed it solo, I didn’t have enough time for proper playtesting. I’ve realized that games like this need to be at least a bit challenging — otherwise, you just end up clicking everything and winning with no real strategy involved.
I can see this expanding ! Maybe giving the player opportunity to buy another path at some point to make the loop bigger/more complex ?
Also the donkey looks incredibly stupid (this is a compliment, I love that little guy)








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