I loved the minimalism and sonar mechanic ! howeverit was a bit hard to understand if the submarine was moving (and why/why not) - I think a short tutorial in a less dark area might have clarified it, but I'm sold either way ! great job
Julie Besançon - Loupiote
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Everyone loves the incremental aspect (and so do I) but i also absolutely love the artstyle ! the little submarine passing by and the shipwreck really did help sell the atmosphere, and made the begining a lot more fun since we have something to look at while waiting for the first fishes to show up - congrats !
Thank you !!! The inspiration for the art was medieval tapestries and illustrations (I didn't quite manage to include every reference I had in mind due to time constraints, but for example you can see the unicorn in it's enclosure which is in reference to this piece of art history called "the Hunt of the Unicorn Tapestries" :

And there's lots of reference to medieval art in other places too (the sun and moon, the way the cat is drawn, the amount of details, types of buildings... Even the fact our main character is a little rabbit chimera is reminiscent of medieval manuscripts :)) (yes I am a huge nerd)
As for the gameplay, we wanted to make sure every mechanic we offered was well polished. Clemicle spent a lot of time making sure everything worked smoothly (he's the one to thank for the entire code, the physics on the jumps, but also for the general level design and concept as a whole). We do love that the game is slower paced, we wanted the universe to make sense - and I think we did manage to do just that ! If it wasn't for Clemicle I would never have dreamed of applying my art to a Möbius strip !
The map explains it a bit better, an we wish we could've built in more puzzles but time was of the essence - maybe we'll pick the project up again sometimes and build upon what we have now !!
I really, really wanted to finish it - and I did ! Great job !
Its quite a feat retaining the players attention and making them want to put in the effort/time to test the entire game during a jam.
I feel sort of bad for the Jerrys though, I've put them through so much, threw so many bodies into the abyss...
I got so scared by the first hallucination T.T Great work ! I can't believe you made this using GDevelopp ! Guess I still have a lot to learn when it comes to making games using it :)
(quick question though, were the texture glitches when going to bed an intended feature ? Either way I think they really work in the context of hallucinations !)
Wow !! Definitely one of my favourite entries !! It got chaotic FAST and I had a lot of fun !
I'm in LOVE with the artstyle, the animation and the music !! Great work !
(also i fucked myself over in the first run making one of my zombies invincible, it makes the late round very stressful trying to dodge myself long enough for the effect of the cake to run out, 10/10)









