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Bound in Loops's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1371 | 3.577 | 3.577 |
| Artwork | #1528 | 3.759 | 3.759 |
| Audio | #1714 | 3.292 | 3.292 |
| Creativity | #1726 | 3.794 | 3.794 |
| Narrative | #3100 | 2.510 | 2.510 |
Ranked from 253 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game centers around loops of time, where you cooperate with your past selves.
(Optional) Please credit all assets you've used
All assets used in the game were made by me (T.F.A.N.C.S.)
Some SFXs were taken from my other games
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Comments
Fun take on the concept, and the artwork was really nice too!
although the idea itself is not new, it is done quite well, sounds, movements, binds are all intuitively clear, in general respect!
OMG very cool game!!! Especially love shadows !
Pretty neat! It is the best shadow loop implementation I have seen so far, I enjoyed it
Very fun concept, it was kinda hard to put down :P
I suck at platformers...but this one is really amazing
Great game! I love the artwork, and the controls feel very good! The mechanics are also very cool!
The game art and music are great! also the movement feels good, but the interactions and some jumps were too difficult. The concept is really good and I enjoyed trying to figure out the patterns, I like this game!
This was such a creative and polished take on the time loop mechanic!
I really enjoyed the cooperation aspect with past selves, feels like a clever evolution of shadow loop mechanics. Planning several runs ahead and seeing it come together was super satisfying, even if the timing occasionally felt a bit off. The ghost behavior being inconsistent sometimes made execution a bit tricky, but it still felt fair and fun overall.
Visually, everything was super clean and charming, and I really appreciated the little UI/UX touches like the clock transition. Would love to see how far you could take this if you keep building on it.
Great job!
This was super fun! We used the same concept for our game, restting in time and solving puzzles with past versions of yourself. But yours is a slightly different twist where it's like a speedrunning challenge with a set number. It's really really fun, and I really like how you can use more runs to optimize. Sometimes the old ghosts get a little off pattern---which makes sense if they hit a door or something---but sometimes it's without reason, which can be a little frustrating when you are relying on them to follow a pattern.
But your 'past' selves also function different than how we did ours, which explains the ability for them to do new things. I think that's something that can be explored more too, having puzzles where you make a past self do something different by altering the world to solve a puzzle?
I'm rambling, but super fun game, and really well polished.
You created some very interesting puzzles. Well done.
that was cool, felt nice getting a better time because I planned several loops ahead and planned "failure"
good use of the theme
There seem to be many games that use shadow loops, but this is the first game that requires direct cooperation! Great job!
I love the visual style, very cute! As for the gameplay, it reminds me of my game I made a couple weeks ago for the Stop Killing Games jam, but yours is so much more polished and it was made in less than half that time! Nice work!
Nice! I love the concept. We went with a similar one but killing your past self.
SUPER FUN! got me playing for a long time!
Interesting concept, nicely done!
Like the concept!
Super polished visuals! Love the artwork!
Nice artwork and music and UI. really knocked it out of the park but my experienced was a bit tainted by bugs. A couple of times the ghost didn't replay exactly the same way and you end up having to restart all over again. Also, boxes can kind of be cheesed but just stepping on the button with a ghost.