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Julie Besançon - Loupiote

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A member registered Dec 15, 2023 · View creator page →

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I loved the minimalism and sonar mechanic ! howeverit was a bit hard to understand if the submarine was moving (and why/why not) - I think a short tutorial in a less dark area might have clarified it, but I'm sold either way ! great job 

this was INTENSE - especially the monster/eel (?) showing up while your time runs out, great idea !

Great game ! fun, easy to understand, and the artstyle/concept are really good !

okay this was HARD (compliment).the gameplay is just the right amount of nervous to me, well done !

Everyone loves the incremental aspect (and so do I) but i also absolutely love the artstyle ! the little submarine passing by and the shipwreck really did help sell the atmosphere, and made the begining a lot more fun since we have something to look at while waiting for the first fishes to show up - congrats !

I AM FRIEND ! Really cool entry for this jam, it was simple but effective and I had a smile on my face the entire time, congrats 

Cool art !The music is also a nice touch - I do wish we had a tutorial though 

The atmosphereis on point ! between the sound design and the minimalistic graphics, it felt incredibly peaceful (the special encounter did feel a bit intimidating - don't think its a bad thing though)

THIS WAS SO FUN !! The sound design works super well and I love the premise of the whole thing <3

Very cool entry !! the concept is super fun and the gameplay works really well ! Though I god stuck from putting a pellet on solid ground above water, but that might just be my skill level 

I really enjoyed playing this game !! the sound design works especially well in my opinion, congrats !

I love the concept !! the art works really well with this theme, congrats !

Thank you ! It took a while but we're so proud of the result too 

Oh wow I'm,,, quite emotional about my art being compared to such a piece, thank you so much !! 

Merci mille fois !! 

thank you !! 

Thank you !!! The inspiration for the art was medieval tapestries and illustrations (I didn't quite manage to include every reference I had in mind due to time constraints, but for example you can see the unicorn in it's enclosure which is in reference to this piece of art history called "the Hunt of the Unicorn Tapestries" : 

The Unicorn Rests in a Garden - Final piece of "The Unicorn Tapestries", Netherlands, circa 1500, Current ownership : MOMA

And there's lots of reference to medieval art in other places too (the sun and moon, the way the cat is drawn, the amount of details, types of buildings... Even the fact our main character is a little rabbit chimera is reminiscent of medieval manuscripts :)) (yes I am a huge nerd)


As for the gameplay, we wanted to make sure every mechanic we offered was well polished. Clemicle spent a lot of time making sure everything worked smoothly (he's the one to thank for the entire code, the physics on the jumps, but also for the general level design and concept as a whole). We do love that the game is slower paced, we wanted the universe to make sense - and I think we did manage to do just that ! If it wasn't for Clemicle I would never have dreamed of applying my art to a Möbius strip ! 

The map explains it a bit better, an we wish we could've built in more puzzles but time was of the essence - maybe we'll pick the project up again sometimes and build upon what we have now !!

Thank you !! 

Beautiful art style and music !! I love that we're left to discover/guess what each rune does

Maybe a short tutorial would be needed to understand that the loop can be modified ? Ii took me a few deaths to figure it out 

The rules adding up fast are really a great mechanic ! I didn't know pressing arrows could get that intense. 

I really, really wanted to finish it - and I did ! Great job ! 

Its quite a feat retaining the players attention and making them want to put in the effort/time to test the entire game during a jam.

I feel sort of bad for the Jerrys though, I've put them through so much, threw so many bodies into the abyss... 

I got so scared by the first hallucination T.T Great work ! I can't believe you made this using GDevelopp ! Guess I still have a lot to learn when it comes to making games using it :) 

(quick question though, were the texture glitches when going to bed an intended feature ? Either way I think they really work in the context of hallucinations !)

Super fun (and the right amount of challenging in my opinion). The atmosphere really really works, I love the art direction especially, and the subtle sounds really help buil a lonely and unsettling feeling. 

You guys can be really proud !

With how hard I tried to tie my shoes, dad better come back with more than the handheld ! After all he too had 12 years to plan accordingly

The idea is super nice !! I loved feeding the little guys :) congratulations on the different wordplays btw, it was a nice touch !

If I may give some feedback, I think it would be nice to know when the cats are about to leave the table ? With a timer, or how many more plates they'll accept, etc. 

Great Idea ! I would have liked to have a minimap or some sort of indication of how high I am while climbing to increase the pressure for the player to not fail 

A very fun game ! I really wanted to try more types of wagons at the end - which says a lot ! great job :)

I really liked that game, the chess theme was nice (and the elephants really surprised me) 

The start was a little easy, but still enjoyable - only issue I had was that some enemies got stuch in the entrance of the room sometimes, and i couldn't quite reach them :/

Cool game ! Only issue for me was that the text was a little small at times, which made reading tedious. Appart from that, I really enjoyed it ! 

5 stars everywhere ! This is so clever, well put together and sweet ! The ending especially was super clever and it made me feel all the feels. The game is short but I feel like it says and does everything it needs to, I'm in awe

That was beautiful !! Thank you for making this game, the ending was perfect in my opinion 

I really like the black and white pixel art and the music ! One thing though, I would have prefered to have a zoom in/zoom out feature on the camera, I think it would elevate the concept a bit (also Nessie !!! I love Nessie <3)

I really enjoyed your game ! I ended up playing for quite a while (thought I never quite managed to finish the Oxygen puzzle, I did complete the rest of them) 

Congratulations on your entry !! The music is really nice and I do love what happens when you give your Jerrys "feedback"

Very very cool concept ! I loved making my own music - I do wish there were a way to remove turrets/move them around to change the sound, but amazing concept !

Nice work !! The moment I realised the duplication didn't just affect cubes broke my brain a little bit, I had a lot of fun solving the puzzles ! The level design is super clever and learning the world's rules felt very organic :)

Wow !! Definitely one of my favourite entries !! It got chaotic FAST and I had a lot of fun !

I'm in LOVE with the artstyle, the animation and the music !! Great work ! 

(also i fucked myself over in the first run making one of my zombies invincible, it makes the late round very stressful trying to dodge myself long enough for the effect of the cake to run out, 10/10)

Great concept and great music !! The use of physics and the animations are my favourite part :) I do wish the first enemies were a bit less agressive but appart from that steep learning curve I really enjoyed playing your game !

Really good concept !! I love the mechanic of adding more and more tasks to a same loop, you could definitely push it further (and I would gladly play it). Congratulations on that first ever entry - the story was amazing and I was immediately hooked :)

This made me chuckle a few times ! I can tell you guys had a lot of fun writing everything  !

Cool little game ! I would have loved to unlock power ups from time to time, maybe the target can aim it at us to force us to pay even more attention to it !