Really cute game! Super hard tho xD
Kristen
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Loved the game! It was pretty fun to play through! I managed to get 5 stars! The art of this game was really good! The one thing I have to critique is the tutorial it is really text heavy and throws a lot of words at you that don't mean much until you play the game- it might have been better to introduce everything gradually rather than all at once. Overall though a pretty solid game!
Super cute game! Love the art style, the mechanics are a bit confusing at first, it might be good if there was a proper tutorial. Loved the story as well, unfortunately I soft locked at one during the texts and was unable to progress past "is it okay if I get another enchantment,". Would also be great if there was a bit more variety! Overall though cute and fun game, I liked it a lot!
I think this game would have been more fun if the '1-1' was original and not almost directly copied and pasted from Super Mario Bros. 1-1 in Super Mario Bros. works because it is designed around Mario's movements whilst the characters here do not have the same movement as Mario and it just makes traversing the levels harder in a non-fun way. Like you can have an homage to 1-1 from Super Mario Bros. without it being directly copied. Some effects like the fire one was more annoying than fun and the darkness effect does not work at all for this kind of game as the jumps feel blind which isn't a great feeling whilst platforming in a game which sends you back to the start.
I liked the art which is pretty good and cute as well. I don't think this is a bad idea at all either, just needed some work!
Really loved this game! This game is a 100% during the jam. Some gimmicks felt like they made the level easier (like moon gravity and gun though both were still fun), I felt like some gimmicks weren't super great like the 40 & 50 second ones (I already did beat it within 40 seconds during both 50 seconds and 70 seconds) and stealth was still fun, but annoying during the tunnel section. I had to skip rhythm game though as I'm moderately severe hearing impaired and rhythm games aren't my thing. The mushroom gimmick I highly recommend if that you do turn this in a full game should probs go, it made me feel a bit motion sick after playing (I only realized there was a skip button when I reached the rhythm game level). Other gimmicks like the coin and flappy bird ones were really cool, I loved the challenge of those ones (and this is what the majority of the gimmicks felt like to me). An absolutely 100% charming jam.
I liked how simple this game is, it is nice and easy to learn. I think the hint system should have been a prompt or something you click on rather than wait, it does not take long before showing up which is annoying when trying to think of a next move. Like I want to plan out my next moves and then boom! Hint system pops up. I like the hint system, just not the execution of it.
I like the premise of this game and it's fun for what it is. I think this game needed a bit more variety though with types of enemies and needed i-frames (the beams of light are almost a one shot) as well. I also wish when the outer ring goes away, it slowly fades out of existence rather than poof all at once, it threw me off guard. The art style of the game is cute though.
The gameplay of this felt fun, but did get a bit repetitive after a while. The game was also incredibly easy by the time I stopped playing I just reached a goal of 2,000, but I was making well over 6,000. I love the vibes of this game and this is 1000% a game that appeals to me, but def needs some polish.
This game is really fun! I loved the artwork as well, this was super fun to play and it was really cool seeing the health heal up from typos made. I noticed the words kept repeating a bit (like I got jewel twice in a row), but I did keep on noticing new words throughout the 2 plays I did of this game. I also love how you can see the upcoming word so you can start preparing ahead of time mentally.
I loved this game so much! This is such a creative game and I love the commentary. I also really love the art style of this game, it's really cute and nice to look at! I also love how the audio progresses whilst the game goes on. This might be one of the best games in the game jam I've played (thus far). This game also feels like the good and satisfying kind of stressful as well.
This game is really cute and the music whilst playing the game was really chill and def fit the vibes of the gameplay very well. The title screen music definitely does not fit the game and threw me off at first. The level design is a bit weird with some placements causing me to keep running into the seals in glitchy ways and then fall into my own holes in the ice, everything felt like it could be solved with just 1 cut though and there could have been some more unique elements to the levels. I think the game could have benefited by being longer.
I love the tutorial starting area forces you to catch at least 1 animal before jumping out of the starting pen, it's really clever. I was so confused thinking it was level based, but after catching everything in the starting area. Suddenly- I jumped by the pen and somehow jumped over it and felt like the world truly opened up and I love the cleverness of that.
This game reminded of the Mario Party minigame 'Slot-Car Derby' which has always been one of my favourtie Mario Party minigames since I was a kid, some of the same tricks I use for that minigame work here as well which is awesome. This would have been fun with friends as it felt a bit lonely being by myself, but I could 1000% see myself having fun with this with multiple people.
I had fun with this game, but wow is it hard! I also love the idea of this game, it is pretty unique. Couple of critiques though; the tutorial is hard to read as it is white on top of a light colour. I also think the game would have benefited a lot more if the previous drivers were more like 'ghosts' from Mario Kart where you can't interact with them, I kept losing because I kept bumping into myself and it was sometimes unfun when it kept happening. Turning also felt awkward at a lot of times even with the sensitivity lowered and never felt quite right, but I appreciate the option to change the sensitivity of turning. Love the reference in the name!
This game was super fun! I love the visuals of it and the audio is pretty fun too! I like the simplicity of this game, it reminds me a lot of Sort or 'Splode (a minigame from Super Mario 64 DS and New Super Mario Bros. DS) which I loved as a kid. The score system feels a bit weird though, like I lasso one cow and it says 3 when I lasso it, but I gain only 2 score (as an example). The score doesn't display at the end (like some others have mentioned), which is unfortunate as I think it would have been really satiating to see at the end without having to remember. Overall a really great and fun game and I'm glad to have played this.
Hm yeah, I admit level 3 is probs the weakest and I should have designed it a lot better. In hindsight I would have probs have made it linear with a checkpoint halfway through the level due to its length. As the level designer I found it to be the hardest stage, but I wasn't exactly sure why. Your comment made me realize why it was hard- it feels more artificially than naturally difficult if I design stages to puzzle platformers in the future akin to this I will take this into consideration.
I'm not sure what you mean for 4 though, can you elaborate on it?
The problem with the B and N with WASD, is that it really cramps up your hands
Like you either use one hand (uncomfortable), use two hands (crowded and awkward), or use right hand (which hurts to do for me).
It is definitely better than C/X.
It also just feels weird in general that jump isn't space like in most games too especially considering how hard it is to hit the keys in the row above the space bar.
If you could add keybind customisation I think this game could be really fun and playable for me, as I like bugs a lot and this looks neat.
NP!





