Thank you !!! The inspiration for the art was medieval tapestries and illustrations (I didn't quite manage to include every reference I had in mind due to time constraints, but for example you can see the unicorn in it's enclosure which is in reference to this piece of art history called "the Hunt of the Unicorn Tapestries" :

And there's lots of reference to medieval art in other places too (the sun and moon, the way the cat is drawn, the amount of details, types of buildings... Even the fact our main character is a little rabbit chimera is reminiscent of medieval manuscripts :)) (yes I am a huge nerd)
As for the gameplay, we wanted to make sure every mechanic we offered was well polished. Clemicle spent a lot of time making sure everything worked smoothly (he's the one to thank for the entire code, the physics on the jumps, but also for the general level design and concept as a whole). We do love that the game is slower paced, we wanted the universe to make sense - and I think we did manage to do just that ! If it wasn't for Clemicle I would never have dreamed of applying my art to a Möbius strip !
The map explains it a bit better, an we wish we could've built in more puzzles but time was of the essence - maybe we'll pick the project up again sometimes and build upon what we have now !!





