Yep, you can add the controls to the game page if you'd like. I've seen many games that don't really specify the controls haha.
Galuma
Creator of
Recent community posts
Cool mechanics, but the loop count doesn't really help, you can just flatten the loop and the beat the level the same way. It even seems required at the end. I had issue knowing how much 1 move would move the player and where the finish line actually is. I think it would be better to have more visual cues to help with that.
Nice game, I managed to beat it without too much trouble. I had issues with the 'E' interact key with boxes. Right now, pressing 'E' near a box goes into the push/pull state and you can't jump in that state and you need to press 'E' again to exit that state. Usually, you press 'E' to go into push/pull state and you release 'E' when you want to exit that state, it feels more intuitive this way.
Nice artwork and music and UI. really knocked it out of the park but my experienced was a bit tainted by bugs. A couple of times the ghost didn't replay exactly the same way and you end up having to restart all over again. Also, boxes can kind of be cheesed but just stepping on the button with a ghost.
I can't seem to start the game. I only see a black screen after I hit Run game.
Errors from my dev tools console, maybe unrelated
GET https://html.itch.zone/html/14533616/Escape.js net::ERR_ABORTED 403 (Forbidden)
Uncaught ReferenceError: Engine is not defined
at index.html:116:16
any idea?
Thanks, it wasn't made by me!
Everything is from https://opengameart.org/. It was a great resource for this project.

